commit 9e7f2cba127d91dea104e945658bdca6c0fd52ed
parent dd0eee29611c6c08413a6cd1459c2b28903e3b71
Author: Nihal Jere <nihal@nihaljere.xyz>
Date: Sun, 19 Sep 2021 22:00:21 -0500
add gfxPrimitives for drawing circles and stuff
Diffstat:
A | SDL2_gfxPrimitives.c | | | 4905 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | SDL2_gfxPrimitives.h | | | 269 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | SDL2_rotozoom.c | | | 1688 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | SDL2_rotozoom.h | | | 123 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
4 files changed, 6985 insertions(+), 0 deletions(-)
diff --git a/SDL2_gfxPrimitives.c b/SDL2_gfxPrimitives.c
@@ -0,0 +1,4905 @@
+/*
+
+SDL2_gfxPrimitives.c: graphics primitives for SDL2 renderers
+
+Copyright (C) 2012-2014 Andreas Schiffler
+Modifications and additions for BBC BASIC (C) 2016-2020 Richard Russell
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+
+Andreas Schiffler -- aschiffler at ferzkopp dot net
+Richard Russell -- richard at rtrussell dot co dot uk
+
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+
+#include "SDL2_gfxPrimitives.h"
+#include "SDL2_rotozoom.h"
+
+/* ---- Structures */
+
+/*!
+\brief The structure passed to the internal Bresenham iterator.
+*/
+typedef struct {
+ Sint16 x, y;
+ int dx, dy, s1, s2, swapdir, error;
+ Uint32 count;
+} SDL2_gfxBresenhamIterator;
+
+/* ---- Pixel */
+
+/*!
+\brief Draw pixel in currently set color.
+
+\param renderer The renderer to draw on.
+\param x X (horizontal) coordinate of the pixel.
+\param y Y (vertical) coordinate of the pixel.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int pixel(SDL_Renderer *renderer, Sint16 x, Sint16 y)
+{
+ return SDL_RenderDrawPoint(renderer, x, y);
+}
+
+/*!
+\brief Draw pixel with blending enabled if a<255.
+
+\param renderer The renderer to draw on.
+\param x X (horizontal) coordinate of the pixel.
+\param y Y (vertical) coordinate of the pixel.
+\param color The color value of the pixel to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int pixelColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return pixelRGBA(renderer, x, y, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw pixel with blending enabled if a<255.
+
+\param renderer The renderer to draw on.
+\param x X (horizontal) coordinate of the pixel.
+\param y Y (vertical) coordinate of the pixel.
+\param r The red color value of the pixel to draw.
+\param g The green color value of the pixel to draw.
+\param b The blue color value of the pixel to draw.
+\param a The alpha value of the pixel to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int pixelRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int result = 0;
+ if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+ result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+ result |= SDL_RenderDrawPoint(renderer, x, y);
+ return result;
+}
+
+/*!
+\brief Draw pixel with blending enabled and using alpha weight on color.
+
+\param renderer The renderer to draw on.
+\param x The horizontal coordinate of the pixel.
+\param y The vertical position of the pixel.
+\param r The red color value of the pixel to draw.
+\param g The green color value of the pixel to draw.
+\param b The blue color value of the pixel to draw.
+\param a The alpha value of the pixel to draw.
+\param weight The weight multiplied into the alpha value of the pixel.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int pixelRGBAWeight(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint32 weight)
+{
+ /*
+ * Modify Alpha by weight
+ */
+ Uint32 ax = a;
+ ax = ((ax * weight) >> 8);
+ if (ax > 255) {
+ a = 255;
+ } else {
+ a = (Uint8)(ax & 0x000000ff);
+ }
+
+ return pixelRGBA(renderer, x, y, r, g, b, a);
+}
+
+/* ---- Hline */
+
+/*!
+\brief Draw horizontal line in currently set color
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. left) of the line.
+\param x2 X coordinate of the second point (i.e. right) of the line.
+\param y Y coordinate of the points of the line.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int hline(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y)
+{
+ return SDL_RenderDrawLine(renderer, x1, y, x2, y);;
+}
+
+
+/*!
+\brief Draw horizontal line with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. left) of the line.
+\param x2 X coordinate of the second point (i.e. right) of the line.
+\param y Y coordinate of the points of the line.
+\param color The color value of the line to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int hlineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return hlineRGBA(renderer, x1, x2, y, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw horizontal line with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. left) of the line.
+\param x2 X coordinate of the second point (i.e. right) of the line.
+\param y Y coordinate of the points of the line.
+\param r The red value of the line to draw.
+\param g The green value of the line to draw.
+\param b The blue value of the line to draw.
+\param a The alpha value of the line to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int hlineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int result = 0;
+ if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+ result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+ result |= SDL_RenderDrawLine(renderer, x1, y, x2, y);
+ return result;
+}
+
+/* ---- Vline */
+
+/*!
+\brief Draw vertical line in currently set color
+
+\param renderer The renderer to draw on.
+\param x X coordinate of points of the line.
+\param y1 Y coordinate of the first point (i.e. top) of the line.
+\param y2 Y coordinate of the second point (i.e. bottom) of the line.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int vline(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2)
+{
+ return SDL_RenderDrawLine(renderer, x, y1, x, y2);;
+}
+
+/*!
+\brief Draw vertical line with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the points of the line.
+\param y1 Y coordinate of the first point (i.e. top) of the line.
+\param y2 Y coordinate of the second point (i.e. bottom) of the line.
+\param color The color value of the line to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int vlineColor(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return vlineRGBA(renderer, x, y1, y2, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw vertical line with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the points of the line.
+\param y1 Y coordinate of the first point (i.e. top) of the line.
+\param y2 Y coordinate of the second point (i.e. bottom) of the line.
+\param r The red value of the line to draw.
+\param g The green value of the line to draw.
+\param b The blue value of the line to draw.
+\param a The alpha value of the line to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int vlineRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int result = 0;
+ if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+ result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+ result |= SDL_RenderDrawLine(renderer, x, y1, x, y2);
+ return result;
+}
+
+/* ---- Rectangle */
+
+/*!
+\brief Draw rectangle with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. top right) of the rectangle.
+\param y1 Y coordinate of the first point (i.e. top right) of the rectangle.
+\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle.
+\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle.
+\param color The color value of the rectangle to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int rectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return rectangleRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw rectangle with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. top right) of the rectangle.
+\param y1 Y coordinate of the first point (i.e. top right) of the rectangle.
+\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle.
+\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle.
+\param r The red value of the rectangle to draw.
+\param g The green value of the rectangle to draw.
+\param b The blue value of the rectangle to draw.
+\param a The alpha value of the rectangle to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int rectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int result;
+ Sint16 tmp;
+ SDL_Rect rect;
+
+ /*
+ * Test for special cases of straight lines or single point
+ */
+ if (x1 == x2) {
+ if (y1 == y2) {
+ return (pixelRGBA(renderer, x1, y1, r, g, b, a));
+ } else {
+ return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a));
+ }
+ } else {
+ if (y1 == y2) {
+ return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a));
+ }
+ }
+
+ /*
+ * Swap x1, x2 if required
+ */
+ if (x1 > x2) {
+ tmp = x1;
+ x1 = x2;
+ x2 = tmp;
+ }
+
+ /*
+ * Swap y1, y2 if required
+ */
+ if (y1 > y2) {
+ tmp = y1;
+ y1 = y2;
+ y2 = tmp;
+ }
+
+ /*
+ * Create destination rect
+ */
+ rect.x = x1;
+ rect.y = y1;
+ rect.w = x2 - x1;
+ rect.h = y2 - y1;
+
+ /*
+ * Draw
+ */
+ result = 0;
+ if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+ result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+ result |= SDL_RenderDrawRect(renderer, &rect);
+ return result;
+}
+
+/* ---- Rounded Rectangle */
+
+/*!
+\brief Draw rounded-corner rectangle with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. top right) of the rectangle.
+\param y1 Y coordinate of the first point (i.e. top right) of the rectangle.
+\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle.
+\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle.
+\param rad The radius of the corner arc.
+\param color The color value of the rectangle to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int roundedRectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return roundedRectangleRGBA(renderer, x1, y1, x2, y2, rad, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw rounded-corner rectangle with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. top right) of the rectangle.
+\param y1 Y coordinate of the first point (i.e. top right) of the rectangle.
+\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle.
+\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle.
+\param rad The radius of the corner arc.
+\param r The red value of the rectangle to draw.
+\param g The green value of the rectangle to draw.
+\param b The blue value of the rectangle to draw.
+\param a The alpha value of the rectangle to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int roundedRectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int result = 0;
+ Sint16 tmp;
+ Sint16 w, h;
+ Sint16 xx1, xx2;
+ Sint16 yy1, yy2;
+
+ /*
+ * Check renderer
+ */
+ if (renderer == NULL)
+ {
+ return -1;
+ }
+
+ /*
+ * Check radius vor valid range
+ */
+ if (rad < 0) {
+ return -1;
+ }
+
+ /*
+ * Special case - no rounding
+ */
+ if (rad <= 1) {
+ return rectangleRGBA(renderer, x1, y1, x2, y2, r, g, b, a);
+ }
+
+ /*
+ * Test for special cases of straight lines or single point
+ */
+ if (x1 == x2) {
+ if (y1 == y2) {
+ return (pixelRGBA(renderer, x1, y1, r, g, b, a));
+ } else {
+ return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a));
+ }
+ } else {
+ if (y1 == y2) {
+ return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a));
+ }
+ }
+
+ /*
+ * Swap x1, x2 if required
+ */
+ if (x1 > x2) {
+ tmp = x1;
+ x1 = x2;
+ x2 = tmp;
+ }
+
+ /*
+ * Swap y1, y2 if required
+ */
+ if (y1 > y2) {
+ tmp = y1;
+ y1 = y2;
+ y2 = tmp;
+ }
+
+ /*
+ * Calculate width&height
+ */
+ w = x2 - x1;
+ h = y2 - y1;
+
+ /*
+ * Maybe adjust radius
+ */
+ if ((rad * 2) > w)
+ {
+ rad = w / 2;
+ }
+ if ((rad * 2) > h)
+ {
+ rad = h / 2;
+ }
+
+ /*
+ * Draw corners
+ */
+ xx1 = x1 + rad;
+ xx2 = x2 - rad;
+ yy1 = y1 + rad;
+ yy2 = y2 - rad;
+ result |= arcRGBA(renderer, xx1, yy1, rad, 180, 270, r, g, b, a);
+ result |= arcRGBA(renderer, xx2, yy1, rad, 270, 360, r, g, b, a);
+ result |= arcRGBA(renderer, xx1, yy2, rad, 90, 180, r, g, b, a);
+ result |= arcRGBA(renderer, xx2, yy2, rad, 0, 90, r, g, b, a);
+
+ /*
+ * Draw lines
+ */
+ if (xx1 <= xx2) {
+ result |= hlineRGBA(renderer, xx1, xx2, y1, r, g, b, a);
+ result |= hlineRGBA(renderer, xx1, xx2, y2, r, g, b, a);
+ }
+ if (yy1 <= yy2) {
+ result |= vlineRGBA(renderer, x1, yy1, yy2, r, g, b, a);
+ result |= vlineRGBA(renderer, x2, yy1, yy2, r, g, b, a);
+ }
+
+ return result;
+}
+
+/* ---- Rounded Box */
+
+/*!
+\brief Draw rounded-corner box (filled rectangle) with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. top right) of the box.
+\param y1 Y coordinate of the first point (i.e. top right) of the box.
+\param x2 X coordinate of the second point (i.e. bottom left) of the box.
+\param y2 Y coordinate of the second point (i.e. bottom left) of the box.
+\param rad The radius of the corner arcs of the box.
+\param color The color value of the box to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int roundedBoxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return roundedBoxRGBA(renderer, x1, y1, x2, y2, rad, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw rounded-corner box (filled rectangle) with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. top right) of the box.
+\param y1 Y coordinate of the first point (i.e. top right) of the box.
+\param x2 X coordinate of the second point (i.e. bottom left) of the box.
+\param y2 Y coordinate of the second point (i.e. bottom left) of the box.
+\param rad The radius of the corner arcs of the box.
+\param r The red value of the box to draw.
+\param g The green value of the box to draw.
+\param b The blue value of the box to draw.
+\param a The alpha value of the box to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int roundedBoxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2,
+ Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int result;
+ Sint16 w, h, r2, tmp;
+ Sint16 cx = 0;
+ Sint16 cy = rad;
+ Sint16 ocx = (Sint16) 0xffff;
+ Sint16 ocy = (Sint16) 0xffff;
+ Sint16 df = 1 - rad;
+ Sint16 d_e = 3;
+ Sint16 d_se = -2 * rad + 5;
+ Sint16 xpcx, xmcx, xpcy, xmcy;
+ Sint16 ypcy, ymcy, ypcx, ymcx;
+ Sint16 x, y, dx, dy;
+
+ /*
+ * Check destination renderer
+ */
+ if (renderer == NULL)
+ {
+ return -1;
+ }
+
+ /*
+ * Check radius vor valid range
+ */
+ if (rad < 0) {
+ return -1;
+ }
+
+ /*
+ * Special case - no rounding
+ */
+ if (rad <= 1) {
+ return boxRGBA(renderer, x1, y1, x2, y2, r, g, b, a);
+ }
+
+ /*
+ * Test for special cases of straight lines or single point
+ */
+ if (x1 == x2) {
+ if (y1 == y2) {
+ return (pixelRGBA(renderer, x1, y1, r, g, b, a));
+ } else {
+ return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a));
+ }
+ } else {
+ if (y1 == y2) {
+ return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a));
+ }
+ }
+
+ /*
+ * Swap x1, x2 if required
+ */
+ if (x1 > x2) {
+ tmp = x1;
+ x1 = x2;
+ x2 = tmp;
+ }
+
+ /*
+ * Swap y1, y2 if required
+ */
+ if (y1 > y2) {
+ tmp = y1;
+ y1 = y2;
+ y2 = tmp;
+ }
+
+ /*
+ * Calculate width&height
+ */
+ w = x2 - x1 + 1;
+ h = y2 - y1 + 1;
+
+ /*
+ * Maybe adjust radius
+ */
+ r2 = rad + rad;
+ if (r2 > w)
+ {
+ rad = w / 2;
+ r2 = rad + rad;
+ }
+ if (r2 > h)
+ {
+ rad = h / 2;
+ }
+
+ /* Setup filled circle drawing for corners */
+ x = x1 + rad;
+ y = y1 + rad;
+ dx = x2 - x1 - rad - rad;
+ dy = y2 - y1 - rad - rad;
+
+ /*
+ * Set color
+ */
+ result = 0;
+ if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+ result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+
+ /*
+ * Draw corners
+ */
+ do {
+ xpcx = x + cx;
+ xmcx = x - cx;
+ xpcy = x + cy;
+ xmcy = x - cy;
+ if (ocy != cy) {
+ if (cy > 0) {
+ ypcy = y + cy;
+ ymcy = y - cy;
+ result |= hline(renderer, xmcx, xpcx + dx, ypcy + dy);
+ result |= hline(renderer, xmcx, xpcx + dx, ymcy);
+ } else {
+ result |= hline(renderer, xmcx, xpcx + dx, y);
+ }
+ ocy = cy;
+ }
+ if (ocx != cx) {
+ if (cx != cy) {
+ if (cx > 0) {
+ ypcx = y + cx;
+ ymcx = y - cx;
+ result |= hline(renderer, xmcy, xpcy + dx, ymcx);
+ result |= hline(renderer, xmcy, xpcy + dx, ypcx + dy);
+ } else {
+ result |= hline(renderer, xmcy, xpcy + dx, y);
+ }
+ }
+ ocx = cx;
+ }
+
+ /*
+ * Update
+ */
+ if (df < 0) {
+ df += d_e;
+ d_e += 2;
+ d_se += 2;
+ } else {
+ df += d_se;
+ d_e += 2;
+ d_se += 4;
+ cy--;
+ }
+ cx++;
+ } while (cx <= cy);
+
+ /* Inside */
+ if (dx > 0 && dy > 0) {
+ result |= boxRGBA(renderer, x1, y1 + rad + 1, x2, y2 - rad, r, g, b, a);
+ }
+
+ return (result);
+}
+
+/* ---- Box */
+
+/*!
+\brief Draw box (filled rectangle) with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. top right) of the box.
+\param y1 Y coordinate of the first point (i.e. top right) of the box.
+\param x2 X coordinate of the second point (i.e. bottom left) of the box.
+\param y2 Y coordinate of the second point (i.e. bottom left) of the box.
+\param color The color value of the box to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int boxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return boxRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw box (filled rectangle) with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. top right) of the box.
+\param y1 Y coordinate of the first point (i.e. top right) of the box.
+\param x2 X coordinate of the second point (i.e. bottom left) of the box.
+\param y2 Y coordinate of the second point (i.e. bottom left) of the box.
+\param r The red value of the box to draw.
+\param g The green value of the box to draw.
+\param b The blue value of the box to draw.
+\param a The alpha value of the box to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int boxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int result;
+ Sint16 tmp;
+ SDL_Rect rect;
+
+ /*
+ * Test for special cases of straight lines or single point
+ */
+ if (x1 == x2) {
+ if (y1 == y2) {
+ return (pixelRGBA(renderer, x1, y1, r, g, b, a));
+ } else {
+ return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a));
+ }
+ } else {
+ if (y1 == y2) {
+ return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a));
+ }
+ }
+
+ /*
+ * Swap x1, x2 if required
+ */
+ if (x1 > x2) {
+ tmp = x1;
+ x1 = x2;
+ x2 = tmp;
+ }
+
+ /*
+ * Swap y1, y2 if required
+ */
+ if (y1 > y2) {
+ tmp = y1;
+ y1 = y2;
+ y2 = tmp;
+ }
+
+ /*
+ * Create destination rect
+ */
+ rect.x = x1;
+ rect.y = y1;
+ rect.w = x2 - x1 + 1;
+ rect.h = y2 - y1 + 1;
+
+ /*
+ * Draw
+ */
+ result = 0;
+ if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+ result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+ result |= SDL_RenderFillRect(renderer, &rect);
+ return result;
+}
+
+/* ----- Line */
+
+/*!
+\brief Draw line with alpha blending using the currently set color.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the line.
+\param y1 Y coordinate of the first point of the line.
+\param x2 X coordinate of the second point of the line.
+\param y2 Y coordinate of the second point of the line.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int line(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2)
+{
+ /*
+ * Draw
+ */
+ return SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
+}
+
+/*!
+\brief Draw line with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the line.
+\param y1 Y coordinate of the first point of the line.
+\param x2 X coordinate of the second point of the line.
+\param y2 Y coordinate of the seond point of the line.
+\param color The color value of the line to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int lineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return lineRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw line with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the line.
+\param y1 Y coordinate of the first point of the line.
+\param x2 X coordinate of the second point of the line.
+\param y2 Y coordinate of the second point of the line.
+\param r The red value of the line to draw.
+\param g The green value of the line to draw.
+\param b The blue value of the line to draw.
+\param a The alpha value of the line to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int lineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ /*
+ * Draw
+ */
+ int result = 0;
+ if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+ result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+ result |= SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
+ return result;
+}
+
+/* ---- AA Line */
+
+#define AAlevels 256
+#define AAbits 8
+
+/*!
+\brief Internal function to draw anti-aliased line with alpha blending and endpoint control.
+
+This implementation of the Wu antialiasing code is based on Mike Abrash's
+DDJ article which was reprinted as Chapter 42 of his Graphics Programming
+Black Book, but has been optimized to work with SDL and utilizes 32-bit
+fixed-point arithmetic by A. Schiffler. The endpoint control allows the
+supression to draw the last pixel useful for rendering continous aa-lines
+with alpha<255.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the aa-line.
+\param y1 Y coordinate of the first point of the aa-line.
+\param x2 X coordinate of the second point of the aa-line.
+\param y2 Y coordinate of the second point of the aa-line.
+\param r The red value of the aa-line to draw.
+\param g The green value of the aa-line to draw.
+\param b The blue value of the aa-line to draw.
+\param a The alpha value of the aa-line to draw.
+\param draw_endpoint Flag indicating if the endpoint should be drawn; draw if non-zero.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int _aalineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a, int draw_endpoint)
+{
+ Sint32 xx0, yy0, xx1, yy1;
+ int result;
+ Uint32 intshift, erracc, erradj;
+ Uint32 erracctmp, wgt;
+ int dx, dy, tmp, xdir, y0p1, x0pxdir;
+
+ /*
+ * Keep on working with 32bit numbers
+ */
+ xx0 = x1;
+ yy0 = y1;
+ xx1 = x2;
+ yy1 = y2;
+
+ /*
+ * Reorder points to make dy positive
+ */
+ if (yy0 > yy1) {
+ tmp = yy0;
+ yy0 = yy1;
+ yy1 = tmp;
+ tmp = xx0;
+ xx0 = xx1;
+ xx1 = tmp;
+ }
+
+ /*
+ * Calculate distance
+ */
+ dx = xx1 - xx0;
+ dy = yy1 - yy0;
+
+ /*
+ * Adjust for negative dx and set xdir
+ */
+ if (dx >= 0) {
+ xdir = 1;
+ } else {
+ xdir = -1;
+ dx = (-dx);
+ }
+
+ /*
+ * Check for special cases
+ */
+ if (dx == 0) {
+ /*
+ * Vertical line
+ */
+ if (draw_endpoint)
+ {
+ return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a));
+ } else {
+ if (dy > 0) {
+ return (vlineRGBA(renderer, x1, yy0, yy0+dy, r, g, b, a));
+ } else {
+ return (pixelRGBA(renderer, x1, y1, r, g, b, a));
+ }
+ }
+ } else if (dy == 0) {
+ /*
+ * Horizontal line
+ */
+ if (draw_endpoint)
+ {
+ return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a));
+ } else {
+ if (dx > 0) {
+ return (hlineRGBA(renderer, xx0, xx0+(xdir*dx), y1, r, g, b, a));
+ } else {
+ return (pixelRGBA(renderer, x1, y1, r, g, b, a));
+ }
+ }
+ } else if ((dx == dy) && (draw_endpoint)) {
+ /*
+ * Diagonal line (with endpoint)
+ */
+ return (lineRGBA(renderer, x1, y1, x2, y2, r, g, b, a));
+ }
+
+
+ /*
+ * Line is not horizontal, vertical or diagonal (with endpoint)
+ */
+ result = 0;
+
+ /*
+ * Zero accumulator
+ */
+ erracc = 0;
+
+ /*
+ * # of bits by which to shift erracc to get intensity level
+ */
+ intshift = 32 - AAbits;
+
+ /*
+ * Draw the initial pixel in the foreground color
+ */
+ result |= pixelRGBA(renderer, x1, y1, r, g, b, a);
+
+ /*
+ * x-major or y-major?
+ */
+ if (dy > dx) {
+
+ /*
+ * y-major. Calculate 16-bit fixed point fractional part of a pixel that
+ * X advances every time Y advances 1 pixel, truncating the result so that
+ * we won't overrun the endpoint along the X axis
+ */
+ /*
+ * Not-so-portable version: erradj = ((Uint64)dx << 32) / (Uint64)dy;
+ */
+ erradj = ((dx << 16) / dy) << 16;
+
+ /*
+ * draw all pixels other than the first and last
+ */
+ x0pxdir = xx0 + xdir;
+ while (--dy) {
+ erracctmp = erracc;
+ erracc += erradj;
+ if (erracc <= erracctmp) {
+ /*
+ * rollover in error accumulator, x coord advances
+ */
+ xx0 = x0pxdir;
+ x0pxdir += xdir;
+ }
+ yy0++; /* y-major so always advance Y */
+
+ /*
+ * the AAbits most significant bits of erracc give us the intensity
+ * weighting for this pixel, and the complement of the weighting for
+ * the paired pixel.
+ */
+ wgt = (erracc >> intshift) & 255;
+ result |= pixelRGBAWeight (renderer, xx0, yy0, r, g, b, a, 255 - wgt);
+ result |= pixelRGBAWeight (renderer, x0pxdir, yy0, r, g, b, a, wgt);
+ }
+
+ } else {
+
+ /*
+ * x-major line. Calculate 16-bit fixed-point fractional part of a pixel
+ * that Y advances each time X advances 1 pixel, truncating the result so
+ * that we won't overrun the endpoint along the X axis.
+ */
+ /*
+ * Not-so-portable version: erradj = ((Uint64)dy << 32) / (Uint64)dx;
+ */
+ erradj = ((dy << 16) / dx) << 16;
+
+ /*
+ * draw all pixels other than the first and last
+ */
+ y0p1 = yy0 + 1;
+ while (--dx) {
+
+ erracctmp = erracc;
+ erracc += erradj;
+ if (erracc <= erracctmp) {
+ /*
+ * Accumulator turned over, advance y
+ */
+ yy0 = y0p1;
+ y0p1++;
+ }
+ xx0 += xdir; /* x-major so always advance X */
+ /*
+ * the AAbits most significant bits of erracc give us the intensity
+ * weighting for this pixel, and the complement of the weighting for
+ * the paired pixel.
+ */
+ wgt = (erracc >> intshift) & 255;
+ result |= pixelRGBAWeight (renderer, xx0, yy0, r, g, b, a, 255 - wgt);
+ result |= pixelRGBAWeight (renderer, xx0, y0p1, r, g, b, a, wgt);
+ }
+ }
+
+ /*
+ * Do we have to draw the endpoint
+ */
+ if (draw_endpoint) {
+ /*
+ * Draw final pixel, always exactly intersected by the line and doesn't
+ * need to be weighted.
+ */
+ result |= pixelRGBA (renderer, x2, y2, r, g, b, a);
+ }
+
+ return (result);
+}
+
+/*!
+\brief Draw anti-aliased line with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the aa-line.
+\param y1 Y coordinate of the first point of the aa-line.
+\param x2 X coordinate of the second point of the aa-line.
+\param y2 Y coordinate of the second point of the aa-line.
+\param color The color value of the aa-line to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int aalineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return _aalineRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3], 1);
+}
+
+/*!
+\brief Draw anti-aliased line with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the aa-line.
+\param y1 Y coordinate of the first point of the aa-line.
+\param x2 X coordinate of the second point of the aa-line.
+\param y2 Y coordinate of the second point of the aa-line.
+\param r The red value of the aa-line to draw.
+\param g The green value of the aa-line to draw.
+\param b The blue value of the aa-line to draw.
+\param a The alpha value of the aa-line to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int aalineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ return _aalineRGBA(renderer, x1, y1, x2, y2, r, g, b, a, 1);
+}
+
+/* ----- Circle */
+
+/*!
+\brief Draw circle with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the circle.
+\param y Y coordinate of the center of the circle.
+\param rad Radius in pixels of the circle.
+\param color The color value of the circle to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int circleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return ellipseRGBA(renderer, x, y, rad, rad, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw circle with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the circle.
+\param y Y coordinate of the center of the circle.
+\param rad Radius in pixels of the circle.
+\param r The red value of the circle to draw.
+\param g The green value of the circle to draw.
+\param b The blue value of the circle to draw.
+\param a The alpha value of the circle to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int circleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ return ellipseRGBA(renderer, x, y, rad, rad, r, g, b, a);
+}
+
+/* ----- Arc */
+
+/*!
+\brief Arc with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the arc.
+\param y Y coordinate of the center of the arc.
+\param rad Radius in pixels of the arc.
+\param start Starting radius in degrees of the arc. 0 degrees is right, increasing clockwise.
+\param end Ending radius in degrees of the arc. 0 degrees is right, increasing clockwise.
+\param color The color value of the arc to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int arcColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return arcRGBA(renderer, x, y, rad, start, end, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Arc with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the arc.
+\param y Y coordinate of the center of the arc.
+\param rad Radius in pixels of the arc.
+\param start Starting radius in degrees of the arc. 0 degrees is right, increasing clockwise.
+\param end Ending radius in degrees of the arc. 0 degrees is right, increasing clockwise.
+\param r The red value of the arc to draw.
+\param g The green value of the arc to draw.
+\param b The blue value of the arc to draw.
+\param a The alpha value of the arc to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+/* TODO: rewrite algorithm; arc endpoints are not always drawn */
+int arcRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int result;
+ Sint16 cx = 0;
+ Sint16 cy = rad;
+ Sint16 df = 1 - rad;
+ Sint16 d_e = 3;
+ Sint16 d_se = -2 * rad + 5;
+ Sint16 xpcx, xmcx, xpcy, xmcy;
+ Sint16 ypcy, ymcy, ypcx, ymcx;
+ Uint8 drawoct;
+ int startoct, endoct, oct, stopval_start = 0, stopval_end = 0;
+ double dstart, dend, temp = 0.;
+
+ /*
+ * Sanity check radius
+ */
+ if (rad < 0) {
+ return (-1);
+ }
+
+ /*
+ * Special case for rad=0 - draw a point
+ */
+ if (rad == 0) {
+ return (pixelRGBA(renderer, x, y, r, g, b, a));
+ }
+
+ /*
+ Octant labelling
+
+ \ 5 | 6 /
+ \ | /
+ 4 \ | / 7
+ \|/
+ ------+------ +x
+ /|\
+ 3 / | \ 0
+ / | \
+ / 2 | 1 \
+ +y
+
+ Initially reset bitmask to 0x00000000
+ the set whether or not to keep drawing a given octant.
+ For example: 0x00111100 means we're drawing in octants 2-5
+ */
+ drawoct = 0;
+
+ /*
+ * Fixup angles
+ */
+ start %= 360;
+ end %= 360;
+ /* 0 <= start & end < 360; note that sometimes start > end - if so, arc goes back through 0. */
+ while (start < 0) start += 360;
+ while (end < 0) end += 360;
+ start %= 360;
+ end %= 360;
+
+ /* now, we find which octants we're drawing in. */
+ startoct = start / 45;
+ endoct = end / 45;
+ oct = startoct - 1;
+
+ /* stopval_start, stopval_end; what values of cx to stop at. */
+ do {
+ oct = (oct + 1) % 8;
+
+ if (oct == startoct) {
+ /* need to compute stopval_start for this octant. Look at picture above if this is unclear */
+ dstart = (double)start;
+ switch (oct)
+ {
+ case 0:
+ case 3:
+ temp = sin(dstart * M_PI / 180.);
+ break;
+ case 1:
+ case 6:
+ temp = cos(dstart * M_PI / 180.);
+ break;
+ case 2:
+ case 5:
+ temp = -cos(dstart * M_PI / 180.);
+ break;
+ case 4:
+ case 7:
+ temp = -sin(dstart * M_PI / 180.);
+ break;
+ }
+ temp *= rad;
+ stopval_start = (int)temp;
+
+ /*
+ This isn't arbitrary, but requires graph paper to explain well.
+ The basic idea is that we're always changing drawoct after we draw, so we
+ stop immediately after we render the last sensible pixel at x = ((int)temp).
+ and whether to draw in this octant initially
+ */
+ if (oct % 2) drawoct |= (1 << oct); /* this is basically like saying drawoct[oct] = true, if drawoct were a bool array */
+ else drawoct &= 255 - (1 << oct); /* this is basically like saying drawoct[oct] = false */
+ }
+ if (oct == endoct) {
+ /* need to compute stopval_end for this octant */
+ dend = (double)end;
+ switch (oct)
+ {
+ case 0:
+ case 3:
+ temp = sin(dend * M_PI / 180);
+ break;
+ case 1:
+ case 6:
+ temp = cos(dend * M_PI / 180);
+ break;
+ case 2:
+ case 5:
+ temp = -cos(dend * M_PI / 180);
+ break;
+ case 4:
+ case 7:
+ temp = -sin(dend * M_PI / 180);
+ break;
+ }
+ temp *= rad;
+ stopval_end = (int)temp;
+
+ /* and whether to draw in this octant initially */
+ if (startoct == endoct) {
+ /* note: we start drawing, stop, then start again in this case */
+ /* otherwise: we only draw in this octant, so initialize it to false, it will get set back to true */
+ if (start > end) {
+ /* unfortunately, if we're in the same octant and need to draw over the whole circle, */
+ /* we need to set the rest to true, because the while loop will end at the bottom. */
+ drawoct = 255;
+ } else {
+ drawoct &= 255 - (1 << oct);
+ }
+ }
+ else if (oct % 2) drawoct &= 255 - (1 << oct);
+ else drawoct |= (1 << oct);
+ } else if (oct != startoct) { /* already verified that it's != endoct */
+ drawoct |= (1 << oct); /* draw this entire segment */
+ }
+ } while (oct != endoct);
+
+ /* so now we have what octants to draw and when to draw them. all that's left is the actual raster code. */
+
+ /*
+ * Set color
+ */
+ result = 0;
+ if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+ result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+
+ /*
+ * Draw arc
+ */
+ do {
+ ypcy = y + cy;
+ ymcy = y - cy;
+ if (cx > 0) {
+ xpcx = x + cx;
+ xmcx = x - cx;
+
+ /* always check if we're drawing a certain octant before adding a pixel to that octant. */
+ if (drawoct & 4) result |= pixel(renderer, xmcx, ypcy);
+ if (drawoct & 2) result |= pixel(renderer, xpcx, ypcy);
+ if (drawoct & 32) result |= pixel(renderer, xmcx, ymcy);
+ if (drawoct & 64) result |= pixel(renderer, xpcx, ymcy);
+ } else {
+ if (drawoct & 96) result |= pixel(renderer, x, ymcy);
+ if (drawoct & 6) result |= pixel(renderer, x, ypcy);
+ }
+
+ xpcy = x + cy;
+ xmcy = x - cy;
+ if (cx > 0 && cx != cy) {
+ ypcx = y + cx;
+ ymcx = y - cx;
+ if (drawoct & 8) result |= pixel(renderer, xmcy, ypcx);
+ if (drawoct & 1) result |= pixel(renderer, xpcy, ypcx);
+ if (drawoct & 16) result |= pixel(renderer, xmcy, ymcx);
+ if (drawoct & 128) result |= pixel(renderer, xpcy, ymcx);
+ } else if (cx == 0) {
+ if (drawoct & 24) result |= pixel(renderer, xmcy, y);
+ if (drawoct & 129) result |= pixel(renderer, xpcy, y);
+ }
+
+ /*
+ * Update whether we're drawing an octant
+ */
+ if (stopval_start == cx) {
+ /* works like an on-off switch. */
+ /* This is just in case start & end are in the same octant. */
+ if (drawoct & (1 << startoct)) drawoct &= 255 - (1 << startoct);
+ else drawoct |= (1 << startoct);
+ }
+ if (stopval_end == cx) {
+ if (drawoct & (1 << endoct)) drawoct &= 255 - (1 << endoct);
+ else drawoct |= (1 << endoct);
+ }
+
+ /*
+ * Update pixels
+ */
+ if (df < 0) {
+ df += d_e;
+ d_e += 2;
+ d_se += 2;
+ } else {
+ df += d_se;
+ d_e += 2;
+ d_se += 4;
+ cy--;
+ }
+ cx++;
+ } while (cx <= cy);
+
+ return (result);
+}
+
+/* ----- AA Circle */
+
+/*!
+\brief Draw anti-aliased circle with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the aa-circle.
+\param y Y coordinate of the center of the aa-circle.
+\param rad Radius in pixels of the aa-circle.
+\param color The color value of the aa-circle to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int aacircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return aaellipseRGBA(renderer, x, y, rad, rad, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw anti-aliased circle with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the aa-circle.
+\param y Y coordinate of the center of the aa-circle.
+\param rad Radius in pixels of the aa-circle.
+\param r The red value of the aa-circle to draw.
+\param g The green value of the aa-circle to draw.
+\param b The blue value of the aa-circle to draw.
+\param a The alpha value of the aa-circle to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int aacircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ /*
+ * Draw
+ */
+ return aaellipseRGBA(renderer, x, y, rad, rad, r, g, b, a);
+}
+
+/* ----- Filled Circle */
+
+/*!
+\brief Draw filled circle with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the filled circle.
+\param y Y coordinate of the center of the filled circle.
+\param rad Radius in pixels of the filled circle.
+\param color The color value of the filled circle to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int filledCircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return filledEllipseRGBA(renderer, x, y, rad, rad, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw filled circle with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the filled circle.
+\param y Y coordinate of the center of the filled circle.
+\param rad Radius in pixels of the filled circle.
+\param r The red value of the filled circle to draw.
+\param g The green value of the filled circle to draw.
+\param b The blue value of the filled circle to draw.
+\param a The alpha value of the filled circle to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int filledCircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ return filledEllipseRGBA(renderer, x, y, rad, rad, r, g, b, a);
+}
+
+/* ----- Ellipse */
+
+/*!
+\brief Draw ellipse with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the ellipse.
+\param y Y coordinate of the center of the ellipse.
+\param rx Horizontal radius in pixels of the ellipse.
+\param ry Vertical radius in pixels of the ellipse.
+\param color The color value of the ellipse to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int ellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return ellipseRGBA(renderer, x, y, rx, ry, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw ellipse with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the ellipse.
+\param y Y coordinate of the center of the ellipse.
+\param rx Horizontal radius in pixels of the ellipse.
+\param ry Vertical radius in pixels of the ellipse.
+\param r The red value of the ellipse to draw.
+\param g The green value of the ellipse to draw.
+\param b The blue value of the ellipse to draw.
+\param a The alpha value of the ellipse to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int ellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int result;
+ int ix, iy;
+ int h, i, j, k;
+ int oh, oi, oj, ok;
+ int xmh, xph, ypk, ymk;
+ int xmi, xpi, ymj, ypj;
+ int xmj, xpj, ymi, ypi;
+ int xmk, xpk, ymh, yph;
+
+ /*
+ * Sanity check radii
+ */
+ if ((rx < 0) || (ry < 0)) {
+ return (-1);
+ }
+
+ /*
+ * Special case for rx=0 - draw a vline
+ */
+ if (rx == 0) {
+ return (vlineRGBA(renderer, x, y - ry, y + ry, r, g, b, a));
+ }
+ /*
+ * Special case for ry=0 - draw a hline
+ */
+ if (ry == 0) {
+ return (hlineRGBA(renderer, x - rx, x + rx, y, r, g, b, a));
+ }
+
+ /*
+ * Set color
+ */
+ result = 0;
+ if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+ result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+
+ /*
+ * Init vars
+ */
+ oh = oi = oj = ok = 0xFFFF;
+
+ /*
+ * Draw
+ */
+ if (rx > ry) {
+ ix = 0;
+ iy = rx * 64;
+
+ do {
+ h = (ix + 32) >> 6;
+ i = (iy + 32) >> 6;
+ j = (h * ry) / rx;
+ k = (i * ry) / rx;
+
+ if (((ok != k) && (oj != k)) || ((oj != j) && (ok != j)) || (k != j)) {
+ xph = x + h;
+ xmh = x - h;
+ if (k > 0) {
+ ypk = y + k;
+ ymk = y - k;
+ result |= pixel(renderer, xmh, ypk);
+ result |= pixel(renderer, xph, ypk);
+ result |= pixel(renderer, xmh, ymk);
+ result |= pixel(renderer, xph, ymk);
+ } else {
+ result |= pixel(renderer, xmh, y);
+ result |= pixel(renderer, xph, y);
+ }
+ ok = k;
+ xpi = x + i;
+ xmi = x - i;
+ if (j > 0) {
+ ypj = y + j;
+ ymj = y - j;
+ result |= pixel(renderer, xmi, ypj);
+ result |= pixel(renderer, xpi, ypj);
+ result |= pixel(renderer, xmi, ymj);
+ result |= pixel(renderer, xpi, ymj);
+ } else {
+ result |= pixel(renderer, xmi, y);
+ result |= pixel(renderer, xpi, y);
+ }
+ oj = j;
+ }
+
+ ix = ix + iy / rx;
+ iy = iy - ix / rx;
+
+ } while (i > h);
+ } else {
+ ix = 0;
+ iy = ry * 64;
+
+ do {
+ h = (ix + 32) >> 6;
+ i = (iy + 32) >> 6;
+ j = (h * rx) / ry;
+ k = (i * rx) / ry;
+
+ if (((oi != i) && (oh != i)) || ((oh != h) && (oi != h) && (i != h))) {
+ xmj = x - j;
+ xpj = x + j;
+ if (i > 0) {
+ ypi = y + i;
+ ymi = y - i;
+ result |= pixel(renderer, xmj, ypi);
+ result |= pixel(renderer, xpj, ypi);
+ result |= pixel(renderer, xmj, ymi);
+ result |= pixel(renderer, xpj, ymi);
+ } else {
+ result |= pixel(renderer, xmj, y);
+ result |= pixel(renderer, xpj, y);
+ }
+ oi = i;
+ xmk = x - k;
+ xpk = x + k;
+ if (h > 0) {
+ yph = y + h;
+ ymh = y - h;
+ result |= pixel(renderer, xmk, yph);
+ result |= pixel(renderer, xpk, yph);
+ result |= pixel(renderer, xmk, ymh);
+ result |= pixel(renderer, xpk, ymh);
+ } else {
+ result |= pixel(renderer, xmk, y);
+ result |= pixel(renderer, xpk, y);
+ }
+ oh = h;
+ }
+
+ ix = ix + iy / ry;
+ iy = iy - ix / ry;
+
+ } while (i > h);
+ }
+
+ return (result);
+}
+
+/* ----- AA Ellipse */
+
+/* Windows targets do not have lrint, so provide a local inline version */
+#if defined(_MSC_VER)
+/* Detect 64bit and use intrinsic version */
+#ifdef _M_X64
+#include <emmintrin.h>
+static __inline long
+ lrint(float f)
+{
+ return _mm_cvtss_si32(_mm_load_ss(&f));
+}
+#elif defined(_M_IX86)
+__inline long int
+ lrint (double flt)
+{
+ int intgr;
+ _asm
+ {
+ fld flt
+ fistp intgr
+ };
+ return intgr;
+}
+#elif defined(_M_ARM)
+#include <armintr.h>
+#pragma warning(push)
+#pragma warning(disable: 4716)
+__declspec(naked) long int
+ lrint (double flt)
+{
+ __emit(0xEC410B10); // fmdrr d0, r0, r1
+ __emit(0xEEBD0B40); // ftosid s0, d0
+ __emit(0xEE100A10); // fmrs r0, s0
+ __emit(0xE12FFF1E); // bx lr
+}
+#pragma warning(pop)
+#else
+#error lrint needed for MSVC on non X86/AMD64/ARM targets.
+#endif
+#endif
+
+/*!
+\brief Draw anti-aliased ellipse with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the aa-ellipse.
+\param y Y coordinate of the center of the aa-ellipse.
+\param rx Horizontal radius in pixels of the aa-ellipse.
+\param ry Vertical radius in pixels of the aa-ellipse.
+\param color The color value of the aa-ellipse to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int aaellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return aaellipseRGBA(renderer, x, y, rx, ry, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw anti-aliased ellipse with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the aa-ellipse.
+\param y Y coordinate of the center of the aa-ellipse.
+\param rx Horizontal radius in pixels of the aa-ellipse.
+\param ry Vertical radius in pixels of the aa-ellipse.
+\param r The red value of the aa-ellipse to draw.
+\param g The green value of the aa-ellipse to draw.
+\param b The blue value of the aa-ellipse to draw.
+\param a The alpha value of the aa-ellipse to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int aaellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int result;
+ int i;
+ int a2, b2, ds, dt, dxt, t, s, d;
+ Sint16 xp, yp, xs, ys, dyt, od, xx, yy, xc2, yc2;
+ float cp;
+ double sab;
+ Uint8 weight, iweight;
+
+ /*
+ * Sanity check radii
+ */
+ if ((rx < 0) || (ry < 0)) {
+ return (-1);
+ }
+
+ /*
+ * Special cases for rx=0 and/or ry=0: draw a hline/vline/pixel
+ */
+ if (rx == 0) {
+ if (ry == 0) {
+ return (pixel(renderer, x, y));
+ } else {
+ return (vline(renderer, x, y - ry, y + ry));
+ }
+ } else {
+ if (ry == 0) {
+ return (hline(renderer, x - rx, x + rx, y));
+ }
+ }
+
+ /* Variable setup */
+ a2 = rx * rx;
+ b2 = ry * ry;
+
+ ds = 2 * a2;
+ dt = 2 * b2;
+
+ xc2 = 2 * x;
+ yc2 = 2 * y;
+
+ sab = sqrt((double)(a2 + b2));
+ od = (Sint16)lrint(sab*0.01) + 1; /* introduce some overdraw */
+ dxt = (Sint16)lrint((double)a2 / sab) + od;
+
+ t = 0;
+ s = -2 * a2 * ry;
+ d = 0;
+
+ xp = x;
+ yp = y - ry;
+
+ /* Draw */
+ result = 0;
+ if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+
+ /* "End points" */
+ result |= pixelRGBA(renderer, xp, yp, r, g, b, a);
+ result |= pixelRGBA(renderer, xc2 - xp, yp, r, g, b, a);
+ result |= pixelRGBA(renderer, xp, yc2 - yp, r, g, b, a);
+ result |= pixelRGBA(renderer, xc2 - xp, yc2 - yp, r, g, b, a);
+
+ for (i = 1; i <= dxt; i++) {
+ xp--;
+ d += t - b2;
+
+ if (d >= 0)
+ ys = yp - 1;
+ else if ((d - s - a2) > 0) {
+ if ((2 * d - s - a2) >= 0)
+ ys = yp + 1;
+ else {
+ ys = yp;
+ yp++;
+ d -= s + a2;
+ s += ds;
+ }
+ } else {
+ yp++;
+ ys = yp + 1;
+ d -= s + a2;
+ s += ds;
+ }
+
+ t -= dt;
+
+ /* Calculate alpha */
+ if (s != 0) {
+ cp = (float) abs(d) / (float) abs(s);
+ if (cp > 1.0) {
+ cp = 1.0;
+ }
+ } else {
+ cp = 1.0;
+ }
+
+ /* Calculate weights */
+ weight = (Uint8) (cp * 255);
+ iweight = 255 - weight;
+
+ /* Upper half */
+ xx = xc2 - xp;
+ result |= pixelRGBAWeight(renderer, xp, yp, r, g, b, a, iweight);
+ result |= pixelRGBAWeight(renderer, xx, yp, r, g, b, a, iweight);
+
+ result |= pixelRGBAWeight(renderer, xp, ys, r, g, b, a, weight);
+ result |= pixelRGBAWeight(renderer, xx, ys, r, g, b, a, weight);
+
+ /* Lower half */
+ yy = yc2 - yp;
+ result |= pixelRGBAWeight(renderer, xp, yy, r, g, b, a, iweight);
+ result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, iweight);
+
+ yy = yc2 - ys;
+ result |= pixelRGBAWeight(renderer, xp, yy, r, g, b, a, weight);
+ result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, weight);
+ }
+
+ /* Replaces original approximation code dyt = abs(yp - yc); */
+ dyt = (Sint16)lrint((double)b2 / sab ) + od;
+
+ for (i = 1; i <= dyt; i++) {
+ yp++;
+ d -= s + a2;
+
+ if (d <= 0)
+ xs = xp + 1;
+ else if ((d + t - b2) < 0) {
+ if ((2 * d + t - b2) <= 0)
+ xs = xp - 1;
+ else {
+ xs = xp;
+ xp--;
+ d += t - b2;
+ t -= dt;
+ }
+ } else {
+ xp--;
+ xs = xp - 1;
+ d += t - b2;
+ t -= dt;
+ }
+
+ s += ds;
+
+ /* Calculate alpha */
+ if (t != 0) {
+ cp = (float) abs(d) / (float) abs(t);
+ if (cp > 1.0) {
+ cp = 1.0;
+ }
+ } else {
+ cp = 1.0;
+ }
+
+ /* Calculate weight */
+ weight = (Uint8) (cp * 255);
+ iweight = 255 - weight;
+
+ /* Left half */
+ xx = xc2 - xp;
+ yy = yc2 - yp;
+ result |= pixelRGBAWeight(renderer, xp, yp, r, g, b, a, iweight);
+ result |= pixelRGBAWeight(renderer, xx, yp, r, g, b, a, iweight);
+
+ result |= pixelRGBAWeight(renderer, xp, yy, r, g, b, a, iweight);
+ result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, iweight);
+
+ /* Right half */
+ xx = xc2 - xs;
+ result |= pixelRGBAWeight(renderer, xs, yp, r, g, b, a, weight);
+ result |= pixelRGBAWeight(renderer, xx, yp, r, g, b, a, weight);
+
+ result |= pixelRGBAWeight(renderer, xs, yy, r, g, b, a, weight);
+ result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, weight);
+ }
+
+ return (result);
+}
+
+/* ---- Filled Ellipse */
+
+/*!
+\brief Draw filled ellipse with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the filled ellipse.
+\param y Y coordinate of the center of the filled ellipse.
+\param rx Horizontal radius in pixels of the filled ellipse.
+\param ry Vertical radius in pixels of the filled ellipse.
+\param color The color value of the filled ellipse to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int filledEllipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return filledEllipseRGBA(renderer, x, y, rx, ry, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw filled ellipse with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the filled ellipse.
+\param y Y coordinate of the center of the filled ellipse.
+\param rx Horizontal radius in pixels of the filled ellipse.
+\param ry Vertical radius in pixels of the filled ellipse.
+\param r The red value of the filled ellipse to draw.
+\param g The green value of the filled ellipse to draw.
+\param b The blue value of the filled ellipse to draw.
+\param a The alpha value of the filled ellipse to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int filledEllipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int result;
+ int ix, iy;
+ int h, i, j, k;
+ int oh, oi, oj, ok;
+ int xmh, xph;
+ int xmi, xpi;
+ int xmj, xpj;
+ int xmk, xpk;
+
+ /*
+ * Sanity check radii
+ */
+ if ((rx < 0) || (ry < 0)) {
+ return (-1);
+ }
+
+ /*
+ * Special case for rx=0 - draw a vline
+ */
+ if (rx == 0) {
+ return (vlineRGBA(renderer, x, y - ry, y + ry, r, g, b, a));
+ }
+ /*
+ * Special case for ry=0 - draw a hline
+ */
+ if (ry == 0) {
+ return (hlineRGBA(renderer, x - rx, x + rx, y, r, g, b, a));
+ }
+
+ /*
+ * Set color
+ */
+ result = 0;
+ if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+ result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+
+ /*
+ * Init vars
+ */
+ oh = oi = oj = ok = 0xFFFF;
+
+ /*
+ * Draw
+ */
+ if (rx > ry) {
+ ix = 0;
+ iy = rx * 64;
+
+ do {
+ h = (ix + 32) >> 6;
+ i = (iy + 32) >> 6;
+ j = (h * ry) / rx;
+ k = (i * ry) / rx;
+
+ if ((ok != k) && (oj != k)) {
+ xph = x + h;
+ xmh = x - h;
+ if (k > 0) {
+ result |= hline(renderer, xmh, xph, y + k);
+ result |= hline(renderer, xmh, xph, y - k);
+ } else {
+ result |= hline(renderer, xmh, xph, y);
+ }
+ ok = k;
+ }
+ if ((oj != j) && (ok != j) && (k != j)) {
+ xmi = x - i;
+ xpi = x + i;
+ if (j > 0) {
+ result |= hline(renderer, xmi, xpi, y + j);
+ result |= hline(renderer, xmi, xpi, y - j);
+ } else {
+ result |= hline(renderer, xmi, xpi, y);
+ }
+ oj = j;
+ }
+
+ ix = ix + iy / rx;
+ iy = iy - ix / rx;
+
+ } while (i > h);
+ } else {
+ ix = 0;
+ iy = ry * 64;
+
+ do {
+ h = (ix + 32) >> 6;
+ i = (iy + 32) >> 6;
+ j = (h * rx) / ry;
+ k = (i * rx) / ry;
+
+ if ((oi != i) && (oh != i)) {
+ xmj = x - j;
+ xpj = x + j;
+ if (i > 0) {
+ result |= hline(renderer, xmj, xpj, y + i);
+ result |= hline(renderer, xmj, xpj, y - i);
+ } else {
+ result |= hline(renderer, xmj, xpj, y);
+ }
+ oi = i;
+ }
+ if ((oh != h) && (oi != h) && (i != h)) {
+ xmk = x - k;
+ xpk = x + k;
+ if (h > 0) {
+ result |= hline(renderer, xmk, xpk, y + h);
+ result |= hline(renderer, xmk, xpk, y - h);
+ } else {
+ result |= hline(renderer, xmk, xpk, y);
+ }
+ oh = h;
+ }
+
+ ix = ix + iy / ry;
+ iy = iy - ix / ry;
+
+ } while (i > h);
+ }
+
+ return (result);
+}
+
+/* ----- Pie */
+
+/*!
+\brief Internal float (low-speed) pie-calc implementation by drawing polygons.
+
+Note: Determines vertex array and uses polygon or filledPolygon drawing routines to render.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the pie.
+\param y Y coordinate of the center of the pie.
+\param rad Radius in pixels of the pie.
+\param start Starting radius in degrees of the pie.
+\param end Ending radius in degrees of the pie.
+\param r The red value of the pie to draw.
+\param g The green value of the pie to draw.
+\param b The blue value of the pie to draw.
+\param a The alpha value of the pie to draw.
+\param filled Flag indicating if the pie should be filled (=1) or not (=0).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+/* TODO: rewrite algorithm; pie is not always accurate */
+int _pieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint8 filled)
+{
+ int result;
+ double angle, start_angle, end_angle;
+ double deltaAngle;
+ double dr;
+ int numpoints, i;
+ Sint16 *vx, *vy;
+
+ /*
+ * Sanity check radii
+ */
+ if (rad < 0) {
+ return (-1);
+ }
+
+ /*
+ * Fixup angles
+ */
+ start = start % 360;
+ end = end % 360;
+
+ /*
+ * Special case for rad=0 - draw a point
+ */
+ if (rad == 0) {
+ return (pixelRGBA(renderer, x, y, r, g, b, a));
+ }
+
+ /*
+ * Variable setup
+ */
+ dr = (double) rad;
+ deltaAngle = 3.0 / dr;
+ start_angle = (double) start *(2.0 * M_PI / 360.0);
+ end_angle = (double) end *(2.0 * M_PI / 360.0);
+ if (start > end) {
+ end_angle += (2.0 * M_PI);
+ }
+
+ /* We will always have at least 2 points */
+ numpoints = 2;
+
+ /* Count points (rather than calculating it) */
+ angle = start_angle;
+ while (angle < end_angle) {
+ angle += deltaAngle;
+ numpoints++;
+ }
+
+ /* Allocate combined vertex array */
+ vx = vy = (Sint16 *) malloc(2 * sizeof(Sint16) * numpoints);
+ if (vx == NULL) {
+ return (-1);
+ }
+
+ /* Update point to start of vy */
+ vy += numpoints;
+
+ /* Center */
+ vx[0] = x;
+ vy[0] = y;
+
+ /* First vertex */
+ angle = start_angle;
+ vx[1] = x + (int) (dr * cos(angle));
+ vy[1] = y + (int) (dr * sin(angle));
+
+ if (numpoints<3)
+ {
+ result = lineRGBA(renderer, vx[0], vy[0], vx[1], vy[1], r, g, b, a);
+ }
+ else
+ {
+ /* Calculate other vertices */
+ i = 2;
+ angle = start_angle;
+ while (angle < end_angle) {
+ angle += deltaAngle;
+ if (angle>end_angle)
+ {
+ angle = end_angle;
+ }
+ vx[i] = x + (int) (dr * cos(angle));
+ vy[i] = y + (int) (dr * sin(angle));
+ i++;
+ }
+
+ /* Draw */
+ if (filled) {
+ result = filledPolygonRGBA(renderer, vx, vy, numpoints, r, g, b, a);
+ } else {
+ result = polygonRGBA(renderer, vx, vy, numpoints, r, g, b, a);
+ }
+ }
+
+ /* Free combined vertex array */
+ free(vx);
+
+ return (result);
+}
+
+/*!
+\brief Draw pie (outline) with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the pie.
+\param y Y coordinate of the center of the pie.
+\param rad Radius in pixels of the pie.
+\param start Starting radius in degrees of the pie.
+\param end Ending radius in degrees of the pie.
+\param color The color value of the pie to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int pieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
+ Sint16 start, Sint16 end, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return _pieRGBA(renderer, x, y, rad, start, end, c[0], c[1], c[2], c[3], 0);
+}
+
+/*!
+\brief Draw pie (outline) with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the pie.
+\param y Y coordinate of the center of the pie.
+\param rad Radius in pixels of the pie.
+\param start Starting radius in degrees of the pie.
+\param end Ending radius in degrees of the pie.
+\param r The red value of the pie to draw.
+\param g The green value of the pie to draw.
+\param b The blue value of the pie to draw.
+\param a The alpha value of the pie to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int pieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
+ Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ return _pieRGBA(renderer, x, y, rad, start, end, r, g, b, a, 0);
+}
+
+/*!
+\brief Draw filled pie with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the filled pie.
+\param y Y coordinate of the center of the filled pie.
+\param rad Radius in pixels of the filled pie.
+\param start Starting radius in degrees of the filled pie.
+\param end Ending radius in degrees of the filled pie.
+\param color The color value of the filled pie to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int filledPieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return _pieRGBA(renderer, x, y, rad, start, end, c[0], c[1], c[2], c[3], 1);
+}
+
+/*!
+\brief Draw filled pie with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the filled pie.
+\param y Y coordinate of the center of the filled pie.
+\param rad Radius in pixels of the filled pie.
+\param start Starting radius in degrees of the filled pie.
+\param end Ending radius in degrees of the filled pie.
+\param r The red value of the filled pie to draw.
+\param g The green value of the filled pie to draw.
+\param b The blue value of the filled pie to draw.
+\param a The alpha value of the filled pie to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int filledPieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
+ Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ return _pieRGBA(renderer, x, y, rad, start, end, r, g, b, a, 1);
+}
+
+/* ------ Trigon */
+
+/*!
+\brief Draw trigon (triangle outline) with alpha blending.
+
+Note: Creates vertex array and uses polygon routine to render.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the trigon.
+\param y1 Y coordinate of the first point of the trigon.
+\param x2 X coordinate of the second point of the trigon.
+\param y2 Y coordinate of the second point of the trigon.
+\param x3 X coordinate of the third point of the trigon.
+\param y3 Y coordinate of the third point of the trigon.
+\param color The color value of the trigon to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int trigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color)
+{
+ Sint16 vx[3];
+ Sint16 vy[3];
+
+ vx[0]=x1;
+ vx[1]=x2;
+ vx[2]=x3;
+ vy[0]=y1;
+ vy[1]=y2;
+ vy[2]=y3;
+
+ return(polygonColor(renderer,vx,vy,3,color));
+}
+
+/*!
+\brief Draw trigon (triangle outline) with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the trigon.
+\param y1 Y coordinate of the first point of the trigon.
+\param x2 X coordinate of the second point of the trigon.
+\param y2 Y coordinate of the second point of the trigon.
+\param x3 X coordinate of the third point of the trigon.
+\param y3 Y coordinate of the third point of the trigon.
+\param r The red value of the trigon to draw.
+\param g The green value of the trigon to draw.
+\param b The blue value of the trigon to draw.
+\param a The alpha value of the trigon to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int trigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ Sint16 vx[3];
+ Sint16 vy[3];
+
+ vx[0]=x1;
+ vx[1]=x2;
+ vx[2]=x3;
+ vy[0]=y1;
+ vy[1]=y2;
+ vy[2]=y3;
+
+ return(polygonRGBA(renderer,vx,vy,3,r,g,b,a));
+}
+
+/* ------ AA-Trigon */
+
+/*!
+\brief Draw anti-aliased trigon (triangle outline) with alpha blending.
+
+Note: Creates vertex array and uses aapolygon routine to render.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the aa-trigon.
+\param y1 Y coordinate of the first point of the aa-trigon.
+\param x2 X coordinate of the second point of the aa-trigon.
+\param y2 Y coordinate of the second point of the aa-trigon.
+\param x3 X coordinate of the third point of the aa-trigon.
+\param y3 Y coordinate of the third point of the aa-trigon.
+\param color The color value of the aa-trigon to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int aatrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color)
+{
+ Sint16 vx[3];
+ Sint16 vy[3];
+
+ vx[0]=x1;
+ vx[1]=x2;
+ vx[2]=x3;
+ vy[0]=y1;
+ vy[1]=y2;
+ vy[2]=y3;
+
+ return(aapolygonColor(renderer,vx,vy,3,color));
+}
+
+/*!
+\brief Draw anti-aliased trigon (triangle outline) with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the aa-trigon.
+\param y1 Y coordinate of the first point of the aa-trigon.
+\param x2 X coordinate of the second point of the aa-trigon.
+\param y2 Y coordinate of the second point of the aa-trigon.
+\param x3 X coordinate of the third point of the aa-trigon.
+\param y3 Y coordinate of the third point of the aa-trigon.
+\param r The red value of the aa-trigon to draw.
+\param g The green value of the aa-trigon to draw.
+\param b The blue value of the aa-trigon to draw.
+\param a The alpha value of the aa-trigon to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int aatrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ Sint16 vx[3];
+ Sint16 vy[3];
+
+ vx[0]=x1;
+ vx[1]=x2;
+ vx[2]=x3;
+ vy[0]=y1;
+ vy[1]=y2;
+ vy[2]=y3;
+
+ return(aapolygonRGBA(renderer,vx,vy,3,r,g,b,a));
+}
+
+/* ------ Filled Trigon */
+
+/*!
+\brief Draw filled trigon (triangle) with alpha blending.
+
+Note: Creates vertex array and uses aapolygon routine to render.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the filled trigon.
+\param y1 Y coordinate of the first point of the filled trigon.
+\param x2 X coordinate of the second point of the filled trigon.
+\param y2 Y coordinate of the second point of the filled trigon.
+\param x3 X coordinate of the third point of the filled trigon.
+\param y3 Y coordinate of the third point of the filled trigon.
+\param color The color value of the filled trigon to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int filledTrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color)
+{
+ Sint16 vx[3];
+ Sint16 vy[3];
+
+ vx[0]=x1;
+ vx[1]=x2;
+ vx[2]=x3;
+ vy[0]=y1;
+ vy[1]=y2;
+ vy[2]=y3;
+
+ return(filledPolygonColor(renderer,vx,vy,3,color));
+}
+
+/*!
+\brief Draw filled trigon (triangle) with alpha blending.
+
+Note: Creates vertex array and uses aapolygon routine to render.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the filled trigon.
+\param y1 Y coordinate of the first point of the filled trigon.
+\param x2 X coordinate of the second point of the filled trigon.
+\param y2 Y coordinate of the second point of the filled trigon.
+\param x3 X coordinate of the third point of the filled trigon.
+\param y3 Y coordinate of the third point of the filled trigon.
+\param r The red value of the filled trigon to draw.
+\param g The green value of the filled trigon to draw.
+\param b The blue value of the filled trigon to draw.
+\param a The alpha value of the filled trigon to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int filledTrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ Sint16 vx[3];
+ Sint16 vy[3];
+
+ vx[0]=x1;
+ vx[1]=x2;
+ vx[2]=x3;
+ vy[0]=y1;
+ vy[1]=y2;
+ vy[2]=y3;
+
+ return(filledPolygonRGBA(renderer,vx,vy,3,r,g,b,a));
+}
+
+/* ---- Polygon */
+
+/*!
+\brief Draw polygon with alpha blending.
+
+\param renderer The renderer to draw on.
+\param vx Vertex array containing X coordinates of the points of the polygon.
+\param vy Vertex array containing Y coordinates of the points of the polygon.
+\param n Number of points in the vertex array. Minimum number is 3.
+\param color The color value of the polygon to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int polygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return polygonRGBA(renderer, vx, vy, n, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw polygon with the currently set color and blend mode.
+
+\param renderer The renderer to draw on.
+\param vx Vertex array containing X coordinates of the points of the polygon.
+\param vy Vertex array containing Y coordinates of the points of the polygon.
+\param n Number of points in the vertex array. Minimum number is 3.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int polygon(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n)
+{
+ /*
+ * Draw
+ */
+ int result = 0;
+ int i, nn;
+ SDL_Point* points;
+
+ /*
+ * Vertex array NULL check
+ */
+ if (vx == NULL) {
+ return (-1);
+ }
+ if (vy == NULL) {
+ return (-1);
+ }
+
+ /*
+ * Sanity check
+ */
+ if (n < 3) {
+ return (-1);
+ }
+
+ /*
+ * Create array of points
+ */
+ nn = n + 1;
+ points = (SDL_Point*)malloc(sizeof(SDL_Point) * nn);
+ if (points == NULL)
+ {
+ return -1;
+ }
+ for (i=0; i<n; i++)
+ {
+ points[i].x = vx[i];
+ points[i].y = vy[i];
+ }
+ points[n].x = vx[0];
+ points[n].y = vy[0];
+
+ /*
+ * Draw
+ */
+ result |= SDL_RenderDrawLines(renderer, points, nn);
+ free(points);
+
+ return (result);
+}
+
+/*!
+\brief Draw polygon with alpha blending.
+
+\param renderer The renderer to draw on.
+\param vx Vertex array containing X coordinates of the points of the polygon.
+\param vy Vertex array containing Y coordinates of the points of the polygon.
+\param n Number of points in the vertex array. Minimum number is 3.
+\param r The red value of the polygon to draw.
+\param g The green value of the polygon to draw.
+\param b The blue value of the polygon to draw.
+\param a The alpha value of the polygon to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int polygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ /*
+ * Draw
+ */
+ int result;
+
+ /*
+ * Vertex array NULL check
+ */
+ if (vx == NULL) {
+ return (-1);
+ }
+ if (vy == NULL) {
+ return (-1);
+ }
+
+ /*
+ * Sanity check
+ */
+ if (n < 3) {
+ return (-1);
+ }
+
+ /*
+ * Set color
+ */
+ result = 0;
+ if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+ result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+
+ /*
+ * Draw
+ */
+ result |= polygon(renderer, vx, vy, n);
+
+ return (result);
+}
+
+/* ---- AA-Polygon */
+
+/*!
+\brief Draw anti-aliased polygon with alpha blending.
+
+\param renderer The renderer to draw on.
+\param vx Vertex array containing X coordinates of the points of the aa-polygon.
+\param vy Vertex array containing Y coordinates of the points of the aa-polygon.
+\param n Number of points in the vertex array. Minimum number is 3.
+\param color The color value of the aa-polygon to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int aapolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return aapolygonRGBA(renderer, vx, vy, n, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw anti-aliased polygon with alpha blending.
+
+\param renderer The renderer to draw on.
+\param vx Vertex array containing X coordinates of the points of the aa-polygon.
+\param vy Vertex array containing Y coordinates of the points of the aa-polygon.
+\param n Number of points in the vertex array. Minimum number is 3.
+\param r The red value of the aa-polygon to draw.
+\param g The green value of the aa-polygon to draw.
+\param b The blue value of the aa-polygon to draw.
+\param a The alpha value of the aa-polygon to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int aapolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int result;
+ int i;
+ const Sint16 *x1, *y1, *x2, *y2;
+
+ /*
+ * Vertex array NULL check
+ */
+ if (vx == NULL) {
+ return (-1);
+ }
+ if (vy == NULL) {
+ return (-1);
+ }
+
+ /*
+ * Sanity check
+ */
+ if (n < 3) {
+ return (-1);
+ }
+
+ /*
+ * Pointer setup
+ */
+ x1 = x2 = vx;
+ y1 = y2 = vy;
+ x2++;
+ y2++;
+
+ /*
+ * Draw
+ */
+ result = 0;
+ for (i = 1; i < n; i++) {
+ result |= _aalineRGBA(renderer, *x1, *y1, *x2, *y2, r, g, b, a, 0);
+ x1 = x2;
+ y1 = y2;
+ x2++;
+ y2++;
+ }
+
+ result |= _aalineRGBA(renderer, *x1, *y1, *vx, *vy, r, g, b, a, 0);
+
+ return (result);
+}
+
+/* ---- Filled Polygon */
+
+/*!
+\brief Internal helper qsort callback functions used in filled polygon drawing.
+
+\param a The surface to draw on.
+\param b Vertex array containing X coordinates of the points of the polygon.
+
+\returns Returns 0 if a==b, a negative number if a<b or a positive number if a>b.
+*/
+int _gfxPrimitivesCompareInt(const void *a, const void *b)
+{
+ return (*(const int *) a) - (*(const int *) b);
+}
+
+/*!
+\brief Global vertex array to use if optional parameters are not given in filledPolygonMT calls.
+
+Note: Used for non-multithreaded (default) operation of filledPolygonMT.
+*/
+static int *gfxPrimitivesPolyIntsGlobal = NULL;
+
+/*!
+\brief Flag indicating if global vertex array was already allocated.
+
+Note: Used for non-multithreaded (default) operation of filledPolygonMT.
+*/
+static int gfxPrimitivesPolyAllocatedGlobal = 0;
+
+/*!
+\brief Draw filled polygon with alpha blending (multi-threaded capable).
+
+Note: The last two parameters are optional; but are required for multithreaded operation.
+
+\param renderer The renderer to draw on.
+\param vx Vertex array containing X coordinates of the points of the filled polygon.
+\param vy Vertex array containing Y coordinates of the points of the filled polygon.
+\param n Number of points in the vertex array. Minimum number is 3.
+\param r The red value of the filled polygon to draw.
+\param g The green value of the filled polygon to draw.
+\param b The blue value of the filled polygon to draw.
+\param a The alpha value of the filled polygon to draw.
+\param polyInts Preallocated, temporary vertex array used for sorting vertices. Required for multithreaded operation; set to NULL otherwise.
+\param polyAllocated Flag indicating if temporary vertex array was allocated. Required for multithreaded operation; set to NULL otherwise.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int filledPolygonRGBAMT(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a, int **polyInts, int *polyAllocated)
+{
+ int result;
+ int i;
+ int y, xa, xb;
+ int miny, maxy;
+ int x1, y1;
+ int x2, y2;
+ int ind1, ind2;
+ int ints;
+ int *gfxPrimitivesPolyInts = NULL;
+ int *gfxPrimitivesPolyIntsNew = NULL;
+ int gfxPrimitivesPolyAllocated = 0;
+
+ /*
+ * Vertex array NULL check
+ */
+ if (vx == NULL) {
+ return (-1);
+ }
+ if (vy == NULL) {
+ return (-1);
+ }
+
+ /*
+ * Sanity check number of edges
+ */
+ if (n < 3) {
+ return -1;
+ }
+
+ /*
+ * Map polygon cache
+ */
+ if ((polyInts==NULL) || (polyAllocated==NULL)) {
+ /* Use global cache */
+ gfxPrimitivesPolyInts = gfxPrimitivesPolyIntsGlobal;
+ gfxPrimitivesPolyAllocated = gfxPrimitivesPolyAllocatedGlobal;
+ } else {
+ /* Use local cache */
+ gfxPrimitivesPolyInts = *polyInts;
+ gfxPrimitivesPolyAllocated = *polyAllocated;
+ }
+
+ /*
+ * Allocate temp array, only grow array
+ */
+ if (!gfxPrimitivesPolyAllocated) {
+ gfxPrimitivesPolyInts = (int *) malloc(sizeof(int) * n);
+ gfxPrimitivesPolyAllocated = n;
+ } else {
+ if (gfxPrimitivesPolyAllocated < n) {
+ gfxPrimitivesPolyIntsNew = (int *) realloc(gfxPrimitivesPolyInts, sizeof(int) * n);
+ if (!gfxPrimitivesPolyIntsNew) {
+ if (!gfxPrimitivesPolyInts) {
+ free(gfxPrimitivesPolyInts);
+ gfxPrimitivesPolyInts = NULL;
+ }
+ gfxPrimitivesPolyAllocated = 0;
+ } else {
+ gfxPrimitivesPolyInts = gfxPrimitivesPolyIntsNew;
+ gfxPrimitivesPolyAllocated = n;
+ }
+ }
+ }
+
+ /*
+ * Check temp array
+ */
+ if (gfxPrimitivesPolyInts==NULL) {
+ gfxPrimitivesPolyAllocated = 0;
+ }
+
+ /*
+ * Update cache variables
+ */
+ if ((polyInts==NULL) || (polyAllocated==NULL)) {
+ gfxPrimitivesPolyIntsGlobal = gfxPrimitivesPolyInts;
+ gfxPrimitivesPolyAllocatedGlobal = gfxPrimitivesPolyAllocated;
+ } else {
+ *polyInts = gfxPrimitivesPolyInts;
+ *polyAllocated = gfxPrimitivesPolyAllocated;
+ }
+
+ /*
+ * Check temp array again
+ */
+ if (gfxPrimitivesPolyInts==NULL) {
+ return(-1);
+ }
+
+ /*
+ * Determine Y maxima
+ */
+ miny = vy[0];
+ maxy = vy[0];
+ for (i = 1; (i < n); i++) {
+ if (vy[i] < miny) {
+ miny = vy[i];
+ } else if (vy[i] > maxy) {
+ maxy = vy[i];
+ }
+ }
+
+ /*
+ * Draw, scanning y
+ */
+ result = 0;
+ for (y = miny; (y <= maxy); y++) {
+ ints = 0;
+ for (i = 0; (i < n); i++) {
+ if (!i) {
+ ind1 = n - 1;
+ ind2 = 0;
+ } else {
+ ind1 = i - 1;
+ ind2 = i;
+ }
+ y1 = vy[ind1];
+ y2 = vy[ind2];
+ if (y1 < y2) {
+ x1 = vx[ind1];
+ x2 = vx[ind2];
+ } else if (y1 > y2) {
+ y2 = vy[ind1];
+ y1 = vy[ind2];
+ x2 = vx[ind1];
+ x1 = vx[ind2];
+ } else {
+ continue;
+ }
+ if ( ((y >= y1) && (y < y2)) || ((y == maxy) && (y > y1) && (y <= y2)) ) {
+ gfxPrimitivesPolyInts[ints++] = ((65536 * (y - y1)) / (y2 - y1)) * (x2 - x1) + (65536 * x1);
+ }
+ }
+
+ qsort(gfxPrimitivesPolyInts, ints, sizeof(int), _gfxPrimitivesCompareInt);
+
+ /*
+ * Set color
+ */
+ result = 0;
+ if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+ result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+
+ for (i = 0; (i < ints); i += 2) {
+ xa = gfxPrimitivesPolyInts[i] + 1;
+ xa = (xa >> 16) + ((xa & 32768) >> 15);
+ xb = gfxPrimitivesPolyInts[i+1] - 1;
+ xb = (xb >> 16) + ((xb & 32768) >> 15);
+ result |= hline(renderer, xa, xb, y);
+ }
+ }
+
+ return (result);
+}
+
+/*!
+\brief Draw filled polygon with alpha blending.
+
+\param renderer The renderer to draw on.
+\param vx Vertex array containing X coordinates of the points of the filled polygon.
+\param vy Vertex array containing Y coordinates of the points of the filled polygon.
+\param n Number of points in the vertex array. Minimum number is 3.
+\param color The color value of the filled polygon to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int filledPolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return filledPolygonRGBAMT(renderer, vx, vy, n, c[0], c[1], c[2], c[3], NULL, NULL);
+}
+
+/*!
+\brief Draw filled polygon with alpha blending.
+
+\param renderer The renderer to draw on.
+\param vx Vertex array containing X coordinates of the points of the filled polygon.
+\param vy Vertex array containing Y coordinates of the points of the filled polygon.
+\param n Number of points in the vertex array. Minimum number is 3.
+\param r The red value of the filled polygon to draw.
+\param g The green value of the filled polygon to draw.
+\param b The blue value of the filed polygon to draw.
+\param a The alpha value of the filled polygon to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int filledPolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ return filledPolygonRGBAMT(renderer, vx, vy, n, r, g, b, a, NULL, NULL);
+}
+
+/* ---- Textured Polygon */
+
+/*!
+\brief Internal function to draw a textured horizontal line.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. left) of the line.
+\param x2 X coordinate of the second point (i.e. right) of the line.
+\param y Y coordinate of the points of the line.
+\param texture The texture to retrieve color information from.
+\param texture_w The width of the texture.
+\param texture_h The height of the texture.
+\param texture_dx The X offset for the texture lookup.
+\param texture_dy The Y offset for the textured lookup.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int _HLineTextured(SDL_Renderer *renderer, Sint16 x1, Sint16 x2, Sint16 y, SDL_Texture *texture, int texture_w, int texture_h, int texture_dx, int texture_dy)
+{
+ Sint16 w;
+ Sint16 xtmp;
+ int result = 0;
+ int texture_x_walker;
+ int texture_y_start;
+ SDL_Rect source_rect,dst_rect;
+ int pixels_written,write_width;
+
+ /*
+ * Swap x1, x2 if required to ensure x1<=x2
+ */
+ if (x1 > x2) {
+ xtmp = x1;
+ x1 = x2;
+ x2 = xtmp;
+ }
+
+ /*
+ * Calculate width to draw
+ */
+ w = x2 - x1 + 1;
+
+ /*
+ * Determine where in the texture we start drawing
+ */
+ texture_x_walker = (x1 - texture_dx) % texture_w;
+ if (texture_x_walker < 0){
+ texture_x_walker = texture_w + texture_x_walker ;
+ }
+
+ texture_y_start = (y + texture_dy) % texture_h;
+ if (texture_y_start < 0){
+ texture_y_start = texture_h + texture_y_start;
+ }
+
+ /* setup the source rectangle; we are only drawing one horizontal line */
+ source_rect.y = texture_y_start;
+ source_rect.x = texture_x_walker;
+ source_rect.h = 1;
+
+ /* we will draw to the current y */
+ dst_rect.y = y;
+ dst_rect.h = 1;
+
+ /* if there are enough pixels left in the current row of the texture */
+ /* draw it all at once */
+ if (w <= texture_w -texture_x_walker){
+ source_rect.w = w;
+ source_rect.x = texture_x_walker;
+ dst_rect.x= x1;
+ dst_rect.w = source_rect.w;
+ result = (SDL_RenderCopy(renderer, texture, &source_rect, &dst_rect) == 0);
+ } else {
+ /* we need to draw multiple times */
+ /* draw the first segment */
+ pixels_written = texture_w - texture_x_walker;
+ source_rect.w = pixels_written;
+ source_rect.x = texture_x_walker;
+ dst_rect.x= x1;
+ dst_rect.w = source_rect.w;
+ result |= (SDL_RenderCopy(renderer, texture, &source_rect, &dst_rect) == 0);
+ write_width = texture_w;
+
+ /* now draw the rest */
+ /* set the source x to 0 */
+ source_rect.x = 0;
+ while (pixels_written < w){
+ if (write_width >= w - pixels_written) {
+ write_width = w - pixels_written;
+ }
+ source_rect.w = write_width;
+ dst_rect.x = x1 + pixels_written;
+ dst_rect.w = source_rect.w;
+ result |= (SDL_RenderCopy(renderer, texture, &source_rect, &dst_rect) == 0);
+ pixels_written += write_width;
+ }
+ }
+
+ return result;
+}
+
+/*!
+\brief Draws a polygon filled with the given texture (Multi-Threading Capable).
+
+\param renderer The renderer to draw on.
+\param vx array of x vector components
+\param vy array of x vector components
+\param n the amount of vectors in the vx and vy array
+\param texture the sdl surface to use to fill the polygon
+\param texture_dx the offset of the texture relative to the screeen. If you move the polygon 10 pixels
+to the left and want the texture to apear the same you need to increase the texture_dx value
+\param texture_dy see texture_dx
+\param polyInts Preallocated temp array storage for vertex sorting (used for multi-threaded operation)
+\param polyAllocated Flag indicating oif the temp array was allocated (used for multi-threaded operation)
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int texturedPolygonMT(SDL_Renderer *renderer, const Sint16 * vx, const Sint16 * vy, int n,
+ SDL_Surface * texture, int texture_dx, int texture_dy, int **polyInts, int *polyAllocated)
+{
+ int result;
+ int i;
+ int y, xa, xb;
+ int minx,maxx,miny, maxy;
+ int x1, y1;
+ int x2, y2;
+ int ind1, ind2;
+ int ints;
+ int *gfxPrimitivesPolyInts = NULL;
+ int *gfxPrimitivesPolyIntsTemp = NULL;
+ int gfxPrimitivesPolyAllocated = 0;
+ SDL_Texture *textureAsTexture = NULL;
+
+ /*
+ * Sanity check number of edges
+ */
+ if (n < 3) {
+ return -1;
+ }
+
+ /*
+ * Map polygon cache
+ */
+ if ((polyInts==NULL) || (polyAllocated==NULL)) {
+ /* Use global cache */
+ gfxPrimitivesPolyInts = gfxPrimitivesPolyIntsGlobal;
+ gfxPrimitivesPolyAllocated = gfxPrimitivesPolyAllocatedGlobal;
+ } else {
+ /* Use local cache */
+ gfxPrimitivesPolyInts = *polyInts;
+ gfxPrimitivesPolyAllocated = *polyAllocated;
+ }
+
+ /*
+ * Allocate temp array, only grow array
+ */
+ if (!gfxPrimitivesPolyAllocated) {
+ gfxPrimitivesPolyInts = (int *) malloc(sizeof(int) * n);
+ gfxPrimitivesPolyAllocated = n;
+ } else {
+ if (gfxPrimitivesPolyAllocated < n) {
+ gfxPrimitivesPolyIntsTemp = (int *) realloc(gfxPrimitivesPolyInts, sizeof(int) * n);
+ if (gfxPrimitivesPolyIntsTemp == NULL) {
+ /* Realloc failed - keeps original memory block, but fails this operation */
+ return(-1);
+ }
+ gfxPrimitivesPolyInts = gfxPrimitivesPolyIntsTemp;
+ gfxPrimitivesPolyAllocated = n;
+ }
+ }
+
+ /*
+ * Check temp array
+ */
+ if (gfxPrimitivesPolyInts==NULL) {
+ gfxPrimitivesPolyAllocated = 0;
+ }
+
+ /*
+ * Update cache variables
+ */
+ if ((polyInts==NULL) || (polyAllocated==NULL)) {
+ gfxPrimitivesPolyIntsGlobal = gfxPrimitivesPolyInts;
+ gfxPrimitivesPolyAllocatedGlobal = gfxPrimitivesPolyAllocated;
+ } else {
+ *polyInts = gfxPrimitivesPolyInts;
+ *polyAllocated = gfxPrimitivesPolyAllocated;
+ }
+
+ /*
+ * Check temp array again
+ */
+ if (gfxPrimitivesPolyInts==NULL) {
+ return(-1);
+ }
+
+ /*
+ * Determine X,Y minima,maxima
+ */
+ miny = vy[0];
+ maxy = vy[0];
+ minx = vx[0];
+ maxx = vx[0];
+ for (i = 1; (i < n); i++) {
+ if (vy[i] < miny) {
+ miny = vy[i];
+ } else if (vy[i] > maxy) {
+ maxy = vy[i];
+ }
+ if (vx[i] < minx) {
+ minx = vx[i];
+ } else if (vx[i] > maxx) {
+ maxx = vx[i];
+ }
+ }
+
+ /* Create texture for drawing */
+ textureAsTexture = SDL_CreateTextureFromSurface(renderer, texture);
+ if (textureAsTexture == NULL)
+ {
+ return -1;
+ }
+ SDL_SetTextureBlendMode(textureAsTexture, SDL_BLENDMODE_BLEND);
+
+ /*
+ * Draw, scanning y
+ */
+ result = 0;
+ for (y = miny; (y <= maxy); y++) {
+ ints = 0;
+ for (i = 0; (i < n); i++) {
+ if (!i) {
+ ind1 = n - 1;
+ ind2 = 0;
+ } else {
+ ind1 = i - 1;
+ ind2 = i;
+ }
+ y1 = vy[ind1];
+ y2 = vy[ind2];
+ if (y1 < y2) {
+ x1 = vx[ind1];
+ x2 = vx[ind2];
+ } else if (y1 > y2) {
+ y2 = vy[ind1];
+ y1 = vy[ind2];
+ x2 = vx[ind1];
+ x1 = vx[ind2];
+ } else {
+ continue;
+ }
+ if ( ((y >= y1) && (y < y2)) || ((y == maxy) && (y > y1) && (y <= y2)) ) {
+ gfxPrimitivesPolyInts[ints++] = ((65536 * (y - y1)) / (y2 - y1)) * (x2 - x1) + (65536 * x1);
+ }
+ }
+
+ qsort(gfxPrimitivesPolyInts, ints, sizeof(int), _gfxPrimitivesCompareInt);
+
+ for (i = 0; (i < ints); i += 2) {
+ xa = gfxPrimitivesPolyInts[i] + 1;
+ xa = (xa >> 16) + ((xa & 32768) >> 15);
+ xb = gfxPrimitivesPolyInts[i+1] - 1;
+ xb = (xb >> 16) + ((xb & 32768) >> 15);
+ result |= _HLineTextured(renderer, xa, xb, y, textureAsTexture, texture->w, texture->h, texture_dx, texture_dy);
+ }
+ }
+
+ SDL_RenderPresent(renderer);
+ SDL_DestroyTexture(textureAsTexture);
+
+ return (result);
+}
+
+/*!
+\brief Draws a polygon filled with the given texture.
+
+This standard version is calling multithreaded versions with NULL cache parameters.
+
+\param renderer The renderer to draw on.
+\param vx array of x vector components
+\param vy array of x vector components
+\param n the amount of vectors in the vx and vy array
+\param texture the sdl surface to use to fill the polygon
+\param texture_dx the offset of the texture relative to the screeen. if you move the polygon 10 pixels
+to the left and want the texture to apear the same you need to increase the texture_dx value
+\param texture_dy see texture_dx
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int texturedPolygon(SDL_Renderer *renderer, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface *texture, int texture_dx, int texture_dy)
+{
+ /*
+ * Draw
+ */
+ return (texturedPolygonMT(renderer, vx, vy, n, texture, texture_dx, texture_dy, NULL, NULL));
+}
+
+/* ---- Character */
+
+/*!
+\brief Global cache for NxM pixel font textures created at runtime.
+*/
+static SDL_Texture *gfxPrimitivesFont[256];
+
+/*!
+\brief Width of the current font. Default is 8.
+*/
+static Uint32 charWidth = 8;
+
+/*!
+\brief Height of the current font. Default is 8.
+*/
+static Uint32 charHeight = 8;
+
+/*!
+\brief Width for rendering. Autocalculated.
+*/
+static Uint32 charWidthLocal = 8;
+
+/*!
+\brief Height for rendering. Autocalculated.
+*/
+static Uint32 charHeightLocal = 8;
+
+/* ---- Bezier curve */
+
+/*!
+\brief Internal function to calculate bezier interpolator of data array with ndata values at position 't'.
+
+\param data Array of values.
+\param ndata Size of array.
+\param t Position for which to calculate interpolated value. t should be between [0, ndata].
+
+\returns Interpolated value at position t, value[0] when t<0, value[n-1] when t>n.
+*/
+double _evaluateBezier (double *data, int ndata, double t)
+{
+ double mu, result;
+ int n,k,kn,nn,nkn;
+ double blend,muk,munk;
+
+ /* Sanity check bounds */
+ if (t<0.0) {
+ return(data[0]);
+ }
+ if (t>=(double)ndata) {
+ return(data[ndata-1]);
+ }
+
+ /* Adjust t to the range 0.0 to 1.0 */
+ mu=t/(double)ndata;
+
+ /* Calculate interpolate */
+ n=ndata-1;
+ result=0.0;
+ muk = 1;
+ munk = pow(1-mu,(double)n);
+ for (k=0;k<=n;k++) {
+ nn = n;
+ kn = k;
+ nkn = n - k;
+ blend = muk * munk;
+ muk *= mu;
+ munk /= (1-mu);
+ while (nn >= 1) {
+ blend *= nn;
+ nn--;
+ if (kn > 1) {
+ blend /= (double)kn;
+ kn--;
+ }
+ if (nkn > 1) {
+ blend /= (double)nkn;
+ nkn--;
+ }
+ }
+ result += data[k] * blend;
+ }
+
+ return (result);
+}
+
+/*!
+\brief Draw a bezier curve with alpha blending.
+
+\param renderer The renderer to draw on.
+\param vx Vertex array containing X coordinates of the points of the bezier curve.
+\param vy Vertex array containing Y coordinates of the points of the bezier curve.
+\param n Number of points in the vertex array. Minimum number is 3.
+\param s Number of steps for the interpolation. Minimum number is 2.
+\param color The color value of the bezier curve to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int bezierColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return bezierRGBA(renderer, vx, vy, n, s, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw a bezier curve with alpha blending.
+
+\param renderer The renderer to draw on.
+\param vx Vertex array containing X coordinates of the points of the bezier curve.
+\param vy Vertex array containing Y coordinates of the points of the bezier curve.
+\param n Number of points in the vertex array. Minimum number is 3.
+\param s Number of steps for the interpolation. Minimum number is 2.
+\param r The red value of the bezier curve to draw.
+\param g The green value of the bezier curve to draw.
+\param b The blue value of the bezier curve to draw.
+\param a The alpha value of the bezier curve to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int bezierRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int result;
+ int i;
+ double *x, *y, t, stepsize;
+ Sint16 x1, y1, x2, y2;
+
+ /*
+ * Sanity check
+ */
+ if (n < 3) {
+ return (-1);
+ }
+ if (s < 2) {
+ return (-1);
+ }
+
+ /*
+ * Variable setup
+ */
+ stepsize=(double)1.0/(double)s;
+
+ /* Transfer vertices into float arrays */
+ if ((x=(double *)malloc(sizeof(double)*(n+1)))==NULL) {
+ return(-1);
+ }
+ if ((y=(double *)malloc(sizeof(double)*(n+1)))==NULL) {
+ free(x);
+ return(-1);
+ }
+ for (i=0; i<n; i++) {
+ x[i]=(double)vx[i];
+ y[i]=(double)vy[i];
+ }
+ x[n]=(double)vx[0];
+ y[n]=(double)vy[0];
+
+ /*
+ * Set color
+ */
+ result = 0;
+ if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+ result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+
+ /*
+ * Draw
+ */
+ t=0.0;
+ x1=(Sint16)lrint(_evaluateBezier(x,n+1,t));
+ y1=(Sint16)lrint(_evaluateBezier(y,n+1,t));
+ for (i = 0; i <= (n*s); i++) {
+ t += stepsize;
+ x2=(Sint16)_evaluateBezier(x,n,t);
+ y2=(Sint16)_evaluateBezier(y,n,t);
+ result |= line(renderer, x1, y1, x2, y2);
+ x1 = x2;
+ y1 = y2;
+ }
+
+ /* Clean up temporary array */
+ free(x);
+ free(y);
+
+ return (result);
+}
+
+
+/* ---- Thick Line */
+
+/*!
+\brief Internal function to initialize the Bresenham line iterator.
+
+Example of use:
+SDL2_gfxBresenhamIterator b;
+_bresenhamInitialize (&b, x1, y1, x2, y2);
+do {
+plot(b.x, b.y);
+} while (_bresenhamIterate(&b)==0);
+
+\param b Pointer to struct for bresenham line drawing state.
+\param x1 X coordinate of the first point of the line.
+\param y1 Y coordinate of the first point of the line.
+\param x2 X coordinate of the second point of the line.
+\param y2 Y coordinate of the second point of the line.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int _bresenhamInitialize(SDL2_gfxBresenhamIterator *b, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2)
+{
+ int temp;
+
+ if (b==NULL) {
+ return(-1);
+ }
+
+ b->x = x1;
+ b->y = y1;
+
+ /* dx = abs(x2-x1), s1 = sign(x2-x1) */
+ if ((b->dx = x2 - x1) != 0) {
+ if (b->dx < 0) {
+ b->dx = -b->dx;
+ b->s1 = -1;
+ } else {
+ b->s1 = 1;
+ }
+ } else {
+ b->s1 = 0;
+ }
+
+ /* dy = abs(y2-y1), s2 = sign(y2-y1) */
+ if ((b->dy = y2 - y1) != 0) {
+ if (b->dy < 0) {
+ b->dy = -b->dy;
+ b->s2 = -1;
+ } else {
+ b->s2 = 1;
+ }
+ } else {
+ b->s2 = 0;
+ }
+
+ if (b->dy > b->dx) {
+ temp = b->dx;
+ b->dx = b->dy;
+ b->dy = temp;
+ b->swapdir = 1;
+ } else {
+ b->swapdir = 0;
+ }
+
+ b->count = (b->dx<0) ? 0 : (unsigned int)b->dx;
+ b->dy <<= 1;
+ b->error = b->dy - b->dx;
+ b->dx <<= 1;
+
+ return(0);
+}
+
+
+/*!
+\brief Internal function to move Bresenham line iterator to the next position.
+
+Maybe updates the x and y coordinates of the iterator struct.
+
+\param b Pointer to struct for bresenham line drawing state.
+
+\returns Returns 0 on success, 1 if last point was reached, 2 if moving past end-of-line, -1 on failure.
+*/
+int _bresenhamIterate(SDL2_gfxBresenhamIterator *b)
+{
+ if (b==NULL) {
+ return (-1);
+ }
+
+ /* last point check */
+ if (b->count==0) {
+ return (2);
+ }
+
+ while (b->error >= 0) {
+ if (b->swapdir) {
+ b->x += b->s1;
+ } else {
+ b->y += b->s2;
+ }
+
+ b->error -= b->dx;
+ }
+
+ if (b->swapdir) {
+ b->y += b->s2;
+ } else {
+ b->x += b->s1;
+ }
+
+ b->error += b->dy;
+ b->count--;
+
+ /* count==0 indicates "end-of-line" */
+ return ((b->count) ? 0 : 1);
+}
+
+/* Code for Murphy thick line algorithm from http://kt8216.unixcab.org/murphy/ */
+
+/***********************************************************************
+ * *
+ * X BASED LINES *
+ * *
+ ***********************************************************************/
+
+static void x_perpendicular(SDL_Renderer *B,
+ int x0,int y0,int dx,int dy,int xstep, int ystep,
+ int einit,int w_left, int w_right,int winit)
+{
+ int x,y,threshold,E_diag,E_square;
+ int tk;
+ int error;
+ int p,q;
+
+ threshold = dx - 2*dy;
+ E_diag= -2*dx;
+ E_square= 2*dy;
+ p=q=0;
+
+ y= y0;
+ x= x0;
+ error= einit;
+ tk= dx+dy-winit;
+
+ while(tk<=w_left)
+ {
+ SDL_RenderDrawPoint(B,x,y);
+ if (error>=threshold)
+ {
+ x= x + xstep;
+ error = error + E_diag;
+ tk= tk + 2*dy;
+ }
+ error = error + E_square;
+ y= y + ystep;
+ tk= tk + 2*dx;
+ q++;
+ }
+
+ y= y0;
+ x= x0;
+ error= -einit;
+ tk= dx+dy+winit;
+
+ while(tk<=w_right)
+ {
+ if (p)
+ SDL_RenderDrawPoint(B,x,y);
+ if (error>threshold)
+ {
+ x= x - xstep;
+ error = error + E_diag;
+ tk= tk + 2*dy;
+ }
+ error = error + E_square;
+ y= y - ystep;
+ tk= tk + 2*dx;
+ p++;
+ }
+
+ if (q==0 && p<2) SDL_RenderDrawPoint(B,x0,y0); // we need this for very thin lines
+}
+
+static void x_varthick_line
+ (SDL_Renderer *B, int style,
+ int x0,int y0,int dx,int dy,int xstep, int ystep,
+ double thickness, int pxstep,int pystep)
+{
+ int p_error, error, x,y, threshold, E_diag, E_square, length, p;
+ int w_left, w_right;
+ double D;
+
+ p_error= 0;
+ error= 0;
+ y= y0;
+ x= x0;
+ threshold = dx - 2*dy;
+ E_diag= -2*dx;
+ E_square= 2*dy;
+ length = dx+1;
+ D= sqrt(dx*dx+dy*dy);
+ w_left= thickness*D + 0.5;
+ w_right= 2.0*thickness*D + 0.5;
+ w_right -= w_left;
+
+ for(p=0;p<length;p++)
+ {
+ style = (style << 1) | (style < 0);
+
+ if (style < 0)
+ x_perpendicular(B,x,y, dx, dy, pxstep, pystep,
+ p_error,w_left,w_right,error);
+ if (error>=threshold)
+ {
+ y= y + ystep;
+ error = error + E_diag;
+ if (p_error>=threshold)
+ {
+ if (style < 0)
+ x_perpendicular(B,x,y, dx, dy, pxstep, pystep,
+ (p_error+E_diag+E_square),
+ w_left,w_right,error);
+ p_error= p_error + E_diag;
+ }
+ p_error= p_error + E_square;
+ }
+ error = error + E_square;
+ x= x + xstep;
+ }
+}
+
+/***********************************************************************
+ * *
+ * Y BASED LINES *
+ * *
+ ***********************************************************************/
+
+static void y_perpendicular(SDL_Renderer *B,
+ int x0,int y0,int dx,int dy,int xstep, int ystep,
+ int einit,int w_left, int w_right,int winit)
+{
+ int x,y,threshold,E_diag,E_square;
+ int tk;
+ int error;
+ int p,q;
+
+ p=q= 0;
+ threshold = dy - 2*dx;
+ E_diag= -2*dy;
+ E_square= 2*dx;
+
+ y= y0;
+ x= x0;
+ error= -einit;
+ tk= dx+dy+winit;
+
+ while(tk<=w_left)
+ {
+ SDL_RenderDrawPoint(B,x,y);
+ if (error>threshold)
+ {
+ y= y + ystep;
+ error = error + E_diag;
+ tk= tk + 2*dx;
+ }
+ error = error + E_square;
+ x= x + xstep;
+ tk= tk + 2*dy;
+ q++;
+ }
+
+ y= y0;
+ x= x0;
+ error= einit;
+ tk= dx+dy-winit;
+
+ while(tk<=w_right)
+ {
+ if (p)
+ SDL_RenderDrawPoint(B,x,y);
+ if (error>=threshold)
+ {
+ y= y - ystep;
+ error = error + E_diag;
+ tk= tk + 2*dx;
+ }
+ error = error + E_square;
+ x= x - xstep;
+ tk= tk + 2*dy;
+ p++;
+ }
+
+ if (q==0 && p<2) SDL_RenderDrawPoint(B,x0,y0); // we need this for very thin lines
+}
+
+static void y_varthick_line
+ (SDL_Renderer *B, int style,
+ int x0,int y0,int dx,int dy,int xstep, int ystep,
+ double thickness, int pxstep,int pystep)
+{
+ int p_error, error, x,y, threshold, E_diag, E_square, length, p;
+ int w_left, w_right;
+ double D;
+
+ p_error= 0;
+ error= 0;
+ y= y0;
+ x= x0;
+ threshold = dy - 2*dx;
+ E_diag= -2*dy;
+ E_square= 2*dx;
+ length = dy+1;
+ D= sqrt(dx*dx+dy*dy);
+ w_left= thickness*D + 0.5;
+ w_right= 2.0*thickness*D + 0.5;
+ w_right -= w_left;
+
+ for(p=0;p<length;p++)
+ {
+ style = (style << 1) | (style < 0);
+
+ if (style < 0)
+ y_perpendicular(B,x,y, dx, dy, pxstep, pystep,
+ p_error,w_left,w_right,error);
+ if (error>=threshold)
+ {
+ x= x + xstep;
+ error = error + E_diag;
+ if (p_error>=threshold)
+ {
+ if (style < 0)
+ y_perpendicular(B,x,y, dx, dy, pxstep, pystep,
+ p_error+E_diag+E_square,
+ w_left,w_right,error);
+ p_error= p_error + E_diag;
+ }
+ p_error= p_error + E_square;
+ }
+ error = error + E_square;
+ y= y + ystep;
+ }
+}
+
+/***********************************************************************
+ * *
+ * ENTRY *
+ * *
+ ***********************************************************************/
+
+void draw_varthick_line(SDL_Renderer *B, int style,
+ int x0,int y0,int x1, int y1, double thickness)
+{
+ int dx,dy,xstep,ystep;
+ int pxstep = 0, pystep = 0;
+
+ dx= x1-x0;
+ dy= y1-y0;
+ xstep= ystep= 1;
+
+ if (dx<0) { dx= -dx; xstep= -1; }
+ if (dy<0) { dy= -dy; ystep= -1; }
+
+ if (dx==0) xstep= 0;
+ if (dy==0) ystep= 0;
+
+ switch(xstep + ystep*4)
+ {
+ case -1 + -1*4 : pystep= -1; pxstep= 1; break; // -5
+ case -1 + 0*4 : pystep= -1; pxstep= 0; break; // -1
+ case -1 + 1*4 : pystep= 1; pxstep= 1; break; // 3
+ case 0 + -1*4 : pystep= 0; pxstep= -1; break; // -4
+ case 0 + 0*4 : pystep= 0; pxstep= 0; break; // 0
+ case 0 + 1*4 : pystep= 0; pxstep= 1; break; // 4
+ case 1 + -1*4 : pystep= -1; pxstep= -1; break; // -3
+ case 1 + 0*4 : pystep= -1; pxstep= 0; break; // 1
+ case 1 + 1*4 : pystep= 1; pxstep= -1; break; // 5
+ }
+
+ if (dx>dy) x_varthick_line(B,style,x0,y0,dx,dy,xstep,ystep,
+ thickness+1.0,
+ pxstep,pystep);
+ else y_varthick_line(B,style,x0,y0,dx,dy,xstep,ystep,
+ thickness+1.0,
+ pxstep,pystep);
+ return;
+}
+
+static int LineStyle = -1;
+
+/*!
+\brief Draw a thick line with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the line.
+\param y1 Y coordinate of the first point of the line.
+\param x2 X coordinate of the second point of the line.
+\param y2 Y coordinate of the second point of the line.
+\param width Width of the line in pixels. Must be >0.
+\param color The color value of the line to draw (0xAABBGGRR).
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int thickLineColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 width, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ LineStyle = -1;
+ return thickLineRGBA(renderer, x1, y1, x2, y2, width, c[0], c[1], c[2], c[3]);
+}
+
+int thickLineColorStyle(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2,
+ Uint8 width, Uint32 color, int style)
+{
+ Uint8 *c = (Uint8 *)&color;
+ LineStyle = style;
+ return thickLineRGBA(renderer, x1, y1, x2, y2, width, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw a thick line with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the line.
+\param y1 Y coordinate of the first point of the line.
+\param x2 X coordinate of the second point of the line.
+\param y2 Y coordinate of the second point of the line.
+\param width Width of the line in pixels. Must be >0.
+\param r The red value of the character to draw.
+\param g The green value of the character to draw.
+\param b The blue value of the character to draw.
+\param a The alpha value of the character to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int thickLineRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 width, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int result;
+ int wh;
+
+ if (renderer == NULL) {
+ return -1;
+ }
+ if (width < 1) {
+ return -1;
+ }
+
+ /* Special case: thick "point" */
+ if ((x1 == x2) && (y1 == y2)) {
+ wh = width / 2;
+ return boxRGBA(renderer, x1 - wh, y1 - wh, x2 + width, y2 + width, r, g, b, a);
+ }
+
+ /*
+ * Set color
+ */
+ result = 0;
+ if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+ result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+
+ /*
+ * Draw
+ */
+ draw_varthick_line(renderer, LineStyle, x1, y1, x2, y2, (double) width);
+ return(result);
+}
+
+// Extensions for thick outline ellipses and arcs by Richard Russell 19-Feb-2019
+
+// SDL_RenderDrawLine() is documented as including both end points, but this isn't
+// reliable in Linux so use SDL_RenderDrawPoints() instead, despite being slower.
+static int renderdrawline(SDL_Renderer *renderer, int x1, int y1, int x2, int y2)
+{
+ int result ;
+#ifndef __EMSCRIPTEN__
+ if ((x1 == x2) && (y1 == y2))
+ result = SDL_RenderDrawPoint (renderer, x1, y1) ;
+ else if (y1 == y2)
+ {
+ int x ;
+ if (x1 > x2) { x = x1 ; x1 = x2 ; x2 = x ; }
+ SDL_Point *points = (SDL_Point*) malloc ((x2 - x1 + 1) * sizeof(SDL_Point)) ;
+ if (points == NULL) return -1 ;
+ for (x = x1; x <= x2; x++)
+ {
+ points[x - x1].x = x ;
+ points[x - x1].y = y1 ;
+ }
+ result = SDL_RenderDrawPoints (renderer, points, x2 - x1 + 1) ;
+ free (points) ;
+ }
+ else if (x1 == x2)
+ {
+ int y ;
+ if (y1 > y2) { y = y1 ; y1 = y2 ; y2 = y ; }
+ SDL_Point *points = (SDL_Point*) malloc ((y2 - y1 + 1) * sizeof(SDL_Point)) ;
+ if (points == NULL) return -1 ;
+ for (y = y1; y <= y2; y++)
+ {
+ points[y - y1].x = x1 ;
+ points[y - y1].y = y ;
+ }
+ result = SDL_RenderDrawPoints (renderer, points, y2 - y1 + 1) ;
+ free (points) ;
+ }
+ else
+#endif
+ result = SDL_RenderDrawLine (renderer, x1, y1, x2, y2) ;
+ return result ;
+}
+
+static int hlinecliparc(SDL_Renderer *renderer, int x1, int x2, int y, int xc, int yc, double s, double f)
+{
+ int result = 0 ;
+ double a1, a2 ;
+ a1 = atan2(y, x1) ;
+ a2 = atan2(y, x2) ;
+ if (a1 > a2)
+ {
+ double a = a1 ; a1 = a2 ; a2 = a ;
+ int x = x1 ; x1 = x2 ; x2 = x ;
+ }
+ if (f < s)
+ {
+ if ((a1 > f) && (a2 < s)) return result ;
+ if ((a1 < s) && (a1 > f)) x1 = y / tan(s) ;
+ if ((a2 > f) && (a2 < s)) x2 = y / tan(f) ;
+ if ((a1 < f) && (a2 > s))
+ {
+ result |= renderdrawline(renderer, x1+xc, y+yc, y/tan(f)+xc, y+yc) ;
+ result |= renderdrawline(renderer, y/tan(s)+xc, y+yc, x2+xc, y+yc) ;
+ return result ;
+ }
+ }
+ else
+ {
+ if ((a1 > f) || (a2 < s)) return result ;
+ if (a1 < s) x1 = y / tan(s) ;
+ if (a2 > f) x2 = y / tan(f) ;
+ }
+ result |= renderdrawline(renderer, x1+xc, y+yc, x2+xc, y+yc) ;
+ return result ;
+}
+
+/*!
+\brief Draw thick ellipse with blending.
+
+\param renderer The renderer to draw on.
+\param xc X coordinate of the center of the ellipse.
+\param yc Y coordinate of the center of the ellipse.
+\param xr Horizontal radius in pixels of the ellipse.
+\param yr Vertical radius in pixels of the ellipse.
+\param r The red value of the ellipse to draw.
+\param g The green value of the ellipse to draw.
+\param b The blue value of the ellipse to draw.
+\param a The alpha value of the ellipse to draw.
+\param thick The line thickness in pixels
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int thickEllipseRGBA(SDL_Renderer * renderer, Sint16 xc, Sint16 yc, Sint16 xr, Sint16 yr, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint8 thick)
+{
+ int result = 0 ;
+ int xi, yi, xo, yo, x, y, z ;
+ double xi2, yi2, xo2, yo2 ;
+
+ if (thick <= 1)
+ return ellipseRGBA(renderer, xc, yc, xr, yr, r, g, b, a) ;
+
+ xi = xr - thick / 2 ;
+ xo = xi + thick - 1 ;
+ yi = yr - thick / 2 ;
+ yo = yi + thick - 1 ;
+
+ if ((xi <= 0) || (yi <= 0))
+ return -1 ;
+
+ xi2 = xi * xi ;
+ yi2 = yi * yi ;
+ xo2 = xo * xo ;
+ yo2 = yo * yo ;
+
+ if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+ result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+
+ if (xr < yr)
+ {
+ for (x = -xo; x <= -xi; x++)
+ {
+ y = sqrt(yo2 * (1.0 - x*x/xo2)) + 0.5 ;
+ result |= renderdrawline(renderer, xc+x, yc-y, xc+x, yc+y) ;
+ }
+ for (x = -xi + 1; x <= xi - 1; x++)
+ {
+ y = sqrt(yo2 * (1.0 - x*x/xo2)) + 0.5 ;
+ z = sqrt(yi2 * (1.0 - x*x/xi2)) + 0.5 ;
+ result |= renderdrawline(renderer, xc+x, yc+z, xc+x, yc+y) ;
+ result |= renderdrawline(renderer, xc+x, yc-z, xc+x, yc-y) ;
+ }
+ for (x = xo; x >= xi; x--)
+ {
+ y = sqrt(yo2 * (1.0 - x*x/xo2)) + 0.5 ;
+ result |= renderdrawline(renderer, xc+x, yc-y, xc+x, yc+y) ;
+ }
+ }
+ else
+ {
+ for (y = -yo; y <= -yi; y++)
+ {
+ x = sqrt(xo2 * (1.0 - y*y/yo2)) + 0.5 ;
+ result |= renderdrawline(renderer, xc-x, yc+y, xc+x, yc+y) ;
+ }
+ for (y = -yi + 1; y <= yi - 1; y++)
+ {
+ x = sqrt(xo2 * (1.0 - y*y/yo2)) + 0.5 ;
+ z = sqrt(xi2 * (1.0 - y*y/yi2)) + 0.5 ;
+ result |= renderdrawline(renderer, xc+z, yc+y, xc+x, yc+y) ;
+ result |= renderdrawline(renderer, xc-z, yc+y, xc-x, yc+y) ;
+ }
+ for (y = yo; y >= yi; y--)
+ {
+ x = sqrt(xo2 * (1.0 - y*y/yo2)) + 0.5 ;
+ result |= renderdrawline(renderer, xc-x, yc+y, xc+x, yc+y) ;
+ }
+ }
+ return result ;
+}
+
+/*!
+\brief thick Arc with blending.
+
+\param renderer The renderer to draw on.
+\param xc X coordinate of the center of the arc.
+\param yc Y coordinate of the center of the arc.
+\param rad Radius in pixels of the arc.
+\param start Starting radius in degrees of the arc. 0 degrees is right, increasing clockwise.
+\param end Ending radius in degrees of the arc. 0 degrees is right, increasing clockwise.
+\param r The red value of the arc to draw.
+\param g The green value of the arc to draw.
+\param b The blue value of the arc to draw.
+\param a The alpha value of the arc to draw.
+\param thick The line thickness in pixels.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int thickArcRGBA(SDL_Renderer * renderer, Sint16 xc, Sint16 yc, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint8 thick)
+{
+ int result = 0 ;
+ int ri, ro, x, y, z ;
+ double ri2, ro2, s, f ;
+
+ if (thick <= 1)
+ return arcRGBA(renderer, xc, yc, rad, start, end, r, g, b, a) ;
+
+ while (start < -180) start += 360 ;
+ while (start >= 180) start -= 360 ;
+ while (end < -180) end += 360 ;
+ while (end >= 180) end -= 360 ;
+ s = M_PI * (double)start / 180.0 ;
+ f = M_PI * (double)end / 180.0 ;
+ if (start == end) return 0 ;
+
+ ri = rad - thick / 2 ;
+ ro = ri + thick - 1 ;
+ if (ri <= 0) return -1 ;
+
+ ri2 = ri * ri ;
+ ro2 = ro * ro ;
+
+ if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+ result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+
+ for (y = -ro; y <= -ri; y++)
+ {
+ x = sqrt(ro2 * (1.0 - y*y/ro2)) + 0.5 ;
+ result |= hlinecliparc(renderer, -x, x, y, xc, yc, s, f) ;
+ }
+ for (y = -ri + 1; y <= ri - 1; y++)
+ {
+ x = sqrt(ro2 * (1.0 - y*y/ro2)) + 0.5 ;
+ z = sqrt(ri2 * (1.0 - y*y/ri2)) + 0.5 ;
+ result |= hlinecliparc(renderer, z, x, y, xc, yc, s, f) ;
+ result |= hlinecliparc(renderer, -z, -x, y, xc, yc, s, f) ;
+ }
+ for (y = ro; y >= ri; y--)
+ {
+ x = sqrt(ro2 * (1.0 - y*y/ro2)) + 0.5 ;
+ result |= hlinecliparc(renderer, -x, x, y, xc, yc, s, f) ;
+ }
+ return result ;
+}
+
+// returns Returns 0 on success, -1 on failure.
+int thickCircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint8 thick)
+{
+ return thickEllipseRGBA(renderer, x, y, rad, rad, r, g, b, a, thick);
+}
+
+// returns Returns 0 on success, -1 on failure.
+int thickEllipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color, Uint8 thick)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return thickEllipseRGBA(renderer, x, y, rx, ry, c[0], c[1], c[2], c[3], thick);
+}
+
+// returns Returns 0 on success, -1 on failure.
+int thickArcColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color, Uint8 thick)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return thickArcRGBA(renderer, x, y, rad, start, end, c[0], c[1], c[2], c[3], thick);
+}
+
+// returns Returns 0 on success, -1 on failure.
+int thickCircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color, Uint8 thick)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return thickEllipseRGBA(renderer, x, y, rad, rad, c[0], c[1], c[2], c[3], thick);
+}
+
+/*!
+\brief Fill a region bounded by cubic Bezier curves, with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x Vertex array containing X coordinates of the points of the bezier curves.
+\param y Vertex array containing Y coordinates of the points of the bezier curves.
+\param n Number of points in the vertex array. Should be 3n + 1 for n bezier curves.
+\param s Number of steps for the interpolation. Minimum number is 2.
+\param r The red value of the bezier curve to draw.
+\param g The green value of the bezier curve to draw.
+\param b The blue value of the bezier curve to draw.
+\param a The alpha value of the bezier curve to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int filledPolyBezierRGBA(SDL_Renderer * renderer, const Sint16 *x, const Sint16 *y, int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int i, j, nbeziers, nverts, result;
+ double t, stepsize;
+ double x1, y1, x2, y2 ;
+ double *dx, *dy ;
+ Sint16 *vx, *vy ;
+
+ // Sanity check
+ if ((n < 7) || (s < 2))
+ return -1 ;
+
+ /* Transfer vertices into float arrays */
+ if ((dx=(double *)malloc(sizeof(double)*n))==NULL) {
+ return(-1);
+ }
+ if ((dy=(double *)malloc(sizeof(double)*n))==NULL) {
+ free(dx);
+ return(-1);
+ }
+ for (i=0; i<n; i++) {
+ dx[i]=(double)x[i];
+ dy[i]=(double)y[i];
+ }
+
+ // Create combined vertex array:
+ nbeziers = (n - 1) / 3 ;
+ nverts = nbeziers * 4 * s + 1 ;
+ vx = (Sint16 *) malloc (nverts * 2 * sizeof(Sint16)) ;
+ if (vx == NULL)
+ {
+ free(dy) ;
+ free(dx) ;
+ return -1 ;
+ }
+ vy = vx + nverts ;
+
+ // Draw Beziers
+ stepsize = 1.0 / (double)s ;
+ for (j = 0; j < nbeziers; j++)
+ {
+ t = 0.0 ;
+ x1 = _evaluateBezier(dx + j * 3, 4, t) ;
+ y1 = _evaluateBezier(dy + j * 3, 4, t) ;
+ for (i = 0; i < 4*s; i++)
+ {
+ t += stepsize ;
+ x2 = _evaluateBezier(dx + j * 3, 4, t) ;
+ y2 = _evaluateBezier(dy + j * 3, 4, t) ;
+
+ vx[i + j * s * 4] = floor(x1 + 0.5) ;
+ vy[i + j * s * 4] = floor(y1 + 0.5) ;
+
+ x1 = x2 ;
+ y1 = y2 ;
+ }
+ }
+
+ vx[j * s * 4] = floor(x1 + 0.5) ;
+ vy[j * s * 4] = floor(y1 + 0.5) ;
+
+ free(dy) ;
+ free(dx) ;
+
+ result = filledPolygonRGBA(renderer, vx, vy, nverts, r, g, b, a);
+
+ free(vx) ;
+ return (result);
+}
+
+// returns Returns 0 on success, -1 on failure.
+int filledPolyBezierColor(SDL_Renderer * renderer, const Sint16 *x, const Sint16 *y, int n, int s, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return filledPolyBezierRGBA(renderer, x, y, n, s, c[0], c[1], c[2], c[3]);
+}
+
+// Extensions for anti-aliased filled ellipses and polygons by Richard Russell 20-Aug-2019
+
+/*!
+\brief Draw anti-aliased filled ellipse with blending.
+
+\param renderer The renderer to draw on.
+\param cx X coordinate of the center of the filled ellipse.
+\param cy Y coordinate of the center of the filled ellipse.
+\param rx Horizontal radius in pixels of the filled ellipse.
+\param ry Vertical radius in pixels of the filled ellipse.
+\param r The red value of the filled ellipse to draw.
+\param g The green value of the filled ellipse to draw.
+\param b The blue value of the filled ellipse to draw.
+\param a The alpha value of the filled ellipse to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int aaFilledEllipseRGBA(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int n, xi, yi, result = 0 ;
+ double s, v, x, y, dx, dy ;
+
+ if ((rx <= 0.0) || (ry <= 0.0))
+ return -1 ;
+
+ result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND) ;
+ if (rx >= ry)
+ {
+ n = ry + 1 ;
+ for (yi = cy - n - 1; yi <= cy + n + 1; yi++)
+ {
+ if (yi < (cy - 0.5))
+ y = yi ;
+ else
+ y = yi + 1 ;
+ s = (y - cy) / ry ;
+ s = s * s ;
+ x = 0.5 ;
+ if (s < 1.0)
+ {
+ x = rx * sqrt(1.0 - s) ;
+ if (x >= 0.5)
+ {
+ result |= SDL_SetRenderDrawColor (renderer, r, g, b, a ) ;
+ result |= renderdrawline (renderer, cx - x + 1, yi, cx + x - 1, yi) ;
+ }
+ }
+ s = 8 * ry * ry ;
+ dy = fabs(y - cy) - 1.0 ;
+ xi = cx - x ; // left
+ while (1)
+ {
+ dx = (cx - xi - 1) * ry / rx ;
+ v = s - 4 * (dx - dy) * (dx - dy) ;
+ if (v < 0) break ;
+ v = (sqrt(v) - 2 * (dx + dy)) / 4 ;
+ if (v < 0) break ;
+ if (v > 1.0) v = 1.0 ;
+ result |= SDL_SetRenderDrawColor (renderer, r, g, b, (double)a * v) ;
+ result |= SDL_RenderDrawPoint (renderer, xi, yi) ;
+ xi -= 1 ;
+ }
+ xi = cx + x ; // right
+ while (1)
+ {
+ dx = (xi - cx) * ry / rx ;
+ v = s - 4 * (dx - dy) * (dx - dy) ;
+ if (v < 0) break ;
+ v = (sqrt(v) - 2 * (dx + dy)) / 4 ;
+ if (v < 0) break ;
+ if (v > 1.0) v = 1.0 ;
+ result |= SDL_SetRenderDrawColor (renderer, r, g, b, (double)a * v) ;
+ result |= SDL_RenderDrawPoint (renderer, xi, yi) ;
+ xi += 1 ;
+ }
+ }
+ }
+ else
+ {
+ n = rx + 1 ;
+ for (xi = cx - n - 1; xi <= cx + n + 1; xi++)
+ {
+ if (xi < (cx - 0.5))
+ x = xi ;
+ else
+ x = xi + 1 ;
+ s = (x - cx) / rx ;
+ s = s * s ;
+ y = 0.5 ;
+ if (s < 1.0)
+ {
+ y = ry * sqrt(1.0 - s) ;
+ if (y >= 0.5)
+ {
+ result |= SDL_SetRenderDrawColor (renderer, r, g, b, a ) ;
+ result |= renderdrawline (renderer, xi, cy - y + 1, xi, cy + y - 1) ;
+ }
+ }
+ s = 8 * rx * rx ;
+ dx = fabs(x - cx) - 1.0 ;
+ yi = cy - y ; // top
+ while (1)
+ {
+ dy = (cy - yi - 1) * rx / ry ;
+ v = s - 4 * (dy - dx) * (dy - dx) ;
+ if (v < 0) break ;
+ v = (sqrt(v) - 2 * (dy + dx)) / 4 ;
+ if (v < 0) break ;
+ if (v > 1.0) v = 1.0 ;
+ result |= SDL_SetRenderDrawColor (renderer, r, g, b, (double)a * v) ;
+ result |= SDL_RenderDrawPoint (renderer, xi, yi) ;
+ yi -= 1 ;
+ }
+ yi = cy + y ; // bottom
+ while (1)
+ {
+ dy = (yi - cy) * rx / ry ;
+ v = s - 4 * (dy - dx) * (dy - dx) ;
+ if (v < 0) break ;
+ v = (sqrt(v) - 2 * (dy + dx)) / 4 ;
+ if (v < 0) break ;
+ if (v > 1.0) v = 1.0 ;
+ result |= SDL_SetRenderDrawColor (renderer, r, g, b, (double)a * v) ;
+ result |= SDL_RenderDrawPoint (renderer, xi, yi) ;
+ yi += 1 ;
+ }
+ }
+ }
+ return result ;
+}
+
+// returns Returns 0 on success, -1 on failure.
+int aaFilledEllipseColor(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return aaFilledEllipseRGBA(renderer, cx, cy, rx, ry, c[0], c[1], c[2], c[3]);
+}
+
+static int _gfxPrimitivesCompareFloat2(const void *a, const void *b)
+{
+ float diff = *(float *)(a + sizeof(float)) - *(float *)(b + sizeof(float)) ;
+ if (diff != 0.0) return (diff > 0) - (diff < 0) ;
+ diff = *(float *)a - *(float *)b ;
+ return (diff > 0) - (diff < 0) ;
+}
+
+// This constant determines the maximum size and/or complexity of polygon that can be
+// drawn. Set to 16K the maximum aaArc height is approximately 1100 lines.
+#define POLYSIZE 16384
+
+/*!
+\brief Draw anti-aliased filled polygon with alpha blending.
+
+\param renderer The renderer to draw on.
+\param vx Vertex array containing X coordinates of the points of the filled polygon.
+\param vy Vertex array containing Y coordinates of the points of the filled polygon.
+\param n Number of points in the vertex array. Minimum number is 3.
+\param r The red value of the filled polygon to draw.
+\param g The green value of the filled polygon to draw.
+\param b The blue value of the filed polygon to draw.
+\param a The alpha value of the filled polygon to draw.
+
+\returns Returns 0 on success, -1 on failure, or -2 if the polygon is too large and/or complex.
+*/
+int aaFilledPolygonRGBA(SDL_Renderer * renderer, const double * vx, const double * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int i, j, xi, yi, result ;
+ double x1, x2, y0, y1, y2, minx, maxx, prec ;
+ float *list, *strip ;
+
+ if (n < 3)
+ return -1 ;
+
+ result = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND) ;
+
+ // Find extrema:
+ minx = 99999.0 ;
+ maxx = -99999.0 ;
+ prec = 0.00001 ;
+ for (i = 0; i < n; i++)
+ {
+ double x = vx[i] ;
+ double y = fabs(vy[i]) ;
+ if (x < minx) minx = x ;
+ if (x > maxx) maxx = x ;
+ if (y > prec) prec = y ;
+ }
+ minx = floor (minx) ;
+ maxx = floor (maxx) ;
+ prec = floor (pow(2,19) / prec) ;
+
+ // Allocate main array, this determines the maximum polygon size and complexity:
+ list = (float *) malloc (POLYSIZE * sizeof(float)) ;
+ if (list == NULL)
+ return -2 ;
+
+ // Build vertex list. Special x-values used to indicate vertex type:
+ // x = -100001.0 indicates /\, x = -100003.0 indicates \/, x = -100002.0 neither
+ yi = 0 ;
+ y0 = floor(vy[n - 1] * prec) / prec ;
+ y1 = floor(vy[0] * prec) / prec ;
+ for (i = 1; i <= n; i++)
+ {
+ if (yi > POLYSIZE - 4)
+ {
+ free (list) ;
+ return -2 ;
+ }
+ y2 = floor(vy[i % n] * prec) / prec ;
+ if (((y1 < y2) - (y1 > y2)) == ((y0 < y1) - (y0 > y1)))
+ {
+ list[yi++] = -100002.0 ;
+ list[yi++] = y1 ;
+ list[yi++] = -100002.0 ;
+ list[yi++] = y1 ;
+ }
+ else
+ {
+ if (y0 != y1)
+ {
+ list[yi++] = (y1 < y0) - (y1 > y0) - 100002.0 ;
+ list[yi++] = y1 ;
+ }
+ if (y1 != y2)
+ {
+ list[yi++] = (y1 < y2) - (y1 > y2) - 100002.0 ;
+ list[yi++] = y1 ;
+ }
+ }
+ y0 = y1 ;
+ y1 = y2 ;
+ }
+ xi = yi ;
+
+ // Sort vertex list:
+ qsort (list, yi / 2, sizeof(float) * 2, _gfxPrimitivesCompareFloat2) ;
+
+ // Append line list to vertex list:
+ for (i = 1; i <= n; i++)
+ {
+ double x, y ;
+ double d = 0.5 / prec ;
+
+ x1 = vx[i - 1] ;
+ y1 = floor(vy[i - 1] * prec) / prec ;
+ x2 = vx[i % n] ;
+ y2 = floor(vy[i % n] * prec) / prec ;
+
+ if (y2 < y1)
+ {
+ double tmp ;
+ tmp = x1 ; x1 = x2 ; x2 = tmp ;
+ tmp = y1 ; y1 = y2 ; y2 = tmp ;
+ }
+ if (y2 != y1)
+ y0 = (x2 - x1) / (y2 - y1) ;
+
+ for (j = 1; j < xi; j += 4)
+ {
+ y = list[j] ;
+ if (((y + d) <= y1) || (y == list[j + 4]))
+ continue ;
+ if ((y -= d) >= y2)
+ break ;
+ if (yi > POLYSIZE - 4)
+ {
+ free (list) ;
+ return -2 ;
+ }
+ if (y > y1)
+ {
+ list[yi++] = x1 + y0 * (y - y1) ;
+ list[yi++] = y ;
+ }
+ y += d * 2.0 ;
+ if (y < y2)
+ {
+ list[yi++] = x1 + y0 * (y - y1) ;
+ list[yi++] = y ;
+ }
+ }
+
+ y = floor(y1) + 1.0 ;
+ while (y <= y2)
+ {
+ x = x1 + y0 * (y - y1) ;
+ if (yi > POLYSIZE - 2)
+ {
+ free (list) ;
+ return -2 ;
+ }
+ list[yi++] = x ;
+ list[yi++] = y ;
+ y += 1.0 ;
+ }
+ }
+
+ // Sort combined list:
+ qsort (list, yi / 2, sizeof(float) * 2, _gfxPrimitivesCompareFloat2) ;
+
+ // Plot lines:
+ strip = (float *) malloc ((maxx - minx + 2) * sizeof(float)) ;
+ if (strip == NULL)
+ {
+ free (list) ;
+ return -1 ;
+ }
+ memset (strip, 0, (maxx - minx + 2) * sizeof(float)) ;
+ n = yi ;
+ yi = list[1] ;
+ j = 0 ;
+
+ for (i = 0; i < n - 7; i += 4)
+ {
+ float x1 = list[i + 0] ;
+ float y1 = list[i + 1] ;
+ float x3 = list[i + 2] ;
+ float x2 = list[i + j + 0] ;
+ float y2 = list[i + j + 1] ;
+ float x4 = list[i + j + 2] ;
+
+ if (x1 + x3 == -200002.0)
+ j += 4 ;
+ else if (x1 + x3 == -200006.0)
+ j -= 4 ;
+ else if ((x1 >= minx) && (x2 >= minx))
+ {
+ if (x1 > x2) { float tmp = x1 ; x1 = x2 ; x2 = tmp ; }
+ if (x3 > x4) { float tmp = x3 ; x3 = x4 ; x4 = tmp ; }
+
+ for ( xi = x1 - minx; xi <= x4 - minx; xi++ )
+ {
+ float u, v ;
+ float x = minx + xi ;
+ if (x < x2) u = (x - x1 + 1) / (x2 - x1 + 1) ; else u = 1.0 ;
+ if (x >= x3 - 1) v = (x4 - x) / (x4 - x3 + 1) ; else v = 1.0 ;
+ if ((u > 0.0) && (v > 0.0))
+ strip[xi] += (y2 - y1) * (u + v - 1.0) ;
+ }
+ }
+
+ if ((yi == (list[i + 5] - 1.0)) || (i == n - 8))
+ {
+ for (xi = 0; xi <= maxx - minx; xi++)
+ {
+ if (strip[xi] != 0.0)
+ {
+ if (strip[xi] >= 0.996)
+ {
+ int x0 = xi ;
+ while (strip[++xi] >= 0.996) ;
+ xi-- ;
+ result |= SDL_SetRenderDrawColor (renderer, r, g, b, a) ;
+ result |= renderdrawline (renderer, minx + x0, yi, minx + xi, yi) ;
+ }
+ else
+ {
+ result |= SDL_SetRenderDrawColor (renderer, r, g, b, a * strip[xi]) ;
+ result |= SDL_RenderDrawPoint (renderer, minx + xi, yi) ;
+ }
+ }
+ }
+ memset (strip, 0, (maxx - minx + 2) * sizeof(float)) ;
+ yi++ ;
+
+ }
+ }
+
+ // Free arrays:
+ free (list) ;
+ free (strip) ;
+ return result ;
+}
+
+// returns Returns 0 on success, -1 on failure.
+int aaFilledPolygonColor(SDL_Renderer * renderer, const double * vx, const double * vy, int n, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return aaFilledPolygonRGBA(renderer, vx, vy, n, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw anti-aliased filled ellipical pie (or chord) with alpha blending.
+
+\param renderer The renderer to draw on.
+\param cx X coordinate of the center of the filled pie.
+\param cy Y coordinate of the center of the filled pie.
+\param rx Horizontal radius in pixels of the filled pie.
+\param ry Vertical radius in pixels of the filled pie.
+\param start Starting angle in degrees of the filled pie; zero is right, increasing clockwise.
+\param end Ending angle in degrees of the filled pie; zero is right, increasing clockwise.
+\param chord Set to 0 for a pie (sector) or 1 for a chord (segment).
+\param r The red value of the filled pie to draw.
+\param g The green value of the filled pie to draw.
+\param b The blue value of the filled pie to draw.
+\param a The alpha value of the filled pie to draw.
+/
+\returns Returns 0 on success, -1 on failure.
+*/
+int aaFilledPieRGBA(SDL_Renderer * renderer, float cx, float cy, float rx, float ry,
+ float start, float end, Uint32 chord, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int nverts, i, result;
+ double *vx, *vy;
+
+ // Sanity check radii
+ if ((rx <= 0) || (ry <= 0) || (start == end))
+ return -1;
+
+ // Convert degrees to radians
+ start = fmod(start, 360.0) * 2.0 * M_PI / 360.0 ;
+ end = fmod(end, 360.0) * 2.0 * M_PI / 360.0 ;
+ while (start >= end)
+ end += 2.0 * M_PI ;
+
+ // Calculate number of vertices on perimeter
+ nverts = (end - start) * sqrt(rx * ry) / M_PI ;
+ if (nverts < 2)
+ nverts = 2 ;
+ if (nverts > 180)
+ nverts = 180 ;
+
+ // Allocate combined vertex array
+ vx = vy = (double *) malloc(2 * sizeof(double) * (nverts + 1));
+ if (vx == NULL)
+ return (-1);
+
+ // Update pointer to start of vy
+ vy += nverts + 1 ;
+
+ // Calculate vertices:
+ for (i = 0; i < nverts; i++)
+ {
+ double angle = start + (end - start) * (double) i / (double) (nverts - 1) ;
+ vx[i] = cx + rx * cos(angle);
+ vy[i] = cy + ry * sin(angle);
+ }
+
+ // Center:
+ vx[i] = cx ;
+ vy[i] = cy ;
+
+ result = aaFilledPolygonRGBA(renderer, vx, vy, nverts + 1 - (chord != 0), r, g, b, a);
+
+ // Free combined vertex array
+ free(vx);
+
+ return (result);
+}
+
+// returns Returns 0 on success, -1 on failure.
+int aaFilledPieColor(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, float start, float end, Uint32 chord, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return aaFilledPieRGBA(renderer, cx, cy, rx, ry, start, end, chord, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw anti-aliased ellipical arc with alpha blending.
+
+\param renderer The renderer to draw on.
+\param cx X coordinate of the center of the filled pie.
+\param cy Y coordinate of the center of the filled pie.
+\param rx Horizontal radius in pixels of the filled pie.
+\param ry Vertical radius in pixels of the filled pie.
+\param start Starting angle in degrees of the filled pie; zero is right, increasing clockwise.
+\param end Ending angle in degrees of the filled pie; zero is right, increasing clockwise.
+\param thick The thickness of the line in pixels.
+\param r The red value of the filled pie to draw.
+\param g The green value of the filled pie to draw.
+\param b The blue value of the filled pie to draw.
+\param a The alpha value of the filled pie to draw.
+/
+\returns Returns 0 on success, -1 on failure.
+*/
+int aaArcRGBA(SDL_Renderer * renderer, float cx, float cy, float rx, float ry,
+ float start, float end, float thick, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int nverts, i, result;
+ double *vx, *vy;
+
+ // Sanity check radii and thickness
+ if ((rx <= 0) || (ry <= 0) || (start == end) || (thick <= 0))
+ return -1;
+
+ // Convert degrees to radians
+ start = fmod(start, 360.0) * 2.0 * M_PI / 360.0 ;
+ end = fmod(end, 360.0) * 2.0 * M_PI / 360.0 ;
+ while (start >= end)
+ end += 2.0 * M_PI ;
+
+ // Calculate number of vertices
+ nverts = 2 * floor((end - start) * sqrt(rx * ry) / M_PI) ;
+ if (nverts < 2)
+ nverts = 2 ;
+ if (nverts > 360)
+ nverts = 360 ;
+
+ // Allocate combined vertex array
+ vx = vy = (double *) malloc(2 * sizeof(double) * nverts);
+ if (vx == NULL)
+ return (-1);
+
+ // Update pointer to start of vy
+ vy += nverts ;
+
+ // Calculate vertices:
+ for (i = 0; i < nverts / 2; i++)
+ {
+ double angle = start + (end - start) * (double) i / (double) (nverts / 2 - 1) ;
+ vx[i] = cx + (rx + thick/2) * cos(angle);
+ vy[i] = cy + (ry + thick/2) * sin(angle);
+ vx[nverts - 1 - i] = cx + (rx - thick/2) * cos(angle);
+ vy[nverts - 1 - i] = cy + (ry - thick/2) * sin(angle);
+
+ }
+
+ result = aaFilledPolygonRGBA(renderer, vx, vy, nverts, r, g, b, a);
+
+ // Free combined vertex array
+ free(vx);
+
+ return (result);
+}
+
+// returns Returns 0 on success, -1 on failure.
+int aaArcColor(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, float start, float end, float thick, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return aaArcRGBA(renderer, cx, cy, rx, ry, start, end, thick, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw an anti-aliased bezier curve with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x Vertex array containing X coordinates of the points of the bezier curve.
+\param y Vertex array containing Y coordinates of the points of the bezier curve.
+\param n Number of points in the vertex array. Minimum number is 3.
+\param s Number of steps for the interpolation. Minimum number is 2.
+\param thick Thickness of line in pixels.
+\param r The red value of the bezier curve to draw.
+\param g The green value of the bezier curve to draw.
+\param b The blue value of the bezier curve to draw.
+\param a The alpha value of the bezier curve to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int aaBezierRGBA(SDL_Renderer * renderer, double *x, double *y, int n, int s, float thick, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int i, nverts, result;
+ double d, t, stepsize;
+ double x1, y1, x2, y2, dx = 0.0, dy = 0.0 ;
+ double *vx, *vy ;
+
+ // Sanity check
+ if ((n < 3) || (s < 2))
+ return -1 ;
+
+ // Create combined vertex array:
+ nverts = n * s * 2 + 2 ;
+ vx = (double *) malloc (nverts * 2 * sizeof(double)) ;
+ if (vx == NULL)
+ return -1 ;
+ vy = vx + nverts ;
+
+ // Draw Bezier
+ t = 0.0 ;
+ stepsize = 1.0 / (double)s ;
+ x1 = _evaluateBezier(x, n, t) ;
+ y1 = _evaluateBezier(y, n, t) ;
+ for (i = 0; i < n*s; i++)
+ {
+ t += stepsize ;
+ x2 = _evaluateBezier(x, n, t) ;
+ y2 = _evaluateBezier(y, n, t) ;
+
+ dx = x2 - x1 ;
+ dy = y2 - y1 ;
+ d = thick * 0.5L / sqrt(dx*dx + dy*dy) ;
+ dx *= d ;
+ dy *= d ;
+
+ vx[i] = x1 + dy ;
+ vy[i] = y1 - dx ;
+ vx[nverts-1-i] = x1 - dy ;
+ vy[nverts-1-i] = y1 + dx ;
+
+ x1 = x2 ;
+ y1 = y2 ;
+ }
+
+ vx[i] = x1 + dy ;
+ vy[i] = y1 - dx ;
+ vx[nverts-1-i] = x1 - dy ;
+ vy[nverts-1-i] = y1 + dx ;
+
+ result = aaFilledPolygonRGBA(renderer, vx, vy, nverts, r, g, b, a);
+
+ free (vx) ;
+ return (result);
+}
+
+// returns Returns 0 on success, -1 on failure.
+int aaBezierColor(SDL_Renderer * renderer, double *x, double *y, int n, int s, float thick, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return aaBezierRGBA(renderer, x, y, n, s, thick, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Fill an anti-aliased region bounded by cubic Bezier curves, with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x Vertex array containing X coordinates of the points of the bezier curves.
+\param y Vertex array containing Y coordinates of the points of the bezier curves.
+\param n Number of points in the vertex array. Should be 3n + 1 for n bezier curves.
+\param s Number of steps for the interpolation. Minimum number is 2.
+\param r The red value of the bezier curve to draw.
+\param g The green value of the bezier curve to draw.
+\param b The blue value of the bezier curve to draw.
+\param a The alpha value of the bezier curve to draw.
+
+\returns Returns 0 on success, -1 on failure.
+*/
+int aaFilledPolyBezierRGBA(SDL_Renderer * renderer, double *x, double *y, int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ int i, j, nbeziers, nverts, result;
+ double t, stepsize;
+ double x1, y1, x2, y2 ;
+ double *vx, *vy ;
+
+ // Sanity check
+ if ((n < 7) || (s < 2))
+ return -1 ;
+
+ // Create combined vertex array:
+ nbeziers = (n - 1) / 3 ;
+ nverts = nbeziers * 4 * s + 1 ;
+ vx = (double *) malloc (nverts * 2 * sizeof(double)) ;
+ if (vx == NULL)
+ return -1 ;
+ vy = vx + nverts ;
+
+ // Draw Beziers
+ stepsize = 1.0 / (double)s ;
+ for (j = 0; j < nbeziers; j++)
+ {
+ t = 0.0 ;
+ x1 = _evaluateBezier(x + j * 3, 4, t) ;
+ y1 = _evaluateBezier(y + j * 3, 4, t) ;
+ for (i = 0; i < 4*s; i++)
+ {
+ t += stepsize ;
+ x2 = _evaluateBezier(x + j * 3, 4, t) ;
+ y2 = _evaluateBezier(y + j * 3, 4, t) ;
+
+ vx[i + j * s * 4] = x1 ;
+ vy[i + j * s * 4] = y1 ;
+
+ x1 = x2 ;
+ y1 = y2 ;
+ }
+ }
+
+ vx[j * s * 4] = x1 ;
+ vy[j * s * 4] = y1 ;
+
+ result = aaFilledPolygonRGBA(renderer, vx, vy, nverts, r, g, b, a);
+
+ free (vx) ;
+ return (result);
+}
+
+// returns Returns 0 on success, -1 on failure.
+int aaFilledPolyBezierColor(SDL_Renderer * renderer, double *x, double *y, int n, int s, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return aaFilledPolyBezierRGBA(renderer, x, y, n, s, c[0], c[1], c[2], c[3]);
+}
diff --git a/SDL2_gfxPrimitives.h b/SDL2_gfxPrimitives.h
@@ -0,0 +1,269 @@
+/*
+
+SDL2_gfxPrimitives.h: graphics primitives for SDL
+
+Copyright (C) 2012-2014 Andreas Schiffler
+Additions for BBC BASIC (C) 2016-2020 Richard Russell
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+
+Andreas Schiffler -- aschiffler at ferzkopp dot net
+Richard Russell -- richard at rtrussell dot co dot uk
+
+*/
+
+#ifndef _SDL2_gfxPrimitives_h
+#define _SDL2_gfxPrimitives_h
+
+#include <math.h>
+#ifndef M_PI
+#define M_PI 3.1415926535897932384626433832795
+#endif
+
+#include "SDL2/SDL.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+ /* ----- Versioning */
+
+#define SDL2_GFXPRIMITIVES_MAJOR 1
+#define SDL2_GFXPRIMITIVES_MINOR 0
+#define SDL2_GFXPRIMITIVES_MICRO 1
+
+
+ /* ---- Function Prototypes */
+
+#ifdef _MSC_VER
+# if defined(DLL_EXPORT) && !defined(LIBSDL2_GFX_DLL_IMPORT)
+# define SDL2_GFXPRIMITIVES_SCOPE __declspec(dllexport)
+# else
+# ifdef LIBSDL2_GFX_DLL_IMPORT
+# define SDL2_GFXPRIMITIVES_SCOPE __declspec(dllimport)
+# endif
+# endif
+#endif
+#ifndef SDL2_GFXPRIMITIVES_SCOPE
+# define SDL2_GFXPRIMITIVES_SCOPE extern
+#endif
+
+ /* Note: all ___Color routines expect the color to be in format 0xAABBGGRR */
+ /* assuming a little-endian CPU (or 0xRRGGBBAA for a big-endian CPU) */
+
+ /* Pixel */
+
+ SDL2_GFXPRIMITIVES_SCOPE int pixelColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int pixelRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Horizontal line */
+
+ SDL2_GFXPRIMITIVES_SCOPE int hlineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int hlineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Vertical line */
+
+ SDL2_GFXPRIMITIVES_SCOPE int vlineColor(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Rectangle */
+
+ SDL2_GFXPRIMITIVES_SCOPE int rectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int rectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1,
+ Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Rounded-Corner Rectangle */
+
+ SDL2_GFXPRIMITIVES_SCOPE int roundedRectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int roundedRectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1,
+ Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Filled rectangle (Box) */
+
+ SDL2_GFXPRIMITIVES_SCOPE int boxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int boxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2,
+ Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Rounded-Corner Filled rectangle (Box) */
+
+ SDL2_GFXPRIMITIVES_SCOPE int roundedBoxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int roundedBoxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2,
+ Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Line */
+
+ SDL2_GFXPRIMITIVES_SCOPE int lineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int lineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1,
+ Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* AA Line */
+
+ SDL2_GFXPRIMITIVES_SCOPE int aalineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int aalineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1,
+ Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Thick Line */
+ SDL2_GFXPRIMITIVES_SCOPE int thickLineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2,
+ Uint8 width, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int thickLineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2,
+ Uint8 width, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Circle */
+
+ SDL2_GFXPRIMITIVES_SCOPE int circleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int circleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Arc */
+
+ SDL2_GFXPRIMITIVES_SCOPE int arcColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int arcRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* AA Circle */
+
+ SDL2_GFXPRIMITIVES_SCOPE int aacircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int aacircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
+ Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Filled Circle */
+
+ SDL2_GFXPRIMITIVES_SCOPE int filledCircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 r, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int filledCircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
+ Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Ellipse */
+
+ SDL2_GFXPRIMITIVES_SCOPE int ellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int ellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
+ Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* AA Ellipse */
+
+ SDL2_GFXPRIMITIVES_SCOPE int aaellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int aaellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
+ Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Filled Ellipse */
+
+ SDL2_GFXPRIMITIVES_SCOPE int filledEllipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int filledEllipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
+ Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Pie */
+
+ SDL2_GFXPRIMITIVES_SCOPE int pieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
+ Sint16 start, Sint16 end, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int pieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
+ Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Filled Pie */
+
+ SDL2_GFXPRIMITIVES_SCOPE int filledPieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
+ Sint16 start, Sint16 end, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int filledPieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
+ Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Trigon */
+
+ SDL2_GFXPRIMITIVES_SCOPE int trigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int trigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* AA-Trigon */
+
+ SDL2_GFXPRIMITIVES_SCOPE int aatrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int aatrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Filled Trigon */
+
+ SDL2_GFXPRIMITIVES_SCOPE int filledTrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int filledTrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Polygon */
+
+ SDL2_GFXPRIMITIVES_SCOPE int polygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int polygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy,
+ int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* AA-Polygon */
+
+ SDL2_GFXPRIMITIVES_SCOPE int aapolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int aapolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy,
+ int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Filled Polygon */
+
+ SDL2_GFXPRIMITIVES_SCOPE int filledPolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int filledPolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx,
+ const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Textured Polygon */
+
+ SDL2_GFXPRIMITIVES_SCOPE int texturedPolygon(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface * texture,int texture_dx,int texture_dy);
+
+ /* Bezier */
+
+ SDL2_GFXPRIMITIVES_SCOPE int bezierColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int bezierRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy,
+ int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Characters/Strings */
+
+ SDL2_GFXPRIMITIVES_SCOPE int characterColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, char c, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int characterRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+ SDL2_GFXPRIMITIVES_SCOPE int stringColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, const char *s, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int stringRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, const char *s, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Richard Russell's additions */
+
+ SDL2_GFXPRIMITIVES_SCOPE int thickEllipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color, Uint8 thick);
+ SDL2_GFXPRIMITIVES_SCOPE int thickEllipseRGBA(SDL_Renderer * renderer, Sint16 xc, Sint16 yc, Sint16 xr, Sint16 yr, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint8 thick);
+ SDL2_GFXPRIMITIVES_SCOPE int thickArcColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color, Uint8 thick);
+ SDL2_GFXPRIMITIVES_SCOPE int thickArcRGBA(SDL_Renderer * renderer, Sint16 xc, Sint16 yc, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint8 thick);
+ SDL2_GFXPRIMITIVES_SCOPE int thickCircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color, Uint8 thick);
+ SDL2_GFXPRIMITIVES_SCOPE int thickCircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint8 thick);
+ SDL2_GFXPRIMITIVES_SCOPE int filledPolyBezierColor(SDL_Renderer * renderer, const Sint16 *x, const Sint16 *y, int n, int s, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int filledPolyBezierRGBA(SDL_Renderer * renderer, const Sint16 *x, const Sint16 *y, int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ SDL2_GFXPRIMITIVES_SCOPE int aaFilledEllipseColor(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int aaFilledEllipseRGBA(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+ SDL2_GFXPRIMITIVES_SCOPE int aaFilledPolygonColor(SDL_Renderer * renderer, const double * vx, const double * vy, int n, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int aaFilledPolygonRGBA(SDL_Renderer * renderer, const double * vx, const double * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+ SDL2_GFXPRIMITIVES_SCOPE int aaFilledPieColor(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, float start, float end, Uint32 chord, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int aaFilledPieRGBA(SDL_Renderer * renderer, float cx, float cy, float rx, float ry,
+ float start, float end, Uint32 chord, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ SDL2_GFXPRIMITIVES_SCOPE int aaArcColor(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, float start, float end, float thick, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int aaArcRGBA(SDL_Renderer * renderer, float cx, float cy, float rx, float ry,
+ float start, float end, float thick, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+ SDL2_GFXPRIMITIVES_SCOPE int aaBezierColor(SDL_Renderer * renderer, double *x, double *y, int n, int s, float thick, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int aaBezierRGBA(SDL_Renderer * renderer, double *x, double *y, int n, int s, float thick, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+ SDL2_GFXPRIMITIVES_SCOPE int aaFilledPolyBezierColor(SDL_Renderer * renderer, double *x, double *y, int n, int s, Uint32 color);
+ SDL2_GFXPRIMITIVES_SCOPE int aaFilledPolyBezierRGBA(SDL_Renderer * renderer, double *x, double *y, int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _SDL2_gfxPrimitives_h */
diff --git a/SDL2_rotozoom.c b/SDL2_rotozoom.c
@@ -0,0 +1,1688 @@
+/*
+
+SDL2_rotozoom.c: rotozoomer, zoomer and shrinker for 32bit or 8bit surfaces
+
+Copyright (C) 2012 Andreas Schiffler
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+
+Andreas Schiffler -- aschiffler at ferzkopp dot net
+
+*/
+
+#ifdef WIN32
+#include <windows.h>
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "SDL2_rotozoom.h"
+#include "SDL2_gfxPrimitives.h"
+
+int GFX_bezierColor(SDL_Renderer* renderer, const Sint16* vx, const Sint16* vy, int n, int s, Uint32 color)
+{ return bezierColor(renderer, vx, vy, n, s, color) ; }
+
+int GFX_filledPolyBezierColor(SDL_Renderer * renderer, const Sint16 *x, const Sint16 *y, int n, int s, Uint32 color)
+{ return filledPolyBezierColor(renderer, x, y, n, s, color) ; }
+
+int GFX_aaFilledEllipseColor(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, Uint32 color)
+{ return aaFilledEllipseColor(renderer, cx, cy, rx, ry, color) ; }
+
+int GFX_aaFilledPolygonColor(SDL_Renderer * renderer, const double * vx, const double * vy, int n, Uint32 color)
+{ return aaFilledPolygonColor(renderer, vx, vy, n, color) ; }
+
+int GFX_aaFilledPieColor(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, float start, float end, Uint32 chord, Uint32 color)
+{ return aaFilledPieColor(renderer, cx, cy, rx, ry, start, end, chord, color) ; }
+
+int GFX_aaArcColor(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, float start, float end, float thick, Uint32 color)
+{ return aaArcColor(renderer, cx, cy, rx, ry, start, end, thick, color) ; }
+
+int GFX_aaBezierColor(SDL_Renderer * renderer, double *x, double *y, int n, int s, float thick, Uint32 color)
+{ return aaBezierColor(renderer, x, y, n, s, thick, color) ; }
+
+int GFX_aaFilledPolyBezierColor(SDL_Renderer * renderer, double *x, double *y, int n, int s, Uint32 color)
+{ return aaFilledPolyBezierColor(renderer, x, y, n, s, color) ; }
+
+/* ---- Internally used structures */
+
+/*!
+\brief A 32 bit RGBA pixel.
+*/
+typedef struct tColorRGBA {
+ Uint8 r;
+ Uint8 g;
+ Uint8 b;
+ Uint8 a;
+} tColorRGBA;
+
+/*!
+\brief A 8bit Y/palette pixel.
+*/
+typedef struct tColorY {
+ Uint8 y;
+} tColorY;
+
+/*!
+\brief Returns maximum of two numbers a and b.
+*/
+#define MAX(a,b) (((a) > (b)) ? (a) : (b))
+
+/*!
+\brief Number of guard rows added to destination surfaces.
+
+This is a simple but effective workaround for observed issues.
+These rows allocate extra memory and are then hidden from the surface.
+Rows are added to the end of destination surfaces when they are allocated.
+This catches any potential overflows which seem to happen with
+just the right src image dimensions and scale/rotation and can lead
+to a situation where the program can segfault.
+*/
+#define GUARD_ROWS (2)
+
+/*!
+\brief Lower limit of absolute zoom factor or rotation degrees.
+*/
+#define VALUE_LIMIT 0.001
+
+/*!
+\brief Returns colorkey info for a surface
+*/
+Uint32 _colorkey(SDL_Surface *src)
+{
+ Uint32 key = 0;
+ SDL_GetColorKey(src, &key);
+ return key;
+}
+
+
+/*!
+\brief Internal 32 bit integer-factor averaging Shrinker.
+
+Shrinks 32 bit RGBA/ABGR 'src' surface to 'dst' surface.
+Averages color and alpha values values of src pixels to calculate dst pixels.
+Assumes src and dst surfaces are of 32 bit depth.
+Assumes dst surface was allocated with the correct dimensions.
+
+\param src The surface to shrink (input).
+\param dst The shrunken surface (output).
+\param factorx The horizontal shrinking ratio.
+\param factory The vertical shrinking ratio.
+
+\return 0 for success or -1 for error.
+*/
+int _shrinkSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int factorx, int factory)
+{
+ int x, y, dx, dy, dgap, ra, ga, ba, aa;
+ int n_average;
+ tColorRGBA *sp, *osp, *oosp;
+ tColorRGBA *dp;
+
+ /*
+ * Averaging integer shrink
+ */
+
+ /* Precalculate division factor */
+ n_average = factorx*factory;
+
+ /*
+ * Scan destination
+ */
+ sp = (tColorRGBA *) src->pixels;
+
+ dp = (tColorRGBA *) dst->pixels;
+ dgap = dst->pitch - dst->w * 4;
+
+ for (y = 0; y < dst->h; y++) {
+
+ osp=sp;
+ for (x = 0; x < dst->w; x++) {
+
+ /* Trace out source box and accumulate */
+ oosp=sp;
+ ra=ga=ba=aa=0;
+ for (dy=0; dy < factory; dy++) {
+ for (dx=0; dx < factorx; dx++) {
+ ra += sp->r;
+ ga += sp->g;
+ ba += sp->b;
+ aa += sp->a;
+
+ sp++;
+ }
+ /* src dx loop */
+ sp = (tColorRGBA *)((Uint8*)sp + (src->pitch - 4*factorx)); // next y
+ }
+ /* src dy loop */
+
+ /* next box-x */
+ sp = (tColorRGBA *)((Uint8*)oosp + 4*factorx);
+
+ /* Store result in destination */
+ dp->r = ra/n_average;
+ dp->g = ga/n_average;
+ dp->b = ba/n_average;
+ dp->a = aa/n_average;
+
+ /*
+ * Advance destination pointer
+ */
+ dp++;
+ }
+ /* dst x loop */
+
+ /* next box-y */
+ sp = (tColorRGBA *)((Uint8*)osp + src->pitch*factory);
+
+ /*
+ * Advance destination pointers
+ */
+ dp = (tColorRGBA *) ((Uint8 *) dp + dgap);
+ }
+ /* dst y loop */
+
+ return (0);
+}
+
+/*!
+\brief Internal 8 bit integer-factor averaging shrinker.
+
+Shrinks 8bit Y 'src' surface to 'dst' surface.
+Averages color (brightness) values values of src pixels to calculate dst pixels.
+Assumes src and dst surfaces are of 8 bit depth.
+Assumes dst surface was allocated with the correct dimensions.
+
+\param src The surface to shrink (input).
+\param dst The shrunken surface (output).
+\param factorx The horizontal shrinking ratio.
+\param factory The vertical shrinking ratio.
+
+\return 0 for success or -1 for error.
+*/
+int _shrinkSurfaceY(SDL_Surface * src, SDL_Surface * dst, int factorx, int factory)
+{
+ int x, y, dx, dy, dgap, a;
+ int n_average;
+ Uint8 *sp, *osp, *oosp;
+ Uint8 *dp;
+
+ /*
+ * Averaging integer shrink
+ */
+
+ /* Precalculate division factor */
+ n_average = factorx*factory;
+
+ /*
+ * Scan destination
+ */
+ sp = (Uint8 *) src->pixels;
+
+ dp = (Uint8 *) dst->pixels;
+ dgap = dst->pitch - dst->w;
+
+ for (y = 0; y < dst->h; y++) {
+
+ osp=sp;
+ for (x = 0; x < dst->w; x++) {
+
+ /* Trace out source box and accumulate */
+ oosp=sp;
+ a=0;
+ for (dy=0; dy < factory; dy++) {
+ for (dx=0; dx < factorx; dx++) {
+ a += (*sp);
+ /* next x */
+ sp++;
+ }
+ /* end src dx loop */
+ /* next y */
+ sp = (Uint8 *)((Uint8*)sp + (src->pitch - factorx));
+ }
+ /* end src dy loop */
+
+ /* next box-x */
+ sp = (Uint8 *)((Uint8*)oosp + factorx);
+
+ /* Store result in destination */
+ *dp = a/n_average;
+
+ /*
+ * Advance destination pointer
+ */
+ dp++;
+ }
+ /* end dst x loop */
+
+ /* next box-y */
+ sp = (Uint8 *)((Uint8*)osp + src->pitch*factory);
+
+ /*
+ * Advance destination pointers
+ */
+ dp = (Uint8 *)((Uint8 *)dp + dgap);
+ }
+ /* end dst y loop */
+
+ return (0);
+}
+
+/*!
+\brief Internal 32 bit Zoomer with optional anti-aliasing by bilinear interpolation.
+
+Zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface.
+Assumes src and dst surfaces are of 32 bit depth.
+Assumes dst surface was allocated with the correct dimensions.
+
+\param src The surface to zoom (input).
+\param dst The zoomed surface (output).
+\param flipx Flag indicating if the image should be horizontally flipped.
+\param flipy Flag indicating if the image should be vertically flipped.
+\param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
+
+\return 0 for success or -1 for error.
+*/
+int _zoomSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int flipx, int flipy, int smooth)
+{
+ int x, y, sx, sy, ssx, ssy, *sax, *say, *csax, *csay, *salast, csx, csy, ex, ey, cx, cy, sstep, sstepx, sstepy;
+ tColorRGBA *c00, *c01, *c10, *c11;
+ tColorRGBA *sp, *csp, *dp;
+ int spixelgap, spixelw, spixelh, dgap, t1, t2;
+
+ /*
+ * Allocate memory for row/column increments
+ */
+ if ((sax = (int *) malloc((dst->w + 1) * sizeof(int))) == NULL) {
+ return (-1);
+ }
+ if ((say = (int *) malloc((dst->h + 1) * sizeof(int))) == NULL) {
+ free(sax);
+ return (-1);
+ }
+
+ /*
+ * Precalculate row increments
+ */
+ spixelw = (src->w - 1);
+ spixelh = (src->h - 1);
+ if (smooth) {
+ sx = (int) (65536.0 * (float) spixelw / (float) (dst->w - 1));
+ sy = (int) (65536.0 * (float) spixelh / (float) (dst->h - 1));
+ } else {
+ sx = (int) (65536.0 * (float) (src->w) / (float) (dst->w));
+ sy = (int) (65536.0 * (float) (src->h) / (float) (dst->h));
+ }
+
+ /* Maximum scaled source size */
+ ssx = (src->w << 16) - 1;
+ ssy = (src->h << 16) - 1;
+
+ /* Precalculate horizontal row increments */
+ csx = 0;
+ csax = sax;
+ for (x = 0; x <= dst->w; x++) {
+ *csax = csx;
+ csax++;
+ csx += sx;
+
+ /* Guard from overflows */
+ if (csx > ssx) {
+ csx = ssx;
+ }
+ }
+
+ /* Precalculate vertical row increments */
+ csy = 0;
+ csay = say;
+ for (y = 0; y <= dst->h; y++) {
+ *csay = csy;
+ csay++;
+ csy += sy;
+
+ /* Guard from overflows */
+ if (csy > ssy) {
+ csy = ssy;
+ }
+ }
+
+ sp = (tColorRGBA *) src->pixels;
+ dp = (tColorRGBA *) dst->pixels;
+ dgap = dst->pitch - dst->w * 4;
+ spixelgap = src->pitch/4;
+
+ if (flipx) sp += spixelw;
+ if (flipy) sp += (spixelgap * spixelh);
+
+ /*
+ * Switch between interpolating and non-interpolating code
+ */
+ if (smooth) {
+
+ /*
+ * Interpolating Zoom
+ */
+ csay = say;
+ for (y = 0; y < dst->h; y++) {
+ csp = sp;
+ csax = sax;
+ for (x = 0; x < dst->w; x++) {
+ /*
+ * Setup color source pointers
+ */
+ ex = (*csax & 0xffff);
+ ey = (*csay & 0xffff);
+ cx = (*csax >> 16);
+ cy = (*csay >> 16);
+ sstepx = cx < spixelw;
+ sstepy = cy < spixelh;
+ c00 = sp;
+ c01 = sp;
+ c10 = sp;
+ if (sstepy) {
+ if (flipy) {
+ c10 -= spixelgap;
+ } else {
+ c10 += spixelgap;
+ }
+ }
+ c11 = c10;
+ if (sstepx) {
+ if (flipx) {
+ c01--;
+ c11--;
+ } else {
+ c01++;
+ c11++;
+ }
+ }
+
+ /*
+ * Draw and interpolate colors
+ */
+ t1 = ((((c01->r - c00->r) * ex) >> 16) + c00->r) & 0xff;
+ t2 = ((((c11->r - c10->r) * ex) >> 16) + c10->r) & 0xff;
+ dp->r = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01->g - c00->g) * ex) >> 16) + c00->g) & 0xff;
+ t2 = ((((c11->g - c10->g) * ex) >> 16) + c10->g) & 0xff;
+ dp->g = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01->b - c00->b) * ex) >> 16) + c00->b) & 0xff;
+ t2 = ((((c11->b - c10->b) * ex) >> 16) + c10->b) & 0xff;
+ dp->b = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01->a - c00->a) * ex) >> 16) + c00->a) & 0xff;
+ t2 = ((((c11->a - c10->a) * ex) >> 16) + c10->a) & 0xff;
+ dp->a = (((t2 - t1) * ey) >> 16) + t1;
+ /*
+ * Advance source pointer x
+ */
+ salast = csax;
+ csax++;
+ sstep = (*csax >> 16) - (*salast >> 16);
+ if (flipx) {
+ sp -= sstep;
+ } else {
+ sp += sstep;
+ }
+
+ /*
+ * Advance destination pointer x
+ */
+ dp++;
+ }
+ /*
+ * Advance source pointer y
+ */
+ salast = csay;
+ csay++;
+ sstep = (*csay >> 16) - (*salast >> 16);
+ sstep *= spixelgap;
+ if (flipy) {
+ sp = csp - sstep;
+ } else {
+ sp = csp + sstep;
+ }
+
+ /*
+ * Advance destination pointer y
+ */
+ dp = (tColorRGBA *) ((Uint8 *) dp + dgap);
+ }
+ } else {
+ /*
+ * Non-Interpolating Zoom
+ */
+ csay = say;
+ for (y = 0; y < dst->h; y++) {
+ csp = sp;
+ csax = sax;
+ for (x = 0; x < dst->w; x++) {
+ /*
+ * Draw
+ */
+ *dp = *sp;
+
+ /*
+ * Advance source pointer x
+ */
+ salast = csax;
+ csax++;
+ sstep = (*csax >> 16) - (*salast >> 16);
+ if (flipx) sstep = -sstep;
+ sp += sstep;
+
+ /*
+ * Advance destination pointer x
+ */
+ dp++;
+ }
+ /*
+ * Advance source pointer y
+ */
+ salast = csay;
+ csay++;
+ sstep = (*csay >> 16) - (*salast >> 16);
+ sstep *= spixelgap;
+ if (flipy) sstep = -sstep;
+ sp = csp + sstep;
+
+ /*
+ * Advance destination pointer y
+ */
+ dp = (tColorRGBA *) ((Uint8 *) dp + dgap);
+ }
+ }
+
+ /*
+ * Remove temp arrays
+ */
+ free(sax);
+ free(say);
+
+ return (0);
+}
+
+/*!
+
+\brief Internal 8 bit Zoomer without smoothing.
+
+Zooms 8bit palette/Y 'src' surface to 'dst' surface.
+Assumes src and dst surfaces are of 8 bit depth.
+Assumes dst surface was allocated with the correct dimensions.
+
+\param src The surface to zoom (input).
+\param dst The zoomed surface (output).
+\param flipx Flag indicating if the image should be horizontally flipped.
+\param flipy Flag indicating if the image should be vertically flipped.
+
+\return 0 for success or -1 for error.
+*/
+int _zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst, int flipx, int flipy)
+{
+ int x, y;
+ Uint32 *sax, *say, *csax, *csay;
+ int csx, csy;
+ Uint8 *sp, *dp, *csp ;
+ int dgap;
+
+ /*
+ * Allocate memory for row increments
+ */
+ if ((sax = (Uint32 *) malloc((dst->w + 1) * sizeof(Uint32))) == NULL) {
+ return (-1);
+ }
+ if ((say = (Uint32 *) malloc((dst->h + 1) * sizeof(Uint32))) == NULL) {
+ free(sax);
+ return (-1);
+ }
+
+ /*
+ * Pointer setup
+ */
+ dp = (Uint8 *) dst->pixels;
+ dgap = dst->pitch - dst->w;
+
+ csp = (Uint8 *) src->pixels;
+ if (flipx) csp += (src->w-1);
+ if (flipy) csp = ( (Uint8*)csp + src->pitch*(src->h-1) );
+
+ /*
+ * Precalculate row increments
+ */
+ csx = 0;
+ csax = sax;
+ for (x = 0; x < dst->w; x++) {
+ csx += src->w;
+ *csax = 0;
+ while (csx >= dst->w) {
+ csx -= dst->w;
+ (*csax)++;
+ }
+ (*csax) = (*csax) * (flipx ? -1 : 1);
+ csax++;
+ }
+ csy = 0;
+ csay = say;
+ for (y = 0; y < dst->h; y++) {
+ csy += src->h;
+ *csay = 0;
+ while (csy >= dst->h) {
+ csy -= dst->h;
+ (*csay)++;
+ }
+ (*csay) = (*csay) * (flipy ? -1 : 1);
+ csay++;
+ }
+
+ /*
+ * Draw
+ */
+ csay = say;
+ for (y = 0; y < dst->h; y++) {
+ csax = sax;
+ sp = csp;
+ for (x = 0; x < dst->w; x++) {
+ /*
+ * Draw
+ */
+ *dp = *sp;
+ /*
+ * Advance source pointers
+ */
+ sp += (*csax);
+ csax++;
+ /*
+ * Advance destination pointer
+ */
+ dp++;
+ }
+ /*
+ * Advance source pointer (for row)
+ */
+ csp += ((*csay) * src->pitch);
+ csay++;
+
+ /*
+ * Advance destination pointers
+ */
+ dp += dgap;
+ }
+
+ /*
+ * Remove temp arrays
+ */
+ free(sax);
+ free(say);
+
+ return (0);
+}
+
+/*!
+\brief Internal 32 bit rotozoomer with optional anti-aliasing.
+
+Rotates and zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
+parameters by scanning the destination surface and applying optionally anti-aliasing
+by bilinear interpolation.
+Assumes src and dst surfaces are of 32 bit depth.
+Assumes dst surface was allocated with the correct dimensions.
+
+\param src Source surface.
+\param dst Destination surface.
+\param cx Horizontal center coordinate.
+\param cy Vertical center coordinate.
+\param isin Integer version of sine of angle.
+\param icos Integer version of cosine of angle.
+\param flipx Flag indicating horizontal mirroring should be applied.
+\param flipy Flag indicating vertical mirroring should be applied.
+\param smooth Flag indicating anti-aliasing should be used.
+*/
+void _transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy, int smooth)
+{
+ int x, y, t1, t2, dx, dy, xd, yd, sdx, sdy, ax, ay, ex, ey, sw, sh;
+ tColorRGBA c00, c01, c10, c11, cswap;
+ tColorRGBA *pc, *sp;
+ int gap;
+
+ /*
+ * Variable setup
+ */
+ xd = ((src->w - dst->w) << 15);
+ yd = ((src->h - dst->h) << 15);
+ ax = (cx << 16) - (icos * cx);
+ ay = (cy << 16) - (isin * cx);
+ sw = src->w - 1;
+ sh = src->h - 1;
+ pc = (tColorRGBA*) dst->pixels;
+ gap = dst->pitch - dst->w * 4;
+
+ /*
+ * Switch between interpolating and non-interpolating code
+ */
+ if (smooth) {
+ for (y = 0; y < dst->h; y++) {
+ dy = cy - y;
+ sdx = (ax + (isin * dy)) + xd;
+ sdy = (ay - (icos * dy)) + yd;
+ for (x = 0; x < dst->w; x++) {
+ dx = (sdx >> 16);
+ dy = (sdy >> 16);
+ if (flipx) dx = sw - dx;
+ if (flipy) dy = sh - dy;
+ if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) {
+ sp = (tColorRGBA *)src->pixels;;
+ sp += ((src->pitch/4) * dy);
+ sp += dx;
+ c00 = *sp;
+ sp += 1;
+ c01 = *sp;
+ sp += (src->pitch/4);
+ c11 = *sp;
+ sp -= 1;
+ c10 = *sp;
+ if (flipx) {
+ cswap = c00; c00=c01; c01=cswap;
+ cswap = c10; c10=c11; c11=cswap;
+ }
+ if (flipy) {
+ cswap = c00; c00=c10; c10=cswap;
+ cswap = c01; c01=c11; c11=cswap;
+ }
+ /*
+ * Interpolate colors
+ */
+ ex = (sdx & 0xffff);
+ ey = (sdy & 0xffff);
+ t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff;
+ t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff;
+ pc->r = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff;
+ t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff;
+ pc->g = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff;
+ t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff;
+ pc->b = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff;
+ t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff;
+ pc->a = (((t2 - t1) * ey) >> 16) + t1;
+ }
+ sdx += icos;
+ sdy += isin;
+ pc++;
+ }
+ pc = (tColorRGBA *) ((Uint8 *) pc + gap);
+ }
+ } else {
+ for (y = 0; y < dst->h; y++) {
+ dy = cy - y;
+ sdx = (ax + (isin * dy)) + xd;
+ sdy = (ay - (icos * dy)) + yd;
+ for (x = 0; x < dst->w; x++) {
+ dx = (short) (sdx >> 16);
+ dy = (short) (sdy >> 16);
+ if (flipx) dx = (src->w-1)-dx;
+ if (flipy) dy = (src->h-1)-dy;
+ if ((dx >= 0) && (dy >= 0) && (dx < src->w) && (dy < src->h)) {
+ sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy);
+ sp += dx;
+ *pc = *sp;
+ }
+ sdx += icos;
+ sdy += isin;
+ pc++;
+ }
+ pc = (tColorRGBA *) ((Uint8 *) pc + gap);
+ }
+ }
+}
+
+/*!
+
+\brief Rotates and zooms 8 bit palette/Y 'src' surface to 'dst' surface without smoothing.
+
+Rotates and zooms 8 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
+parameters by scanning the destination surface.
+Assumes src and dst surfaces are of 8 bit depth.
+Assumes dst surface was allocated with the correct dimensions.
+
+\param src Source surface.
+\param dst Destination surface.
+\param cx Horizontal center coordinate.
+\param cy Vertical center coordinate.
+\param isin Integer version of sine of angle.
+\param icos Integer version of cosine of angle.
+\param flipx Flag indicating horizontal mirroring should be applied.
+\param flipy Flag indicating vertical mirroring should be applied.
+*/
+void transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy)
+{
+ int x, y, dx, dy, xd, yd, sdx, sdy, ax, ay;
+ tColorY *pc, *sp;
+ int gap;
+
+ /*
+ * Variable setup
+ */
+ xd = ((src->w - dst->w) << 15);
+ yd = ((src->h - dst->h) << 15);
+ ax = (cx << 16) - (icos * cx);
+ ay = (cy << 16) - (isin * cx);
+ pc = (tColorY*) dst->pixels;
+ gap = dst->pitch - dst->w;
+ /*
+ * Clear surface to colorkey
+ */
+ memset(pc, (int)(_colorkey(src) & 0xff), dst->pitch * dst->h);
+ /*
+ * Iterate through destination surface
+ */
+ for (y = 0; y < dst->h; y++) {
+ dy = cy - y;
+ sdx = (ax + (isin * dy)) + xd;
+ sdy = (ay - (icos * dy)) + yd;
+ for (x = 0; x < dst->w; x++) {
+ dx = (short) (sdx >> 16);
+ dy = (short) (sdy >> 16);
+ if (flipx) dx = (src->w-1)-dx;
+ if (flipy) dy = (src->h-1)-dy;
+ if ((dx >= 0) && (dy >= 0) && (dx < src->w) && (dy < src->h)) {
+ sp = (tColorY *) (src->pixels);
+ sp += (src->pitch * dy + dx);
+ *pc = *sp;
+ }
+ sdx += icos;
+ sdy += isin;
+ pc++;
+ }
+ pc += gap;
+ }
+}
+
+/*!
+\brief Rotates a 8/16/24/32 bit surface in increments of 90 degrees.
+
+Specialized 90 degree rotator which rotates a 'src' surface in 90 degree
+increments clockwise returning a new surface. Faster than rotozoomer since
+no scanning or interpolation takes place. Input surface must be 8/16/24/32 bit.
+(code contributed by J. Schiller, improved by C. Allport and A. Schiffler)
+
+\param src Source surface to rotate.
+\param numClockwiseTurns Number of clockwise 90 degree turns to apply to the source.
+
+\returns The new, rotated surface; or NULL for surfaces with incorrect input format.
+*/
+SDL_Surface* rotateSurface90Degrees(SDL_Surface* src, int numClockwiseTurns)
+{
+ int row, col, newWidth, newHeight;
+ int bpp, bpr;
+ SDL_Surface* dst;
+ Uint8* srcBuf;
+ Uint8* dstBuf;
+ int normalizedClockwiseTurns;
+
+ /* Has to be a valid surface pointer and be a Nbit surface where n is divisible by 8 */
+ if (!src ||
+ !src->format) {
+ SDL_SetError("NULL source surface or source surface format");
+ return NULL;
+ }
+
+ if ((src->format->BitsPerPixel % 8) != 0) {
+ SDL_SetError("Invalid source surface bit depth");
+ return NULL;
+ }
+
+ /* normalize numClockwiseTurns */
+ normalizedClockwiseTurns = (numClockwiseTurns % 4);
+ if (normalizedClockwiseTurns < 0) {
+ normalizedClockwiseTurns += 4;
+ }
+
+ /* If turns are even, our new width/height will be the same as the source surface */
+ if (normalizedClockwiseTurns % 2) {
+ newWidth = src->h;
+ newHeight = src->w;
+ } else {
+ newWidth = src->w;
+ newHeight = src->h;
+ }
+
+ dst = SDL_CreateRGBSurface( src->flags, newWidth, newHeight, src->format->BitsPerPixel,
+ src->format->Rmask,
+ src->format->Gmask,
+ src->format->Bmask,
+ src->format->Amask);
+ if(!dst) {
+ SDL_SetError("Could not create destination surface");
+ return NULL;
+ }
+
+ if (SDL_MUSTLOCK(src)) {
+ SDL_LockSurface(src);
+ }
+ if (SDL_MUSTLOCK(dst)) {
+ SDL_LockSurface(dst);
+ }
+
+ /* Calculate byte-per-pixel */
+ bpp = src->format->BitsPerPixel / 8;
+
+ switch(normalizedClockwiseTurns) {
+ case 0: /* Make a copy of the surface */
+ {
+ /* Unfortunately SDL_BlitSurface cannot be used to make a copy of the surface
+ since it does not preserve alpha. */
+
+ if (src->pitch == dst->pitch) {
+ /* If the pitch is the same for both surfaces, the memory can be copied all at once. */
+ memcpy(dst->pixels, src->pixels, (src->h * src->pitch));
+ }
+ else
+ {
+ /* If the pitch differs, copy each row separately */
+ srcBuf = (Uint8*)(src->pixels);
+ dstBuf = (Uint8*)(dst->pixels);
+ bpr = src->w * bpp;
+ for (row = 0; row < src->h; row++) {
+ memcpy(dstBuf, srcBuf, bpr);
+ srcBuf += src->pitch;
+ dstBuf += dst->pitch;
+ }
+ }
+ }
+ break;
+
+ /* rotate clockwise */
+ case 1: /* rotated 90 degrees clockwise */
+ {
+ for (row = 0; row < src->h; ++row) {
+ srcBuf = (Uint8*)(src->pixels) + (row * src->pitch);
+ dstBuf = (Uint8*)(dst->pixels) + (dst->w - row - 1) * bpp;
+ for (col = 0; col < src->w; ++col) {
+ memcpy (dstBuf, srcBuf, bpp);
+ srcBuf += bpp;
+ dstBuf += dst->pitch;
+ }
+ }
+ }
+ break;
+
+ case 2: /* rotated 180 degrees clockwise */
+ {
+ for (row = 0; row < src->h; ++row) {
+ srcBuf = (Uint8*)(src->pixels) + (row * src->pitch);
+ dstBuf = (Uint8*)(dst->pixels) + ((dst->h - row - 1) * dst->pitch) + (dst->w - 1) * bpp;
+ for (col = 0; col < src->w; ++col) {
+ memcpy (dstBuf, srcBuf, bpp);
+ srcBuf += bpp;
+ dstBuf -= bpp;
+ }
+ }
+ }
+ break;
+
+ case 3: /* rotated 270 degrees clockwise */
+ {
+ for (row = 0; row < src->h; ++row) {
+ srcBuf = (Uint8*)(src->pixels) + (row * src->pitch);
+ dstBuf = (Uint8*)(dst->pixels) + (row * bpp) + (dst->h * dst->pitch);
+ for (col = 0; col < src->w; ++col) {
+ memcpy (dstBuf, srcBuf, bpp);
+ srcBuf += bpp;
+ dstBuf -= dst->pitch;
+ }
+ }
+ }
+ break;
+ }
+ /* end switch */
+
+ if (SDL_MUSTLOCK(src)) {
+ SDL_UnlockSurface(src);
+ }
+ if (SDL_MUSTLOCK(dst)) {
+ SDL_UnlockSurface(dst);
+ }
+
+ return dst;
+}
+
+
+/*!
+\brief Internal target surface sizing function for rotozooms with trig result return.
+
+\param width The source surface width.
+\param height The source surface height.
+\param angle The angle to rotate in degrees.
+\param zoomx The horizontal scaling factor.
+\param zoomy The vertical scaling factor.
+\param dstwidth The calculated width of the destination surface.
+\param dstheight The calculated height of the destination surface.
+\param canglezoom The sine of the angle adjusted by the zoom factor.
+\param sanglezoom The cosine of the angle adjusted by the zoom factor.
+
+*/
+void _rotozoomSurfaceSizeTrig(int width, int height, double angle, double zoomx, double zoomy,
+ int *dstwidth, int *dstheight,
+ double *canglezoom, double *sanglezoom)
+{
+ double x, y, cx, cy, sx, sy;
+ double radangle;
+ int dstwidthhalf, dstheighthalf;
+
+ /*
+ * Determine destination width and height by rotating a centered source box
+ */
+ radangle = angle * (M_PI / 180.0);
+ *sanglezoom = sin(radangle);
+ *canglezoom = cos(radangle);
+ *sanglezoom *= zoomx;
+ *canglezoom *= zoomx;
+ x = (double)(width / 2);
+ y = (double)(height / 2);
+ cx = *canglezoom * x;
+ cy = *canglezoom * y;
+ sx = *sanglezoom * x;
+ sy = *sanglezoom * y;
+
+ dstwidthhalf = MAX((int)
+ ceil(MAX(MAX(MAX(fabs(cx + sy), fabs(cx - sy)), fabs(-cx + sy)), fabs(-cx - sy))), 1);
+ dstheighthalf = MAX((int)
+ ceil(MAX(MAX(MAX(fabs(sx + cy), fabs(sx - cy)), fabs(-sx + cy)), fabs(-sx - cy))), 1);
+ *dstwidth = 2 * dstwidthhalf;
+ *dstheight = 2 * dstheighthalf;
+}
+
+/*!
+\brief Returns the size of the resulting target surface for a rotozoomSurfaceXY() call.
+
+\param width The source surface width.
+\param height The source surface height.
+\param angle The angle to rotate in degrees.
+\param zoomx The horizontal scaling factor.
+\param zoomy The vertical scaling factor.
+\param dstwidth The calculated width of the rotozoomed destination surface.
+\param dstheight The calculated height of the rotozoomed destination surface.
+*/
+void rotozoomSurfaceSizeXY(int width, int height, double angle, double zoomx, double zoomy, int *dstwidth, int *dstheight)
+{
+ double dummy_sanglezoom, dummy_canglezoom;
+
+ _rotozoomSurfaceSizeTrig(width, height, angle, zoomx, zoomy, dstwidth, dstheight, &dummy_sanglezoom, &dummy_canglezoom);
+}
+
+/*!
+\brief Returns the size of the resulting target surface for a rotozoomSurface() call.
+
+\param width The source surface width.
+\param height The source surface height.
+\param angle The angle to rotate in degrees.
+\param zoom The scaling factor.
+\param dstwidth The calculated width of the rotozoomed destination surface.
+\param dstheight The calculated height of the rotozoomed destination surface.
+*/
+void rotozoomSurfaceSize(int width, int height, double angle, double zoom, int *dstwidth, int *dstheight)
+{
+ double dummy_sanglezoom, dummy_canglezoom;
+
+ _rotozoomSurfaceSizeTrig(width, height, angle, zoom, zoom, dstwidth, dstheight, &dummy_sanglezoom, &dummy_canglezoom);
+}
+
+/*!
+\brief Rotates and zooms a surface and optional anti-aliasing.
+
+Rotates and zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface.
+'angle' is the rotation in degrees and 'zoom' a scaling factor. If 'smooth' is set
+then the destination 32bit surface is anti-aliased. If the surface is not 8bit
+or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
+
+\param src The surface to rotozoom.
+\param angle The angle to rotate in degrees.
+\param zoom The scaling factor.
+\param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
+
+\return The new rotozoomed surface.
+*/
+SDL_Surface *rotozoomSurface(SDL_Surface * src, double angle, double zoom, int smooth)
+{
+ return rotozoomSurfaceXY(src, angle, zoom, zoom, smooth);
+}
+
+/*!
+\brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing.
+
+Rotates and zooms a 32bit or 8bit 'src' surface to newly created 'dst' surface.
+'angle' is the rotation in degrees, 'zoomx and 'zoomy' scaling factors. If 'smooth' is set
+then the destination 32bit surface is anti-aliased. If the surface is not 8bit
+or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
+
+\param src The surface to rotozoom.
+\param angle The angle to rotate in degrees.
+\param zoomx The horizontal scaling factor.
+\param zoomy The vertical scaling factor.
+\param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
+
+\return The new rotozoomed surface.
+*/
+SDL_Surface *rotozoomSurfaceXY(SDL_Surface * src, double angle, double zoomx, double zoomy, int smooth)
+{
+ SDL_Surface *rz_src;
+ SDL_Surface *rz_dst;
+ double zoominv;
+ double sanglezoom, canglezoom, sanglezoominv, canglezoominv;
+ int dstwidthhalf, dstwidth, dstheighthalf, dstheight;
+ int is32bit;
+ int i, src_converted;
+ int flipx,flipy;
+
+ /*
+ * Sanity check
+ */
+ if (src == NULL) {
+ return (NULL);
+ }
+
+ /*
+ * Determine if source surface is 32bit or 8bit
+ */
+ is32bit = (src->format->BitsPerPixel == 32);
+ if ((is32bit) || (src->format->BitsPerPixel == 8)) {
+ /*
+ * Use source surface 'as is'
+ */
+ rz_src = src;
+ src_converted = 0;
+ } else {
+ /*
+ * New source surface is 32bit with a defined RGBA ordering
+ */
+ rz_src =
+ SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32,
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+ 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000
+#else
+ 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff
+#endif
+ );
+
+ SDL_BlitSurface(src, NULL, rz_src, NULL);
+
+ src_converted = 1;
+ is32bit = 1;
+ }
+
+ /*
+ * Sanity check zoom factor
+ */
+ flipx = (zoomx<0.0);
+ if (flipx) zoomx=-zoomx;
+ flipy = (zoomy<0.0);
+ if (flipy) zoomy=-zoomy;
+ if (zoomx < VALUE_LIMIT) zoomx = VALUE_LIMIT;
+ if (zoomy < VALUE_LIMIT) zoomy = VALUE_LIMIT;
+ zoominv = 65536.0 / (zoomx * zoomx);
+
+ /*
+ * Check if we have a rotozoom or just a zoom
+ */
+ if (fabs(angle) > VALUE_LIMIT) {
+
+ /*
+ * Angle!=0: full rotozoom
+ */
+ /*
+ * -----------------------
+ */
+
+ /* Determine target size */
+ _rotozoomSurfaceSizeTrig(rz_src->w, rz_src->h, angle, zoomx, zoomy, &dstwidth, &dstheight, &canglezoom, &sanglezoom);
+
+ /*
+ * Calculate target factors from sin/cos and zoom
+ */
+ sanglezoominv = sanglezoom;
+ canglezoominv = canglezoom;
+ sanglezoominv *= zoominv;
+ canglezoominv *= zoominv;
+
+ /* Calculate half size */
+ dstwidthhalf = dstwidth / 2;
+ dstheighthalf = dstheight / 2;
+
+ /*
+ * Alloc space to completely contain the rotated surface
+ */
+ rz_dst = NULL;
+ if (is32bit) {
+ /*
+ * Target surface is 32bit with source RGBA/ABGR ordering
+ */
+ rz_dst =
+ SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 32,
+ rz_src->format->Rmask, rz_src->format->Gmask,
+ rz_src->format->Bmask, rz_src->format->Amask);
+ } else {
+ /*
+ * Target surface is 8bit
+ */
+ rz_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0);
+ }
+
+ /* Check target */
+ if (rz_dst == NULL)
+ return NULL;
+
+ /* Adjust for guard rows */
+ rz_dst->h = dstheight;
+
+ /*
+ * Lock source surface
+ */
+ if (SDL_MUSTLOCK(rz_src)) {
+ SDL_LockSurface(rz_src);
+ }
+
+ /*
+ * Check which kind of surface we have
+ */
+ if (is32bit) {
+ /*
+ * Call the 32bit transformation routine to do the rotation (using alpha)
+ */
+ _transformSurfaceRGBA(rz_src, rz_dst, dstwidthhalf, dstheighthalf,
+ (int) (sanglezoominv), (int) (canglezoominv),
+ flipx, flipy,
+ smooth);
+ } else {
+ /*
+ * Copy palette and colorkey info
+ */
+ for (i = 0; i < rz_src->format->palette->ncolors; i++) {
+ rz_dst->format->palette->colors[i] = rz_src->format->palette->colors[i];
+ }
+ rz_dst->format->palette->ncolors = rz_src->format->palette->ncolors;
+ /*
+ * Call the 8bit transformation routine to do the rotation
+ */
+ transformSurfaceY(rz_src, rz_dst, dstwidthhalf, dstheighthalf,
+ (int) (sanglezoominv), (int) (canglezoominv),
+ flipx, flipy);
+ }
+ /*
+ * Unlock source surface
+ */
+ if (SDL_MUSTLOCK(rz_src)) {
+ SDL_UnlockSurface(rz_src);
+ }
+
+ } else {
+
+ /*
+ * Angle=0: Just a zoom
+ */
+ /*
+ * --------------------
+ */
+
+ /*
+ * Calculate target size
+ */
+ zoomSurfaceSize(rz_src->w, rz_src->h, zoomx, zoomy, &dstwidth, &dstheight);
+
+ /*
+ * Alloc space to completely contain the zoomed surface
+ */
+ rz_dst = NULL;
+ if (is32bit) {
+ /*
+ * Target surface is 32bit with source RGBA/ABGR ordering
+ */
+ rz_dst =
+ SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 32,
+ rz_src->format->Rmask, rz_src->format->Gmask,
+ rz_src->format->Bmask, rz_src->format->Amask);
+ } else {
+ /*
+ * Target surface is 8bit
+ */
+ rz_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0);
+ }
+
+ /* Check target */
+ if (rz_dst == NULL)
+ return NULL;
+
+ /* Adjust for guard rows */
+ rz_dst->h = dstheight;
+
+ /*
+ * Lock source surface
+ */
+ if (SDL_MUSTLOCK(rz_src)) {
+ SDL_LockSurface(rz_src);
+ }
+
+ /*
+ * Check which kind of surface we have
+ */
+ if (is32bit) {
+ /*
+ * Call the 32bit transformation routine to do the zooming (using alpha)
+ */
+ _zoomSurfaceRGBA(rz_src, rz_dst, flipx, flipy, smooth);
+
+ } else {
+ /*
+ * Copy palette and colorkey info
+ */
+ for (i = 0; i < rz_src->format->palette->ncolors; i++) {
+ rz_dst->format->palette->colors[i] = rz_src->format->palette->colors[i];
+ }
+ rz_dst->format->palette->ncolors = rz_src->format->palette->ncolors;
+
+ /*
+ * Call the 8bit transformation routine to do the zooming
+ */
+ _zoomSurfaceY(rz_src, rz_dst, flipx, flipy);
+ }
+
+ /*
+ * Unlock source surface
+ */
+ if (SDL_MUSTLOCK(rz_src)) {
+ SDL_UnlockSurface(rz_src);
+ }
+ }
+
+ /*
+ * Cleanup temp surface
+ */
+ if (src_converted) {
+ SDL_FreeSurface(rz_src);
+ }
+
+ /*
+ * Return destination surface
+ */
+ return (rz_dst);
+}
+
+/*!
+\brief Calculates the size of the target surface for a zoomSurface() call.
+
+The minimum size of the target surface is 1. The input factors can be positive or negative.
+
+\param width The width of the source surface to zoom.
+\param height The height of the source surface to zoom.
+\param zoomx The horizontal zoom factor.
+\param zoomy The vertical zoom factor.
+\param dstwidth Pointer to an integer to store the calculated width of the zoomed target surface.
+\param dstheight Pointer to an integer to store the calculated height of the zoomed target surface.
+*/
+void zoomSurfaceSize(int width, int height, double zoomx, double zoomy, int *dstwidth, int *dstheight)
+{
+ /*
+ * Make zoom factors positive
+ */
+ int flipx, flipy;
+ flipx = (zoomx<0.0);
+ if (flipx) zoomx = -zoomx;
+ flipy = (zoomy<0.0);
+ if (flipy) zoomy = -zoomy;
+
+ /*
+ * Sanity check zoom factors
+ */
+ if (zoomx < VALUE_LIMIT) {
+ zoomx = VALUE_LIMIT;
+ }
+ if (zoomy < VALUE_LIMIT) {
+ zoomy = VALUE_LIMIT;
+ }
+
+ /*
+ * Calculate target size
+ */
+ *dstwidth = (int) floor(((double) width * zoomx) + 0.5);
+ *dstheight = (int) floor(((double) height * zoomy) + 0.5);
+ if (*dstwidth < 1) {
+ *dstwidth = 1;
+ }
+ if (*dstheight < 1) {
+ *dstheight = 1;
+ }
+}
+
+/*!
+\brief Zoom a surface by independent horizontal and vertical factors with optional smoothing.
+
+Zooms a 32bit or 8bit 'src' surface to newly created 'dst' surface.
+'zoomx' and 'zoomy' are scaling factors for width and height. If 'smooth' is on
+then the destination 32bit surface is anti-aliased. If the surface is not 8bit
+or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
+If zoom factors are negative, the image is flipped on the axes.
+
+\param src The surface to zoom.
+\param zoomx The horizontal zoom factor.
+\param zoomy The vertical zoom factor.
+\param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
+
+\return The new, zoomed surface.
+*/
+SDL_Surface *zoomSurface(SDL_Surface * src, double zoomx, double zoomy, int smooth)
+{
+ SDL_Surface *rz_src;
+ SDL_Surface *rz_dst;
+ int dstwidth, dstheight;
+ int is32bit;
+ int i, src_converted;
+ int flipx, flipy;
+
+ /*
+ * Sanity check
+ */
+ if (src == NULL)
+ return (NULL);
+
+ /*
+ * Determine if source surface is 32bit or 8bit
+ */
+ is32bit = (src->format->BitsPerPixel == 32);
+ if ((is32bit) || (src->format->BitsPerPixel == 8)) {
+ /*
+ * Use source surface 'as is'
+ */
+ rz_src = src;
+ src_converted = 0;
+ } else {
+ /*
+ * New source surface is 32bit with a defined RGBA ordering
+ */
+ rz_src =
+ SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32,
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+ 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000
+#else
+ 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff
+#endif
+ );
+ if (rz_src == NULL) {
+ return NULL;
+ }
+ SDL_BlitSurface(src, NULL, rz_src, NULL);
+ src_converted = 1;
+ is32bit = 1;
+ }
+
+ flipx = (zoomx<0.0);
+ if (flipx) zoomx = -zoomx;
+ flipy = (zoomy<0.0);
+ if (flipy) zoomy = -zoomy;
+
+ /* Get size if target */
+ zoomSurfaceSize(rz_src->w, rz_src->h, zoomx, zoomy, &dstwidth, &dstheight);
+
+ /*
+ * Alloc space to completely contain the zoomed surface
+ */
+ rz_dst = NULL;
+ if (is32bit) {
+ /*
+ * Target surface is 32bit with source RGBA/ABGR ordering
+ */
+ rz_dst =
+ SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 32,
+ rz_src->format->Rmask, rz_src->format->Gmask,
+ rz_src->format->Bmask, rz_src->format->Amask);
+ } else {
+ /*
+ * Target surface is 8bit
+ */
+ rz_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0);
+ }
+
+ /* Check target */
+ if (rz_dst == NULL) {
+ /*
+ * Cleanup temp surface
+ */
+ if (src_converted) {
+ SDL_FreeSurface(rz_src);
+ }
+ return NULL;
+ }
+
+ /* Adjust for guard rows */
+ rz_dst->h = dstheight;
+
+ /*
+ * Lock source surface
+ */
+ if (SDL_MUSTLOCK(rz_src)) {
+ SDL_LockSurface(rz_src);
+ }
+
+ /*
+ * Check which kind of surface we have
+ */
+ if (is32bit) {
+ /*
+ * Call the 32bit transformation routine to do the zooming (using alpha)
+ */
+ _zoomSurfaceRGBA(rz_src, rz_dst, flipx, flipy, smooth);
+ } else {
+ /*
+ * Copy palette and colorkey info
+ */
+ for (i = 0; i < rz_src->format->palette->ncolors; i++) {
+ rz_dst->format->palette->colors[i] = rz_src->format->palette->colors[i];
+ }
+ rz_dst->format->palette->ncolors = rz_src->format->palette->ncolors;
+ /*
+ * Call the 8bit transformation routine to do the zooming
+ */
+ _zoomSurfaceY(rz_src, rz_dst, flipx, flipy);
+ }
+ /*
+ * Unlock source surface
+ */
+ if (SDL_MUSTLOCK(rz_src)) {
+ SDL_UnlockSurface(rz_src);
+ }
+
+ /*
+ * Cleanup temp surface
+ */
+ if (src_converted) {
+ SDL_FreeSurface(rz_src);
+ }
+
+ /*
+ * Return destination surface
+ */
+ return (rz_dst);
+}
+
+/*!
+\brief Shrink a surface by an integer ratio using averaging.
+
+Shrinks a 32bit or 8bit 'src' surface to a newly created 'dst' surface.
+'factorx' and 'factory' are the shrinking ratios (i.e. 2=1/2 the size,
+3=1/3 the size, etc.) The destination surface is antialiased by averaging
+the source box RGBA or Y information. If the surface is not 8bit
+or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
+The input surface is not modified. The output surface is newly allocated.
+
+\param src The surface to shrink.
+\param factorx The horizontal shrinking ratio.
+\param factory The vertical shrinking ratio.
+
+\return The new, shrunken surface.
+*/
+/*@null@*/
+SDL_Surface *shrinkSurface(SDL_Surface *src, int factorx, int factory)
+{
+ int result;
+ SDL_Surface *rz_src;
+ SDL_Surface *rz_dst = NULL;
+ int dstwidth, dstheight;
+ int is32bit;
+ int i, src_converted;
+ int haveError = 0;
+
+ /*
+ * Sanity check
+ */
+ if (src == NULL) {
+ return (NULL);
+ }
+
+ /*
+ * Determine if source surface is 32bit or 8bit
+ */
+ is32bit = (src->format->BitsPerPixel == 32);
+ if ((is32bit) || (src->format->BitsPerPixel == 8)) {
+ /*
+ * Use source surface 'as is'
+ */
+ rz_src = src;
+ src_converted = 0;
+ } else {
+ /*
+ * New source surface is 32bit with a defined RGBA ordering
+ */
+ rz_src = SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32,
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+ 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000
+#else
+ 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff
+#endif
+ );
+ if (rz_src==NULL) {
+ haveError = 1;
+ goto exitShrinkSurface;
+ }
+
+ SDL_BlitSurface(src, NULL, rz_src, NULL);
+ src_converted = 1;
+ is32bit = 1;
+ }
+
+ /*
+ * Lock the surface
+ */
+ if (SDL_MUSTLOCK(rz_src)) {
+ if (SDL_LockSurface(rz_src) < 0) {
+ haveError = 1;
+ goto exitShrinkSurface;
+ }
+ }
+
+ /* Get size for target */
+ dstwidth=rz_src->w/factorx;
+ while (dstwidth*factorx>rz_src->w) { dstwidth--; }
+ dstheight=rz_src->h/factory;
+ while (dstheight*factory>rz_src->h) { dstheight--; }
+
+ /*
+ * Alloc space to completely contain the shrunken surface
+ * (with added guard rows)
+ */
+ if (is32bit==1) {
+ /*
+ * Target surface is 32bit with source RGBA/ABGR ordering
+ */
+ rz_dst =
+ SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 32,
+ rz_src->format->Rmask, rz_src->format->Gmask,
+ rz_src->format->Bmask, rz_src->format->Amask);
+ } else {
+ /*
+ * Target surface is 8bit
+ */
+ rz_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0);
+ }
+
+ /* Check target */
+ if (rz_dst == NULL) {
+ haveError = 1;
+ goto exitShrinkSurface;
+ }
+
+ /* Adjust for guard rows */
+ rz_dst->h = dstheight;
+
+ /*
+ * Check which kind of surface we have
+ */
+ if (is32bit==1) {
+ /*
+ * Call the 32bit transformation routine to do the shrinking (using alpha)
+ */
+ result = _shrinkSurfaceRGBA(rz_src, rz_dst, factorx, factory);
+ if ((result!=0) || (rz_dst==NULL)) {
+ haveError = 1;
+ goto exitShrinkSurface;
+ }
+ } else {
+ /*
+ * Copy palette and colorkey info
+ */
+ for (i = 0; i < rz_src->format->palette->ncolors; i++) {
+ rz_dst->format->palette->colors[i] = rz_src->format->palette->colors[i];
+ }
+ rz_dst->format->palette->ncolors = rz_src->format->palette->ncolors;
+ /*
+ * Call the 8bit transformation routine to do the shrinking
+ */
+ result = _shrinkSurfaceY(rz_src, rz_dst, factorx, factory);
+ if (result!=0) {
+ haveError = 1;
+ goto exitShrinkSurface;
+ }
+ }
+
+exitShrinkSurface:
+ if (rz_src!=NULL) {
+ /*
+ * Unlock source surface
+ */
+ if (SDL_MUSTLOCK(rz_src)) {
+ SDL_UnlockSurface(rz_src);
+ }
+
+ /*
+ * Cleanup temp surface
+ */
+ if (src_converted==1) {
+ SDL_FreeSurface(rz_src);
+ }
+ }
+
+ /* Check error state; maybe need to cleanup destination */
+ if (haveError==1) {
+ if (rz_dst!=NULL) {
+ SDL_FreeSurface(rz_dst);
+ }
+ rz_dst=NULL;
+ }
+
+ /*
+ * Return destination surface
+ */
+ return (rz_dst);
+}
diff --git a/SDL2_rotozoom.h b/SDL2_rotozoom.h
@@ -0,0 +1,123 @@
+/*
+
+SDL2_rotozoom.c: rotozoomer, zoomer and shrinker for 32bit or 8bit surfaces
+
+Copyright (C) 2001-2012 Andreas Schiffler
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+
+Andreas Schiffler -- aschiffler at ferzkopp dot net
+
+*/
+
+#ifndef _SDL2_rotozoom_h
+#define _SDL2_rotozoom_h
+
+#include <math.h>
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef M_PI
+#define M_PI 3.1415926535897932384626433832795
+#endif
+
+#include "SDL2/SDL.h"
+
+ /* ---- Defines */
+
+ /*!
+ \brief Disable anti-aliasing (no smoothing).
+ */
+#define SMOOTHING_OFF 0
+
+ /*!
+ \brief Enable anti-aliasing (smoothing).
+ */
+#define SMOOTHING_ON 1
+
+ /* ---- Function Prototypes */
+
+#ifdef _MSC_VER
+# if defined(DLL_EXPORT) && !defined(LIBSDL2_GFX_DLL_IMPORT)
+# define SDL2_ROTOZOOM_SCOPE __declspec(dllexport)
+# else
+# ifdef LIBSDL2_GFX_DLL_IMPORT
+# define SDL2_ROTOZOOM_SCOPE __declspec(dllimport)
+# endif
+# endif
+#endif
+#ifndef SDL2_ROTOZOOM_SCOPE
+# define SDL2_ROTOZOOM_SCOPE extern
+#endif
+
+ /*
+
+ Rotozoom functions
+
+ */
+
+ SDL2_ROTOZOOM_SCOPE SDL_Surface *rotozoomSurface(SDL_Surface * src, double angle, double zoom, int smooth);
+
+ SDL2_ROTOZOOM_SCOPE SDL_Surface *rotozoomSurfaceXY
+ (SDL_Surface * src, double angle, double zoomx, double zoomy, int smooth);
+
+
+ SDL2_ROTOZOOM_SCOPE void rotozoomSurfaceSize(int width, int height, double angle, double zoom, int *dstwidth,
+ int *dstheight);
+
+ SDL2_ROTOZOOM_SCOPE void rotozoomSurfaceSizeXY
+ (int width, int height, double angle, double zoomx, double zoomy,
+ int *dstwidth, int *dstheight);
+
+ /*
+
+ Zooming functions
+
+ */
+
+ SDL2_ROTOZOOM_SCOPE SDL_Surface *zoomSurface(SDL_Surface * src, double zoomx, double zoomy, int smooth);
+
+ SDL2_ROTOZOOM_SCOPE void zoomSurfaceSize(int width, int height, double zoomx, double zoomy, int *dstwidth, int *dstheight);
+
+ /*
+
+ Shrinking functions
+
+ */
+
+ SDL2_ROTOZOOM_SCOPE SDL_Surface *shrinkSurface(SDL_Surface * src, int factorx, int factory);
+
+ /*
+
+ Specialized rotation functions
+
+ */
+
+ SDL2_ROTOZOOM_SCOPE SDL_Surface* rotateSurface90Degrees(SDL_Surface* src, int numClockwiseTurns);
+
+ /* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _SDL2_rotozoom_h */