soundpong

Unnamed repository; edit this file 'description' to name the repository.
git clone git://git.nihaljere.xyz/soundpong
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commit 9e7f2cba127d91dea104e945658bdca6c0fd52ed
parent dd0eee29611c6c08413a6cd1459c2b28903e3b71
Author: Nihal Jere <nihal@nihaljere.xyz>
Date:   Sun, 19 Sep 2021 22:00:21 -0500

add gfxPrimitives for drawing circles and stuff

Diffstat:
ASDL2_gfxPrimitives.c | 4905+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ASDL2_gfxPrimitives.h | 269+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ASDL2_rotozoom.c | 1688+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ASDL2_rotozoom.h | 123+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
4 files changed, 6985 insertions(+), 0 deletions(-)

diff --git a/SDL2_gfxPrimitives.c b/SDL2_gfxPrimitives.c @@ -0,0 +1,4905 @@ +/* + +SDL2_gfxPrimitives.c: graphics primitives for SDL2 renderers + +Copyright (C) 2012-2014 Andreas Schiffler +Modifications and additions for BBC BASIC (C) 2016-2020 Richard Russell + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not +claim that you wrote the original software. If you use this software +in a product, an acknowledgment in the product documentation would be +appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and must not be +misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. + +Andreas Schiffler -- aschiffler at ferzkopp dot net +Richard Russell -- richard at rtrussell dot co dot uk + +*/ + +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#include <string.h> + +#include "SDL2_gfxPrimitives.h" +#include "SDL2_rotozoom.h" + +/* ---- Structures */ + +/*! +\brief The structure passed to the internal Bresenham iterator. +*/ +typedef struct { + Sint16 x, y; + int dx, dy, s1, s2, swapdir, error; + Uint32 count; +} SDL2_gfxBresenhamIterator; + +/* ---- Pixel */ + +/*! +\brief Draw pixel in currently set color. + +\param renderer The renderer to draw on. +\param x X (horizontal) coordinate of the pixel. +\param y Y (vertical) coordinate of the pixel. + +\returns Returns 0 on success, -1 on failure. +*/ +int pixel(SDL_Renderer *renderer, Sint16 x, Sint16 y) +{ + return SDL_RenderDrawPoint(renderer, x, y); +} + +/*! +\brief Draw pixel with blending enabled if a<255. + +\param renderer The renderer to draw on. +\param x X (horizontal) coordinate of the pixel. +\param y Y (vertical) coordinate of the pixel. +\param color The color value of the pixel to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int pixelColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return pixelRGBA(renderer, x, y, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw pixel with blending enabled if a<255. + +\param renderer The renderer to draw on. +\param x X (horizontal) coordinate of the pixel. +\param y Y (vertical) coordinate of the pixel. +\param r The red color value of the pixel to draw. +\param g The green color value of the pixel to draw. +\param b The blue color value of the pixel to draw. +\param a The alpha value of the pixel to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int pixelRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int result = 0; + if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); + result |= SDL_RenderDrawPoint(renderer, x, y); + return result; +} + +/*! +\brief Draw pixel with blending enabled and using alpha weight on color. + +\param renderer The renderer to draw on. +\param x The horizontal coordinate of the pixel. +\param y The vertical position of the pixel. +\param r The red color value of the pixel to draw. +\param g The green color value of the pixel to draw. +\param b The blue color value of the pixel to draw. +\param a The alpha value of the pixel to draw. +\param weight The weight multiplied into the alpha value of the pixel. + +\returns Returns 0 on success, -1 on failure. +*/ +int pixelRGBAWeight(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint32 weight) +{ + /* + * Modify Alpha by weight + */ + Uint32 ax = a; + ax = ((ax * weight) >> 8); + if (ax > 255) { + a = 255; + } else { + a = (Uint8)(ax & 0x000000ff); + } + + return pixelRGBA(renderer, x, y, r, g, b, a); +} + +/* ---- Hline */ + +/*! +\brief Draw horizontal line in currently set color + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point (i.e. left) of the line. +\param x2 X coordinate of the second point (i.e. right) of the line. +\param y Y coordinate of the points of the line. + +\returns Returns 0 on success, -1 on failure. +*/ +int hline(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y) +{ + return SDL_RenderDrawLine(renderer, x1, y, x2, y);; +} + + +/*! +\brief Draw horizontal line with blending. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point (i.e. left) of the line. +\param x2 X coordinate of the second point (i.e. right) of the line. +\param y Y coordinate of the points of the line. +\param color The color value of the line to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int hlineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return hlineRGBA(renderer, x1, x2, y, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw horizontal line with blending. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point (i.e. left) of the line. +\param x2 X coordinate of the second point (i.e. right) of the line. +\param y Y coordinate of the points of the line. +\param r The red value of the line to draw. +\param g The green value of the line to draw. +\param b The blue value of the line to draw. +\param a The alpha value of the line to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int hlineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int result = 0; + if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); + result |= SDL_RenderDrawLine(renderer, x1, y, x2, y); + return result; +} + +/* ---- Vline */ + +/*! +\brief Draw vertical line in currently set color + +\param renderer The renderer to draw on. +\param x X coordinate of points of the line. +\param y1 Y coordinate of the first point (i.e. top) of the line. +\param y2 Y coordinate of the second point (i.e. bottom) of the line. + +\returns Returns 0 on success, -1 on failure. +*/ +int vline(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2) +{ + return SDL_RenderDrawLine(renderer, x, y1, x, y2);; +} + +/*! +\brief Draw vertical line with blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the points of the line. +\param y1 Y coordinate of the first point (i.e. top) of the line. +\param y2 Y coordinate of the second point (i.e. bottom) of the line. +\param color The color value of the line to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int vlineColor(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return vlineRGBA(renderer, x, y1, y2, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw vertical line with blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the points of the line. +\param y1 Y coordinate of the first point (i.e. top) of the line. +\param y2 Y coordinate of the second point (i.e. bottom) of the line. +\param r The red value of the line to draw. +\param g The green value of the line to draw. +\param b The blue value of the line to draw. +\param a The alpha value of the line to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int vlineRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int result = 0; + if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); + result |= SDL_RenderDrawLine(renderer, x, y1, x, y2); + return result; +} + +/* ---- Rectangle */ + +/*! +\brief Draw rectangle with blending. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point (i.e. top right) of the rectangle. +\param y1 Y coordinate of the first point (i.e. top right) of the rectangle. +\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle. +\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle. +\param color The color value of the rectangle to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int rectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return rectangleRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw rectangle with blending. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point (i.e. top right) of the rectangle. +\param y1 Y coordinate of the first point (i.e. top right) of the rectangle. +\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle. +\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle. +\param r The red value of the rectangle to draw. +\param g The green value of the rectangle to draw. +\param b The blue value of the rectangle to draw. +\param a The alpha value of the rectangle to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int rectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int result; + Sint16 tmp; + SDL_Rect rect; + + /* + * Test for special cases of straight lines or single point + */ + if (x1 == x2) { + if (y1 == y2) { + return (pixelRGBA(renderer, x1, y1, r, g, b, a)); + } else { + return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); + } + } else { + if (y1 == y2) { + return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a)); + } + } + + /* + * Swap x1, x2 if required + */ + if (x1 > x2) { + tmp = x1; + x1 = x2; + x2 = tmp; + } + + /* + * Swap y1, y2 if required + */ + if (y1 > y2) { + tmp = y1; + y1 = y2; + y2 = tmp; + } + + /* + * Create destination rect + */ + rect.x = x1; + rect.y = y1; + rect.w = x2 - x1; + rect.h = y2 - y1; + + /* + * Draw + */ + result = 0; + if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); + result |= SDL_RenderDrawRect(renderer, &rect); + return result; +} + +/* ---- Rounded Rectangle */ + +/*! +\brief Draw rounded-corner rectangle with blending. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point (i.e. top right) of the rectangle. +\param y1 Y coordinate of the first point (i.e. top right) of the rectangle. +\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle. +\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle. +\param rad The radius of the corner arc. +\param color The color value of the rectangle to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int roundedRectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return roundedRectangleRGBA(renderer, x1, y1, x2, y2, rad, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw rounded-corner rectangle with blending. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point (i.e. top right) of the rectangle. +\param y1 Y coordinate of the first point (i.e. top right) of the rectangle. +\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle. +\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle. +\param rad The radius of the corner arc. +\param r The red value of the rectangle to draw. +\param g The green value of the rectangle to draw. +\param b The blue value of the rectangle to draw. +\param a The alpha value of the rectangle to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int roundedRectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int result = 0; + Sint16 tmp; + Sint16 w, h; + Sint16 xx1, xx2; + Sint16 yy1, yy2; + + /* + * Check renderer + */ + if (renderer == NULL) + { + return -1; + } + + /* + * Check radius vor valid range + */ + if (rad < 0) { + return -1; + } + + /* + * Special case - no rounding + */ + if (rad <= 1) { + return rectangleRGBA(renderer, x1, y1, x2, y2, r, g, b, a); + } + + /* + * Test for special cases of straight lines or single point + */ + if (x1 == x2) { + if (y1 == y2) { + return (pixelRGBA(renderer, x1, y1, r, g, b, a)); + } else { + return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); + } + } else { + if (y1 == y2) { + return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a)); + } + } + + /* + * Swap x1, x2 if required + */ + if (x1 > x2) { + tmp = x1; + x1 = x2; + x2 = tmp; + } + + /* + * Swap y1, y2 if required + */ + if (y1 > y2) { + tmp = y1; + y1 = y2; + y2 = tmp; + } + + /* + * Calculate width&height + */ + w = x2 - x1; + h = y2 - y1; + + /* + * Maybe adjust radius + */ + if ((rad * 2) > w) + { + rad = w / 2; + } + if ((rad * 2) > h) + { + rad = h / 2; + } + + /* + * Draw corners + */ + xx1 = x1 + rad; + xx2 = x2 - rad; + yy1 = y1 + rad; + yy2 = y2 - rad; + result |= arcRGBA(renderer, xx1, yy1, rad, 180, 270, r, g, b, a); + result |= arcRGBA(renderer, xx2, yy1, rad, 270, 360, r, g, b, a); + result |= arcRGBA(renderer, xx1, yy2, rad, 90, 180, r, g, b, a); + result |= arcRGBA(renderer, xx2, yy2, rad, 0, 90, r, g, b, a); + + /* + * Draw lines + */ + if (xx1 <= xx2) { + result |= hlineRGBA(renderer, xx1, xx2, y1, r, g, b, a); + result |= hlineRGBA(renderer, xx1, xx2, y2, r, g, b, a); + } + if (yy1 <= yy2) { + result |= vlineRGBA(renderer, x1, yy1, yy2, r, g, b, a); + result |= vlineRGBA(renderer, x2, yy1, yy2, r, g, b, a); + } + + return result; +} + +/* ---- Rounded Box */ + +/*! +\brief Draw rounded-corner box (filled rectangle) with blending. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point (i.e. top right) of the box. +\param y1 Y coordinate of the first point (i.e. top right) of the box. +\param x2 X coordinate of the second point (i.e. bottom left) of the box. +\param y2 Y coordinate of the second point (i.e. bottom left) of the box. +\param rad The radius of the corner arcs of the box. +\param color The color value of the box to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int roundedBoxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return roundedBoxRGBA(renderer, x1, y1, x2, y2, rad, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw rounded-corner box (filled rectangle) with blending. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point (i.e. top right) of the box. +\param y1 Y coordinate of the first point (i.e. top right) of the box. +\param x2 X coordinate of the second point (i.e. bottom left) of the box. +\param y2 Y coordinate of the second point (i.e. bottom left) of the box. +\param rad The radius of the corner arcs of the box. +\param r The red value of the box to draw. +\param g The green value of the box to draw. +\param b The blue value of the box to draw. +\param a The alpha value of the box to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int roundedBoxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, + Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int result; + Sint16 w, h, r2, tmp; + Sint16 cx = 0; + Sint16 cy = rad; + Sint16 ocx = (Sint16) 0xffff; + Sint16 ocy = (Sint16) 0xffff; + Sint16 df = 1 - rad; + Sint16 d_e = 3; + Sint16 d_se = -2 * rad + 5; + Sint16 xpcx, xmcx, xpcy, xmcy; + Sint16 ypcy, ymcy, ypcx, ymcx; + Sint16 x, y, dx, dy; + + /* + * Check destination renderer + */ + if (renderer == NULL) + { + return -1; + } + + /* + * Check radius vor valid range + */ + if (rad < 0) { + return -1; + } + + /* + * Special case - no rounding + */ + if (rad <= 1) { + return boxRGBA(renderer, x1, y1, x2, y2, r, g, b, a); + } + + /* + * Test for special cases of straight lines or single point + */ + if (x1 == x2) { + if (y1 == y2) { + return (pixelRGBA(renderer, x1, y1, r, g, b, a)); + } else { + return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); + } + } else { + if (y1 == y2) { + return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a)); + } + } + + /* + * Swap x1, x2 if required + */ + if (x1 > x2) { + tmp = x1; + x1 = x2; + x2 = tmp; + } + + /* + * Swap y1, y2 if required + */ + if (y1 > y2) { + tmp = y1; + y1 = y2; + y2 = tmp; + } + + /* + * Calculate width&height + */ + w = x2 - x1 + 1; + h = y2 - y1 + 1; + + /* + * Maybe adjust radius + */ + r2 = rad + rad; + if (r2 > w) + { + rad = w / 2; + r2 = rad + rad; + } + if (r2 > h) + { + rad = h / 2; + } + + /* Setup filled circle drawing for corners */ + x = x1 + rad; + y = y1 + rad; + dx = x2 - x1 - rad - rad; + dy = y2 - y1 - rad - rad; + + /* + * Set color + */ + result = 0; + if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); + + /* + * Draw corners + */ + do { + xpcx = x + cx; + xmcx = x - cx; + xpcy = x + cy; + xmcy = x - cy; + if (ocy != cy) { + if (cy > 0) { + ypcy = y + cy; + ymcy = y - cy; + result |= hline(renderer, xmcx, xpcx + dx, ypcy + dy); + result |= hline(renderer, xmcx, xpcx + dx, ymcy); + } else { + result |= hline(renderer, xmcx, xpcx + dx, y); + } + ocy = cy; + } + if (ocx != cx) { + if (cx != cy) { + if (cx > 0) { + ypcx = y + cx; + ymcx = y - cx; + result |= hline(renderer, xmcy, xpcy + dx, ymcx); + result |= hline(renderer, xmcy, xpcy + dx, ypcx + dy); + } else { + result |= hline(renderer, xmcy, xpcy + dx, y); + } + } + ocx = cx; + } + + /* + * Update + */ + if (df < 0) { + df += d_e; + d_e += 2; + d_se += 2; + } else { + df += d_se; + d_e += 2; + d_se += 4; + cy--; + } + cx++; + } while (cx <= cy); + + /* Inside */ + if (dx > 0 && dy > 0) { + result |= boxRGBA(renderer, x1, y1 + rad + 1, x2, y2 - rad, r, g, b, a); + } + + return (result); +} + +/* ---- Box */ + +/*! +\brief Draw box (filled rectangle) with blending. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point (i.e. top right) of the box. +\param y1 Y coordinate of the first point (i.e. top right) of the box. +\param x2 X coordinate of the second point (i.e. bottom left) of the box. +\param y2 Y coordinate of the second point (i.e. bottom left) of the box. +\param color The color value of the box to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int boxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return boxRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw box (filled rectangle) with blending. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point (i.e. top right) of the box. +\param y1 Y coordinate of the first point (i.e. top right) of the box. +\param x2 X coordinate of the second point (i.e. bottom left) of the box. +\param y2 Y coordinate of the second point (i.e. bottom left) of the box. +\param r The red value of the box to draw. +\param g The green value of the box to draw. +\param b The blue value of the box to draw. +\param a The alpha value of the box to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int boxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int result; + Sint16 tmp; + SDL_Rect rect; + + /* + * Test for special cases of straight lines or single point + */ + if (x1 == x2) { + if (y1 == y2) { + return (pixelRGBA(renderer, x1, y1, r, g, b, a)); + } else { + return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); + } + } else { + if (y1 == y2) { + return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a)); + } + } + + /* + * Swap x1, x2 if required + */ + if (x1 > x2) { + tmp = x1; + x1 = x2; + x2 = tmp; + } + + /* + * Swap y1, y2 if required + */ + if (y1 > y2) { + tmp = y1; + y1 = y2; + y2 = tmp; + } + + /* + * Create destination rect + */ + rect.x = x1; + rect.y = y1; + rect.w = x2 - x1 + 1; + rect.h = y2 - y1 + 1; + + /* + * Draw + */ + result = 0; + if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); + result |= SDL_RenderFillRect(renderer, &rect); + return result; +} + +/* ----- Line */ + +/*! +\brief Draw line with alpha blending using the currently set color. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point of the line. +\param y1 Y coordinate of the first point of the line. +\param x2 X coordinate of the second point of the line. +\param y2 Y coordinate of the second point of the line. + +\returns Returns 0 on success, -1 on failure. +*/ +int line(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2) +{ + /* + * Draw + */ + return SDL_RenderDrawLine(renderer, x1, y1, x2, y2); +} + +/*! +\brief Draw line with alpha blending. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point of the line. +\param y1 Y coordinate of the first point of the line. +\param x2 X coordinate of the second point of the line. +\param y2 Y coordinate of the seond point of the line. +\param color The color value of the line to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int lineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return lineRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw line with alpha blending. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point of the line. +\param y1 Y coordinate of the first point of the line. +\param x2 X coordinate of the second point of the line. +\param y2 Y coordinate of the second point of the line. +\param r The red value of the line to draw. +\param g The green value of the line to draw. +\param b The blue value of the line to draw. +\param a The alpha value of the line to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int lineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + /* + * Draw + */ + int result = 0; + if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); + result |= SDL_RenderDrawLine(renderer, x1, y1, x2, y2); + return result; +} + +/* ---- AA Line */ + +#define AAlevels 256 +#define AAbits 8 + +/*! +\brief Internal function to draw anti-aliased line with alpha blending and endpoint control. + +This implementation of the Wu antialiasing code is based on Mike Abrash's +DDJ article which was reprinted as Chapter 42 of his Graphics Programming +Black Book, but has been optimized to work with SDL and utilizes 32-bit +fixed-point arithmetic by A. Schiffler. The endpoint control allows the +supression to draw the last pixel useful for rendering continous aa-lines +with alpha<255. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point of the aa-line. +\param y1 Y coordinate of the first point of the aa-line. +\param x2 X coordinate of the second point of the aa-line. +\param y2 Y coordinate of the second point of the aa-line. +\param r The red value of the aa-line to draw. +\param g The green value of the aa-line to draw. +\param b The blue value of the aa-line to draw. +\param a The alpha value of the aa-line to draw. +\param draw_endpoint Flag indicating if the endpoint should be drawn; draw if non-zero. + +\returns Returns 0 on success, -1 on failure. +*/ +int _aalineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a, int draw_endpoint) +{ + Sint32 xx0, yy0, xx1, yy1; + int result; + Uint32 intshift, erracc, erradj; + Uint32 erracctmp, wgt; + int dx, dy, tmp, xdir, y0p1, x0pxdir; + + /* + * Keep on working with 32bit numbers + */ + xx0 = x1; + yy0 = y1; + xx1 = x2; + yy1 = y2; + + /* + * Reorder points to make dy positive + */ + if (yy0 > yy1) { + tmp = yy0; + yy0 = yy1; + yy1 = tmp; + tmp = xx0; + xx0 = xx1; + xx1 = tmp; + } + + /* + * Calculate distance + */ + dx = xx1 - xx0; + dy = yy1 - yy0; + + /* + * Adjust for negative dx and set xdir + */ + if (dx >= 0) { + xdir = 1; + } else { + xdir = -1; + dx = (-dx); + } + + /* + * Check for special cases + */ + if (dx == 0) { + /* + * Vertical line + */ + if (draw_endpoint) + { + return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); + } else { + if (dy > 0) { + return (vlineRGBA(renderer, x1, yy0, yy0+dy, r, g, b, a)); + } else { + return (pixelRGBA(renderer, x1, y1, r, g, b, a)); + } + } + } else if (dy == 0) { + /* + * Horizontal line + */ + if (draw_endpoint) + { + return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a)); + } else { + if (dx > 0) { + return (hlineRGBA(renderer, xx0, xx0+(xdir*dx), y1, r, g, b, a)); + } else { + return (pixelRGBA(renderer, x1, y1, r, g, b, a)); + } + } + } else if ((dx == dy) && (draw_endpoint)) { + /* + * Diagonal line (with endpoint) + */ + return (lineRGBA(renderer, x1, y1, x2, y2, r, g, b, a)); + } + + + /* + * Line is not horizontal, vertical or diagonal (with endpoint) + */ + result = 0; + + /* + * Zero accumulator + */ + erracc = 0; + + /* + * # of bits by which to shift erracc to get intensity level + */ + intshift = 32 - AAbits; + + /* + * Draw the initial pixel in the foreground color + */ + result |= pixelRGBA(renderer, x1, y1, r, g, b, a); + + /* + * x-major or y-major? + */ + if (dy > dx) { + + /* + * y-major. Calculate 16-bit fixed point fractional part of a pixel that + * X advances every time Y advances 1 pixel, truncating the result so that + * we won't overrun the endpoint along the X axis + */ + /* + * Not-so-portable version: erradj = ((Uint64)dx << 32) / (Uint64)dy; + */ + erradj = ((dx << 16) / dy) << 16; + + /* + * draw all pixels other than the first and last + */ + x0pxdir = xx0 + xdir; + while (--dy) { + erracctmp = erracc; + erracc += erradj; + if (erracc <= erracctmp) { + /* + * rollover in error accumulator, x coord advances + */ + xx0 = x0pxdir; + x0pxdir += xdir; + } + yy0++; /* y-major so always advance Y */ + + /* + * the AAbits most significant bits of erracc give us the intensity + * weighting for this pixel, and the complement of the weighting for + * the paired pixel. + */ + wgt = (erracc >> intshift) & 255; + result |= pixelRGBAWeight (renderer, xx0, yy0, r, g, b, a, 255 - wgt); + result |= pixelRGBAWeight (renderer, x0pxdir, yy0, r, g, b, a, wgt); + } + + } else { + + /* + * x-major line. Calculate 16-bit fixed-point fractional part of a pixel + * that Y advances each time X advances 1 pixel, truncating the result so + * that we won't overrun the endpoint along the X axis. + */ + /* + * Not-so-portable version: erradj = ((Uint64)dy << 32) / (Uint64)dx; + */ + erradj = ((dy << 16) / dx) << 16; + + /* + * draw all pixels other than the first and last + */ + y0p1 = yy0 + 1; + while (--dx) { + + erracctmp = erracc; + erracc += erradj; + if (erracc <= erracctmp) { + /* + * Accumulator turned over, advance y + */ + yy0 = y0p1; + y0p1++; + } + xx0 += xdir; /* x-major so always advance X */ + /* + * the AAbits most significant bits of erracc give us the intensity + * weighting for this pixel, and the complement of the weighting for + * the paired pixel. + */ + wgt = (erracc >> intshift) & 255; + result |= pixelRGBAWeight (renderer, xx0, yy0, r, g, b, a, 255 - wgt); + result |= pixelRGBAWeight (renderer, xx0, y0p1, r, g, b, a, wgt); + } + } + + /* + * Do we have to draw the endpoint + */ + if (draw_endpoint) { + /* + * Draw final pixel, always exactly intersected by the line and doesn't + * need to be weighted. + */ + result |= pixelRGBA (renderer, x2, y2, r, g, b, a); + } + + return (result); +} + +/*! +\brief Draw anti-aliased line with alpha blending. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point of the aa-line. +\param y1 Y coordinate of the first point of the aa-line. +\param x2 X coordinate of the second point of the aa-line. +\param y2 Y coordinate of the second point of the aa-line. +\param color The color value of the aa-line to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int aalineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return _aalineRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3], 1); +} + +/*! +\brief Draw anti-aliased line with alpha blending. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point of the aa-line. +\param y1 Y coordinate of the first point of the aa-line. +\param x2 X coordinate of the second point of the aa-line. +\param y2 Y coordinate of the second point of the aa-line. +\param r The red value of the aa-line to draw. +\param g The green value of the aa-line to draw. +\param b The blue value of the aa-line to draw. +\param a The alpha value of the aa-line to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int aalineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + return _aalineRGBA(renderer, x1, y1, x2, y2, r, g, b, a, 1); +} + +/* ----- Circle */ + +/*! +\brief Draw circle with blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the center of the circle. +\param y Y coordinate of the center of the circle. +\param rad Radius in pixels of the circle. +\param color The color value of the circle to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int circleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return ellipseRGBA(renderer, x, y, rad, rad, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw circle with blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the center of the circle. +\param y Y coordinate of the center of the circle. +\param rad Radius in pixels of the circle. +\param r The red value of the circle to draw. +\param g The green value of the circle to draw. +\param b The blue value of the circle to draw. +\param a The alpha value of the circle to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int circleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + return ellipseRGBA(renderer, x, y, rad, rad, r, g, b, a); +} + +/* ----- Arc */ + +/*! +\brief Arc with blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the center of the arc. +\param y Y coordinate of the center of the arc. +\param rad Radius in pixels of the arc. +\param start Starting radius in degrees of the arc. 0 degrees is right, increasing clockwise. +\param end Ending radius in degrees of the arc. 0 degrees is right, increasing clockwise. +\param color The color value of the arc to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int arcColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return arcRGBA(renderer, x, y, rad, start, end, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Arc with blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the center of the arc. +\param y Y coordinate of the center of the arc. +\param rad Radius in pixels of the arc. +\param start Starting radius in degrees of the arc. 0 degrees is right, increasing clockwise. +\param end Ending radius in degrees of the arc. 0 degrees is right, increasing clockwise. +\param r The red value of the arc to draw. +\param g The green value of the arc to draw. +\param b The blue value of the arc to draw. +\param a The alpha value of the arc to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +/* TODO: rewrite algorithm; arc endpoints are not always drawn */ +int arcRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int result; + Sint16 cx = 0; + Sint16 cy = rad; + Sint16 df = 1 - rad; + Sint16 d_e = 3; + Sint16 d_se = -2 * rad + 5; + Sint16 xpcx, xmcx, xpcy, xmcy; + Sint16 ypcy, ymcy, ypcx, ymcx; + Uint8 drawoct; + int startoct, endoct, oct, stopval_start = 0, stopval_end = 0; + double dstart, dend, temp = 0.; + + /* + * Sanity check radius + */ + if (rad < 0) { + return (-1); + } + + /* + * Special case for rad=0 - draw a point + */ + if (rad == 0) { + return (pixelRGBA(renderer, x, y, r, g, b, a)); + } + + /* + Octant labelling + + \ 5 | 6 / + \ | / + 4 \ | / 7 + \|/ + ------+------ +x + /|\ + 3 / | \ 0 + / | \ + / 2 | 1 \ + +y + + Initially reset bitmask to 0x00000000 + the set whether or not to keep drawing a given octant. + For example: 0x00111100 means we're drawing in octants 2-5 + */ + drawoct = 0; + + /* + * Fixup angles + */ + start %= 360; + end %= 360; + /* 0 <= start & end < 360; note that sometimes start > end - if so, arc goes back through 0. */ + while (start < 0) start += 360; + while (end < 0) end += 360; + start %= 360; + end %= 360; + + /* now, we find which octants we're drawing in. */ + startoct = start / 45; + endoct = end / 45; + oct = startoct - 1; + + /* stopval_start, stopval_end; what values of cx to stop at. */ + do { + oct = (oct + 1) % 8; + + if (oct == startoct) { + /* need to compute stopval_start for this octant. Look at picture above if this is unclear */ + dstart = (double)start; + switch (oct) + { + case 0: + case 3: + temp = sin(dstart * M_PI / 180.); + break; + case 1: + case 6: + temp = cos(dstart * M_PI / 180.); + break; + case 2: + case 5: + temp = -cos(dstart * M_PI / 180.); + break; + case 4: + case 7: + temp = -sin(dstart * M_PI / 180.); + break; + } + temp *= rad; + stopval_start = (int)temp; + + /* + This isn't arbitrary, but requires graph paper to explain well. + The basic idea is that we're always changing drawoct after we draw, so we + stop immediately after we render the last sensible pixel at x = ((int)temp). + and whether to draw in this octant initially + */ + if (oct % 2) drawoct |= (1 << oct); /* this is basically like saying drawoct[oct] = true, if drawoct were a bool array */ + else drawoct &= 255 - (1 << oct); /* this is basically like saying drawoct[oct] = false */ + } + if (oct == endoct) { + /* need to compute stopval_end for this octant */ + dend = (double)end; + switch (oct) + { + case 0: + case 3: + temp = sin(dend * M_PI / 180); + break; + case 1: + case 6: + temp = cos(dend * M_PI / 180); + break; + case 2: + case 5: + temp = -cos(dend * M_PI / 180); + break; + case 4: + case 7: + temp = -sin(dend * M_PI / 180); + break; + } + temp *= rad; + stopval_end = (int)temp; + + /* and whether to draw in this octant initially */ + if (startoct == endoct) { + /* note: we start drawing, stop, then start again in this case */ + /* otherwise: we only draw in this octant, so initialize it to false, it will get set back to true */ + if (start > end) { + /* unfortunately, if we're in the same octant and need to draw over the whole circle, */ + /* we need to set the rest to true, because the while loop will end at the bottom. */ + drawoct = 255; + } else { + drawoct &= 255 - (1 << oct); + } + } + else if (oct % 2) drawoct &= 255 - (1 << oct); + else drawoct |= (1 << oct); + } else if (oct != startoct) { /* already verified that it's != endoct */ + drawoct |= (1 << oct); /* draw this entire segment */ + } + } while (oct != endoct); + + /* so now we have what octants to draw and when to draw them. all that's left is the actual raster code. */ + + /* + * Set color + */ + result = 0; + if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); + + /* + * Draw arc + */ + do { + ypcy = y + cy; + ymcy = y - cy; + if (cx > 0) { + xpcx = x + cx; + xmcx = x - cx; + + /* always check if we're drawing a certain octant before adding a pixel to that octant. */ + if (drawoct & 4) result |= pixel(renderer, xmcx, ypcy); + if (drawoct & 2) result |= pixel(renderer, xpcx, ypcy); + if (drawoct & 32) result |= pixel(renderer, xmcx, ymcy); + if (drawoct & 64) result |= pixel(renderer, xpcx, ymcy); + } else { + if (drawoct & 96) result |= pixel(renderer, x, ymcy); + if (drawoct & 6) result |= pixel(renderer, x, ypcy); + } + + xpcy = x + cy; + xmcy = x - cy; + if (cx > 0 && cx != cy) { + ypcx = y + cx; + ymcx = y - cx; + if (drawoct & 8) result |= pixel(renderer, xmcy, ypcx); + if (drawoct & 1) result |= pixel(renderer, xpcy, ypcx); + if (drawoct & 16) result |= pixel(renderer, xmcy, ymcx); + if (drawoct & 128) result |= pixel(renderer, xpcy, ymcx); + } else if (cx == 0) { + if (drawoct & 24) result |= pixel(renderer, xmcy, y); + if (drawoct & 129) result |= pixel(renderer, xpcy, y); + } + + /* + * Update whether we're drawing an octant + */ + if (stopval_start == cx) { + /* works like an on-off switch. */ + /* This is just in case start & end are in the same octant. */ + if (drawoct & (1 << startoct)) drawoct &= 255 - (1 << startoct); + else drawoct |= (1 << startoct); + } + if (stopval_end == cx) { + if (drawoct & (1 << endoct)) drawoct &= 255 - (1 << endoct); + else drawoct |= (1 << endoct); + } + + /* + * Update pixels + */ + if (df < 0) { + df += d_e; + d_e += 2; + d_se += 2; + } else { + df += d_se; + d_e += 2; + d_se += 4; + cy--; + } + cx++; + } while (cx <= cy); + + return (result); +} + +/* ----- AA Circle */ + +/*! +\brief Draw anti-aliased circle with blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the center of the aa-circle. +\param y Y coordinate of the center of the aa-circle. +\param rad Radius in pixels of the aa-circle. +\param color The color value of the aa-circle to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int aacircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return aaellipseRGBA(renderer, x, y, rad, rad, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw anti-aliased circle with blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the center of the aa-circle. +\param y Y coordinate of the center of the aa-circle. +\param rad Radius in pixels of the aa-circle. +\param r The red value of the aa-circle to draw. +\param g The green value of the aa-circle to draw. +\param b The blue value of the aa-circle to draw. +\param a The alpha value of the aa-circle to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int aacircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + /* + * Draw + */ + return aaellipseRGBA(renderer, x, y, rad, rad, r, g, b, a); +} + +/* ----- Filled Circle */ + +/*! +\brief Draw filled circle with blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the center of the filled circle. +\param y Y coordinate of the center of the filled circle. +\param rad Radius in pixels of the filled circle. +\param color The color value of the filled circle to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int filledCircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return filledEllipseRGBA(renderer, x, y, rad, rad, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw filled circle with blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the center of the filled circle. +\param y Y coordinate of the center of the filled circle. +\param rad Radius in pixels of the filled circle. +\param r The red value of the filled circle to draw. +\param g The green value of the filled circle to draw. +\param b The blue value of the filled circle to draw. +\param a The alpha value of the filled circle to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int filledCircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + return filledEllipseRGBA(renderer, x, y, rad, rad, r, g, b, a); +} + +/* ----- Ellipse */ + +/*! +\brief Draw ellipse with blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the center of the ellipse. +\param y Y coordinate of the center of the ellipse. +\param rx Horizontal radius in pixels of the ellipse. +\param ry Vertical radius in pixels of the ellipse. +\param color The color value of the ellipse to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int ellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return ellipseRGBA(renderer, x, y, rx, ry, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw ellipse with blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the center of the ellipse. +\param y Y coordinate of the center of the ellipse. +\param rx Horizontal radius in pixels of the ellipse. +\param ry Vertical radius in pixels of the ellipse. +\param r The red value of the ellipse to draw. +\param g The green value of the ellipse to draw. +\param b The blue value of the ellipse to draw. +\param a The alpha value of the ellipse to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int ellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int result; + int ix, iy; + int h, i, j, k; + int oh, oi, oj, ok; + int xmh, xph, ypk, ymk; + int xmi, xpi, ymj, ypj; + int xmj, xpj, ymi, ypi; + int xmk, xpk, ymh, yph; + + /* + * Sanity check radii + */ + if ((rx < 0) || (ry < 0)) { + return (-1); + } + + /* + * Special case for rx=0 - draw a vline + */ + if (rx == 0) { + return (vlineRGBA(renderer, x, y - ry, y + ry, r, g, b, a)); + } + /* + * Special case for ry=0 - draw a hline + */ + if (ry == 0) { + return (hlineRGBA(renderer, x - rx, x + rx, y, r, g, b, a)); + } + + /* + * Set color + */ + result = 0; + if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); + + /* + * Init vars + */ + oh = oi = oj = ok = 0xFFFF; + + /* + * Draw + */ + if (rx > ry) { + ix = 0; + iy = rx * 64; + + do { + h = (ix + 32) >> 6; + i = (iy + 32) >> 6; + j = (h * ry) / rx; + k = (i * ry) / rx; + + if (((ok != k) && (oj != k)) || ((oj != j) && (ok != j)) || (k != j)) { + xph = x + h; + xmh = x - h; + if (k > 0) { + ypk = y + k; + ymk = y - k; + result |= pixel(renderer, xmh, ypk); + result |= pixel(renderer, xph, ypk); + result |= pixel(renderer, xmh, ymk); + result |= pixel(renderer, xph, ymk); + } else { + result |= pixel(renderer, xmh, y); + result |= pixel(renderer, xph, y); + } + ok = k; + xpi = x + i; + xmi = x - i; + if (j > 0) { + ypj = y + j; + ymj = y - j; + result |= pixel(renderer, xmi, ypj); + result |= pixel(renderer, xpi, ypj); + result |= pixel(renderer, xmi, ymj); + result |= pixel(renderer, xpi, ymj); + } else { + result |= pixel(renderer, xmi, y); + result |= pixel(renderer, xpi, y); + } + oj = j; + } + + ix = ix + iy / rx; + iy = iy - ix / rx; + + } while (i > h); + } else { + ix = 0; + iy = ry * 64; + + do { + h = (ix + 32) >> 6; + i = (iy + 32) >> 6; + j = (h * rx) / ry; + k = (i * rx) / ry; + + if (((oi != i) && (oh != i)) || ((oh != h) && (oi != h) && (i != h))) { + xmj = x - j; + xpj = x + j; + if (i > 0) { + ypi = y + i; + ymi = y - i; + result |= pixel(renderer, xmj, ypi); + result |= pixel(renderer, xpj, ypi); + result |= pixel(renderer, xmj, ymi); + result |= pixel(renderer, xpj, ymi); + } else { + result |= pixel(renderer, xmj, y); + result |= pixel(renderer, xpj, y); + } + oi = i; + xmk = x - k; + xpk = x + k; + if (h > 0) { + yph = y + h; + ymh = y - h; + result |= pixel(renderer, xmk, yph); + result |= pixel(renderer, xpk, yph); + result |= pixel(renderer, xmk, ymh); + result |= pixel(renderer, xpk, ymh); + } else { + result |= pixel(renderer, xmk, y); + result |= pixel(renderer, xpk, y); + } + oh = h; + } + + ix = ix + iy / ry; + iy = iy - ix / ry; + + } while (i > h); + } + + return (result); +} + +/* ----- AA Ellipse */ + +/* Windows targets do not have lrint, so provide a local inline version */ +#if defined(_MSC_VER) +/* Detect 64bit and use intrinsic version */ +#ifdef _M_X64 +#include <emmintrin.h> +static __inline long + lrint(float f) +{ + return _mm_cvtss_si32(_mm_load_ss(&f)); +} +#elif defined(_M_IX86) +__inline long int + lrint (double flt) +{ + int intgr; + _asm + { + fld flt + fistp intgr + }; + return intgr; +} +#elif defined(_M_ARM) +#include <armintr.h> +#pragma warning(push) +#pragma warning(disable: 4716) +__declspec(naked) long int + lrint (double flt) +{ + __emit(0xEC410B10); // fmdrr d0, r0, r1 + __emit(0xEEBD0B40); // ftosid s0, d0 + __emit(0xEE100A10); // fmrs r0, s0 + __emit(0xE12FFF1E); // bx lr +} +#pragma warning(pop) +#else +#error lrint needed for MSVC on non X86/AMD64/ARM targets. +#endif +#endif + +/*! +\brief Draw anti-aliased ellipse with blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the center of the aa-ellipse. +\param y Y coordinate of the center of the aa-ellipse. +\param rx Horizontal radius in pixels of the aa-ellipse. +\param ry Vertical radius in pixels of the aa-ellipse. +\param color The color value of the aa-ellipse to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int aaellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return aaellipseRGBA(renderer, x, y, rx, ry, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw anti-aliased ellipse with blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the center of the aa-ellipse. +\param y Y coordinate of the center of the aa-ellipse. +\param rx Horizontal radius in pixels of the aa-ellipse. +\param ry Vertical radius in pixels of the aa-ellipse. +\param r The red value of the aa-ellipse to draw. +\param g The green value of the aa-ellipse to draw. +\param b The blue value of the aa-ellipse to draw. +\param a The alpha value of the aa-ellipse to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int aaellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int result; + int i; + int a2, b2, ds, dt, dxt, t, s, d; + Sint16 xp, yp, xs, ys, dyt, od, xx, yy, xc2, yc2; + float cp; + double sab; + Uint8 weight, iweight; + + /* + * Sanity check radii + */ + if ((rx < 0) || (ry < 0)) { + return (-1); + } + + /* + * Special cases for rx=0 and/or ry=0: draw a hline/vline/pixel + */ + if (rx == 0) { + if (ry == 0) { + return (pixel(renderer, x, y)); + } else { + return (vline(renderer, x, y - ry, y + ry)); + } + } else { + if (ry == 0) { + return (hline(renderer, x - rx, x + rx, y)); + } + } + + /* Variable setup */ + a2 = rx * rx; + b2 = ry * ry; + + ds = 2 * a2; + dt = 2 * b2; + + xc2 = 2 * x; + yc2 = 2 * y; + + sab = sqrt((double)(a2 + b2)); + od = (Sint16)lrint(sab*0.01) + 1; /* introduce some overdraw */ + dxt = (Sint16)lrint((double)a2 / sab) + od; + + t = 0; + s = -2 * a2 * ry; + d = 0; + + xp = x; + yp = y - ry; + + /* Draw */ + result = 0; + if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + + /* "End points" */ + result |= pixelRGBA(renderer, xp, yp, r, g, b, a); + result |= pixelRGBA(renderer, xc2 - xp, yp, r, g, b, a); + result |= pixelRGBA(renderer, xp, yc2 - yp, r, g, b, a); + result |= pixelRGBA(renderer, xc2 - xp, yc2 - yp, r, g, b, a); + + for (i = 1; i <= dxt; i++) { + xp--; + d += t - b2; + + if (d >= 0) + ys = yp - 1; + else if ((d - s - a2) > 0) { + if ((2 * d - s - a2) >= 0) + ys = yp + 1; + else { + ys = yp; + yp++; + d -= s + a2; + s += ds; + } + } else { + yp++; + ys = yp + 1; + d -= s + a2; + s += ds; + } + + t -= dt; + + /* Calculate alpha */ + if (s != 0) { + cp = (float) abs(d) / (float) abs(s); + if (cp > 1.0) { + cp = 1.0; + } + } else { + cp = 1.0; + } + + /* Calculate weights */ + weight = (Uint8) (cp * 255); + iweight = 255 - weight; + + /* Upper half */ + xx = xc2 - xp; + result |= pixelRGBAWeight(renderer, xp, yp, r, g, b, a, iweight); + result |= pixelRGBAWeight(renderer, xx, yp, r, g, b, a, iweight); + + result |= pixelRGBAWeight(renderer, xp, ys, r, g, b, a, weight); + result |= pixelRGBAWeight(renderer, xx, ys, r, g, b, a, weight); + + /* Lower half */ + yy = yc2 - yp; + result |= pixelRGBAWeight(renderer, xp, yy, r, g, b, a, iweight); + result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, iweight); + + yy = yc2 - ys; + result |= pixelRGBAWeight(renderer, xp, yy, r, g, b, a, weight); + result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, weight); + } + + /* Replaces original approximation code dyt = abs(yp - yc); */ + dyt = (Sint16)lrint((double)b2 / sab ) + od; + + for (i = 1; i <= dyt; i++) { + yp++; + d -= s + a2; + + if (d <= 0) + xs = xp + 1; + else if ((d + t - b2) < 0) { + if ((2 * d + t - b2) <= 0) + xs = xp - 1; + else { + xs = xp; + xp--; + d += t - b2; + t -= dt; + } + } else { + xp--; + xs = xp - 1; + d += t - b2; + t -= dt; + } + + s += ds; + + /* Calculate alpha */ + if (t != 0) { + cp = (float) abs(d) / (float) abs(t); + if (cp > 1.0) { + cp = 1.0; + } + } else { + cp = 1.0; + } + + /* Calculate weight */ + weight = (Uint8) (cp * 255); + iweight = 255 - weight; + + /* Left half */ + xx = xc2 - xp; + yy = yc2 - yp; + result |= pixelRGBAWeight(renderer, xp, yp, r, g, b, a, iweight); + result |= pixelRGBAWeight(renderer, xx, yp, r, g, b, a, iweight); + + result |= pixelRGBAWeight(renderer, xp, yy, r, g, b, a, iweight); + result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, iweight); + + /* Right half */ + xx = xc2 - xs; + result |= pixelRGBAWeight(renderer, xs, yp, r, g, b, a, weight); + result |= pixelRGBAWeight(renderer, xx, yp, r, g, b, a, weight); + + result |= pixelRGBAWeight(renderer, xs, yy, r, g, b, a, weight); + result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, weight); + } + + return (result); +} + +/* ---- Filled Ellipse */ + +/*! +\brief Draw filled ellipse with blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the center of the filled ellipse. +\param y Y coordinate of the center of the filled ellipse. +\param rx Horizontal radius in pixels of the filled ellipse. +\param ry Vertical radius in pixels of the filled ellipse. +\param color The color value of the filled ellipse to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int filledEllipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return filledEllipseRGBA(renderer, x, y, rx, ry, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw filled ellipse with blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the center of the filled ellipse. +\param y Y coordinate of the center of the filled ellipse. +\param rx Horizontal radius in pixels of the filled ellipse. +\param ry Vertical radius in pixels of the filled ellipse. +\param r The red value of the filled ellipse to draw. +\param g The green value of the filled ellipse to draw. +\param b The blue value of the filled ellipse to draw. +\param a The alpha value of the filled ellipse to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int filledEllipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int result; + int ix, iy; + int h, i, j, k; + int oh, oi, oj, ok; + int xmh, xph; + int xmi, xpi; + int xmj, xpj; + int xmk, xpk; + + /* + * Sanity check radii + */ + if ((rx < 0) || (ry < 0)) { + return (-1); + } + + /* + * Special case for rx=0 - draw a vline + */ + if (rx == 0) { + return (vlineRGBA(renderer, x, y - ry, y + ry, r, g, b, a)); + } + /* + * Special case for ry=0 - draw a hline + */ + if (ry == 0) { + return (hlineRGBA(renderer, x - rx, x + rx, y, r, g, b, a)); + } + + /* + * Set color + */ + result = 0; + if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); + + /* + * Init vars + */ + oh = oi = oj = ok = 0xFFFF; + + /* + * Draw + */ + if (rx > ry) { + ix = 0; + iy = rx * 64; + + do { + h = (ix + 32) >> 6; + i = (iy + 32) >> 6; + j = (h * ry) / rx; + k = (i * ry) / rx; + + if ((ok != k) && (oj != k)) { + xph = x + h; + xmh = x - h; + if (k > 0) { + result |= hline(renderer, xmh, xph, y + k); + result |= hline(renderer, xmh, xph, y - k); + } else { + result |= hline(renderer, xmh, xph, y); + } + ok = k; + } + if ((oj != j) && (ok != j) && (k != j)) { + xmi = x - i; + xpi = x + i; + if (j > 0) { + result |= hline(renderer, xmi, xpi, y + j); + result |= hline(renderer, xmi, xpi, y - j); + } else { + result |= hline(renderer, xmi, xpi, y); + } + oj = j; + } + + ix = ix + iy / rx; + iy = iy - ix / rx; + + } while (i > h); + } else { + ix = 0; + iy = ry * 64; + + do { + h = (ix + 32) >> 6; + i = (iy + 32) >> 6; + j = (h * rx) / ry; + k = (i * rx) / ry; + + if ((oi != i) && (oh != i)) { + xmj = x - j; + xpj = x + j; + if (i > 0) { + result |= hline(renderer, xmj, xpj, y + i); + result |= hline(renderer, xmj, xpj, y - i); + } else { + result |= hline(renderer, xmj, xpj, y); + } + oi = i; + } + if ((oh != h) && (oi != h) && (i != h)) { + xmk = x - k; + xpk = x + k; + if (h > 0) { + result |= hline(renderer, xmk, xpk, y + h); + result |= hline(renderer, xmk, xpk, y - h); + } else { + result |= hline(renderer, xmk, xpk, y); + } + oh = h; + } + + ix = ix + iy / ry; + iy = iy - ix / ry; + + } while (i > h); + } + + return (result); +} + +/* ----- Pie */ + +/*! +\brief Internal float (low-speed) pie-calc implementation by drawing polygons. + +Note: Determines vertex array and uses polygon or filledPolygon drawing routines to render. + +\param renderer The renderer to draw on. +\param x X coordinate of the center of the pie. +\param y Y coordinate of the center of the pie. +\param rad Radius in pixels of the pie. +\param start Starting radius in degrees of the pie. +\param end Ending radius in degrees of the pie. +\param r The red value of the pie to draw. +\param g The green value of the pie to draw. +\param b The blue value of the pie to draw. +\param a The alpha value of the pie to draw. +\param filled Flag indicating if the pie should be filled (=1) or not (=0). + +\returns Returns 0 on success, -1 on failure. +*/ +/* TODO: rewrite algorithm; pie is not always accurate */ +int _pieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint8 filled) +{ + int result; + double angle, start_angle, end_angle; + double deltaAngle; + double dr; + int numpoints, i; + Sint16 *vx, *vy; + + /* + * Sanity check radii + */ + if (rad < 0) { + return (-1); + } + + /* + * Fixup angles + */ + start = start % 360; + end = end % 360; + + /* + * Special case for rad=0 - draw a point + */ + if (rad == 0) { + return (pixelRGBA(renderer, x, y, r, g, b, a)); + } + + /* + * Variable setup + */ + dr = (double) rad; + deltaAngle = 3.0 / dr; + start_angle = (double) start *(2.0 * M_PI / 360.0); + end_angle = (double) end *(2.0 * M_PI / 360.0); + if (start > end) { + end_angle += (2.0 * M_PI); + } + + /* We will always have at least 2 points */ + numpoints = 2; + + /* Count points (rather than calculating it) */ + angle = start_angle; + while (angle < end_angle) { + angle += deltaAngle; + numpoints++; + } + + /* Allocate combined vertex array */ + vx = vy = (Sint16 *) malloc(2 * sizeof(Sint16) * numpoints); + if (vx == NULL) { + return (-1); + } + + /* Update point to start of vy */ + vy += numpoints; + + /* Center */ + vx[0] = x; + vy[0] = y; + + /* First vertex */ + angle = start_angle; + vx[1] = x + (int) (dr * cos(angle)); + vy[1] = y + (int) (dr * sin(angle)); + + if (numpoints<3) + { + result = lineRGBA(renderer, vx[0], vy[0], vx[1], vy[1], r, g, b, a); + } + else + { + /* Calculate other vertices */ + i = 2; + angle = start_angle; + while (angle < end_angle) { + angle += deltaAngle; + if (angle>end_angle) + { + angle = end_angle; + } + vx[i] = x + (int) (dr * cos(angle)); + vy[i] = y + (int) (dr * sin(angle)); + i++; + } + + /* Draw */ + if (filled) { + result = filledPolygonRGBA(renderer, vx, vy, numpoints, r, g, b, a); + } else { + result = polygonRGBA(renderer, vx, vy, numpoints, r, g, b, a); + } + } + + /* Free combined vertex array */ + free(vx); + + return (result); +} + +/*! +\brief Draw pie (outline) with alpha blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the center of the pie. +\param y Y coordinate of the center of the pie. +\param rad Radius in pixels of the pie. +\param start Starting radius in degrees of the pie. +\param end Ending radius in degrees of the pie. +\param color The color value of the pie to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int pieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, + Sint16 start, Sint16 end, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return _pieRGBA(renderer, x, y, rad, start, end, c[0], c[1], c[2], c[3], 0); +} + +/*! +\brief Draw pie (outline) with alpha blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the center of the pie. +\param y Y coordinate of the center of the pie. +\param rad Radius in pixels of the pie. +\param start Starting radius in degrees of the pie. +\param end Ending radius in degrees of the pie. +\param r The red value of the pie to draw. +\param g The green value of the pie to draw. +\param b The blue value of the pie to draw. +\param a The alpha value of the pie to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int pieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, + Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + return _pieRGBA(renderer, x, y, rad, start, end, r, g, b, a, 0); +} + +/*! +\brief Draw filled pie with alpha blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the center of the filled pie. +\param y Y coordinate of the center of the filled pie. +\param rad Radius in pixels of the filled pie. +\param start Starting radius in degrees of the filled pie. +\param end Ending radius in degrees of the filled pie. +\param color The color value of the filled pie to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int filledPieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return _pieRGBA(renderer, x, y, rad, start, end, c[0], c[1], c[2], c[3], 1); +} + +/*! +\brief Draw filled pie with alpha blending. + +\param renderer The renderer to draw on. +\param x X coordinate of the center of the filled pie. +\param y Y coordinate of the center of the filled pie. +\param rad Radius in pixels of the filled pie. +\param start Starting radius in degrees of the filled pie. +\param end Ending radius in degrees of the filled pie. +\param r The red value of the filled pie to draw. +\param g The green value of the filled pie to draw. +\param b The blue value of the filled pie to draw. +\param a The alpha value of the filled pie to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int filledPieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, + Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + return _pieRGBA(renderer, x, y, rad, start, end, r, g, b, a, 1); +} + +/* ------ Trigon */ + +/*! +\brief Draw trigon (triangle outline) with alpha blending. + +Note: Creates vertex array and uses polygon routine to render. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point of the trigon. +\param y1 Y coordinate of the first point of the trigon. +\param x2 X coordinate of the second point of the trigon. +\param y2 Y coordinate of the second point of the trigon. +\param x3 X coordinate of the third point of the trigon. +\param y3 Y coordinate of the third point of the trigon. +\param color The color value of the trigon to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int trigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color) +{ + Sint16 vx[3]; + Sint16 vy[3]; + + vx[0]=x1; + vx[1]=x2; + vx[2]=x3; + vy[0]=y1; + vy[1]=y2; + vy[2]=y3; + + return(polygonColor(renderer,vx,vy,3,color)); +} + +/*! +\brief Draw trigon (triangle outline) with alpha blending. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point of the trigon. +\param y1 Y coordinate of the first point of the trigon. +\param x2 X coordinate of the second point of the trigon. +\param y2 Y coordinate of the second point of the trigon. +\param x3 X coordinate of the third point of the trigon. +\param y3 Y coordinate of the third point of the trigon. +\param r The red value of the trigon to draw. +\param g The green value of the trigon to draw. +\param b The blue value of the trigon to draw. +\param a The alpha value of the trigon to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int trigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, + Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + Sint16 vx[3]; + Sint16 vy[3]; + + vx[0]=x1; + vx[1]=x2; + vx[2]=x3; + vy[0]=y1; + vy[1]=y2; + vy[2]=y3; + + return(polygonRGBA(renderer,vx,vy,3,r,g,b,a)); +} + +/* ------ AA-Trigon */ + +/*! +\brief Draw anti-aliased trigon (triangle outline) with alpha blending. + +Note: Creates vertex array and uses aapolygon routine to render. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point of the aa-trigon. +\param y1 Y coordinate of the first point of the aa-trigon. +\param x2 X coordinate of the second point of the aa-trigon. +\param y2 Y coordinate of the second point of the aa-trigon. +\param x3 X coordinate of the third point of the aa-trigon. +\param y3 Y coordinate of the third point of the aa-trigon. +\param color The color value of the aa-trigon to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int aatrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color) +{ + Sint16 vx[3]; + Sint16 vy[3]; + + vx[0]=x1; + vx[1]=x2; + vx[2]=x3; + vy[0]=y1; + vy[1]=y2; + vy[2]=y3; + + return(aapolygonColor(renderer,vx,vy,3,color)); +} + +/*! +\brief Draw anti-aliased trigon (triangle outline) with alpha blending. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point of the aa-trigon. +\param y1 Y coordinate of the first point of the aa-trigon. +\param x2 X coordinate of the second point of the aa-trigon. +\param y2 Y coordinate of the second point of the aa-trigon. +\param x3 X coordinate of the third point of the aa-trigon. +\param y3 Y coordinate of the third point of the aa-trigon. +\param r The red value of the aa-trigon to draw. +\param g The green value of the aa-trigon to draw. +\param b The blue value of the aa-trigon to draw. +\param a The alpha value of the aa-trigon to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int aatrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, + Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + Sint16 vx[3]; + Sint16 vy[3]; + + vx[0]=x1; + vx[1]=x2; + vx[2]=x3; + vy[0]=y1; + vy[1]=y2; + vy[2]=y3; + + return(aapolygonRGBA(renderer,vx,vy,3,r,g,b,a)); +} + +/* ------ Filled Trigon */ + +/*! +\brief Draw filled trigon (triangle) with alpha blending. + +Note: Creates vertex array and uses aapolygon routine to render. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point of the filled trigon. +\param y1 Y coordinate of the first point of the filled trigon. +\param x2 X coordinate of the second point of the filled trigon. +\param y2 Y coordinate of the second point of the filled trigon. +\param x3 X coordinate of the third point of the filled trigon. +\param y3 Y coordinate of the third point of the filled trigon. +\param color The color value of the filled trigon to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int filledTrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color) +{ + Sint16 vx[3]; + Sint16 vy[3]; + + vx[0]=x1; + vx[1]=x2; + vx[2]=x3; + vy[0]=y1; + vy[1]=y2; + vy[2]=y3; + + return(filledPolygonColor(renderer,vx,vy,3,color)); +} + +/*! +\brief Draw filled trigon (triangle) with alpha blending. + +Note: Creates vertex array and uses aapolygon routine to render. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point of the filled trigon. +\param y1 Y coordinate of the first point of the filled trigon. +\param x2 X coordinate of the second point of the filled trigon. +\param y2 Y coordinate of the second point of the filled trigon. +\param x3 X coordinate of the third point of the filled trigon. +\param y3 Y coordinate of the third point of the filled trigon. +\param r The red value of the filled trigon to draw. +\param g The green value of the filled trigon to draw. +\param b The blue value of the filled trigon to draw. +\param a The alpha value of the filled trigon to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int filledTrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, + Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + Sint16 vx[3]; + Sint16 vy[3]; + + vx[0]=x1; + vx[1]=x2; + vx[2]=x3; + vy[0]=y1; + vy[1]=y2; + vy[2]=y3; + + return(filledPolygonRGBA(renderer,vx,vy,3,r,g,b,a)); +} + +/* ---- Polygon */ + +/*! +\brief Draw polygon with alpha blending. + +\param renderer The renderer to draw on. +\param vx Vertex array containing X coordinates of the points of the polygon. +\param vy Vertex array containing Y coordinates of the points of the polygon. +\param n Number of points in the vertex array. Minimum number is 3. +\param color The color value of the polygon to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int polygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return polygonRGBA(renderer, vx, vy, n, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw polygon with the currently set color and blend mode. + +\param renderer The renderer to draw on. +\param vx Vertex array containing X coordinates of the points of the polygon. +\param vy Vertex array containing Y coordinates of the points of the polygon. +\param n Number of points in the vertex array. Minimum number is 3. + +\returns Returns 0 on success, -1 on failure. +*/ +int polygon(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n) +{ + /* + * Draw + */ + int result = 0; + int i, nn; + SDL_Point* points; + + /* + * Vertex array NULL check + */ + if (vx == NULL) { + return (-1); + } + if (vy == NULL) { + return (-1); + } + + /* + * Sanity check + */ + if (n < 3) { + return (-1); + } + + /* + * Create array of points + */ + nn = n + 1; + points = (SDL_Point*)malloc(sizeof(SDL_Point) * nn); + if (points == NULL) + { + return -1; + } + for (i=0; i<n; i++) + { + points[i].x = vx[i]; + points[i].y = vy[i]; + } + points[n].x = vx[0]; + points[n].y = vy[0]; + + /* + * Draw + */ + result |= SDL_RenderDrawLines(renderer, points, nn); + free(points); + + return (result); +} + +/*! +\brief Draw polygon with alpha blending. + +\param renderer The renderer to draw on. +\param vx Vertex array containing X coordinates of the points of the polygon. +\param vy Vertex array containing Y coordinates of the points of the polygon. +\param n Number of points in the vertex array. Minimum number is 3. +\param r The red value of the polygon to draw. +\param g The green value of the polygon to draw. +\param b The blue value of the polygon to draw. +\param a The alpha value of the polygon to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int polygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + /* + * Draw + */ + int result; + + /* + * Vertex array NULL check + */ + if (vx == NULL) { + return (-1); + } + if (vy == NULL) { + return (-1); + } + + /* + * Sanity check + */ + if (n < 3) { + return (-1); + } + + /* + * Set color + */ + result = 0; + if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); + + /* + * Draw + */ + result |= polygon(renderer, vx, vy, n); + + return (result); +} + +/* ---- AA-Polygon */ + +/*! +\brief Draw anti-aliased polygon with alpha blending. + +\param renderer The renderer to draw on. +\param vx Vertex array containing X coordinates of the points of the aa-polygon. +\param vy Vertex array containing Y coordinates of the points of the aa-polygon. +\param n Number of points in the vertex array. Minimum number is 3. +\param color The color value of the aa-polygon to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int aapolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return aapolygonRGBA(renderer, vx, vy, n, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw anti-aliased polygon with alpha blending. + +\param renderer The renderer to draw on. +\param vx Vertex array containing X coordinates of the points of the aa-polygon. +\param vy Vertex array containing Y coordinates of the points of the aa-polygon. +\param n Number of points in the vertex array. Minimum number is 3. +\param r The red value of the aa-polygon to draw. +\param g The green value of the aa-polygon to draw. +\param b The blue value of the aa-polygon to draw. +\param a The alpha value of the aa-polygon to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int aapolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int result; + int i; + const Sint16 *x1, *y1, *x2, *y2; + + /* + * Vertex array NULL check + */ + if (vx == NULL) { + return (-1); + } + if (vy == NULL) { + return (-1); + } + + /* + * Sanity check + */ + if (n < 3) { + return (-1); + } + + /* + * Pointer setup + */ + x1 = x2 = vx; + y1 = y2 = vy; + x2++; + y2++; + + /* + * Draw + */ + result = 0; + for (i = 1; i < n; i++) { + result |= _aalineRGBA(renderer, *x1, *y1, *x2, *y2, r, g, b, a, 0); + x1 = x2; + y1 = y2; + x2++; + y2++; + } + + result |= _aalineRGBA(renderer, *x1, *y1, *vx, *vy, r, g, b, a, 0); + + return (result); +} + +/* ---- Filled Polygon */ + +/*! +\brief Internal helper qsort callback functions used in filled polygon drawing. + +\param a The surface to draw on. +\param b Vertex array containing X coordinates of the points of the polygon. + +\returns Returns 0 if a==b, a negative number if a<b or a positive number if a>b. +*/ +int _gfxPrimitivesCompareInt(const void *a, const void *b) +{ + return (*(const int *) a) - (*(const int *) b); +} + +/*! +\brief Global vertex array to use if optional parameters are not given in filledPolygonMT calls. + +Note: Used for non-multithreaded (default) operation of filledPolygonMT. +*/ +static int *gfxPrimitivesPolyIntsGlobal = NULL; + +/*! +\brief Flag indicating if global vertex array was already allocated. + +Note: Used for non-multithreaded (default) operation of filledPolygonMT. +*/ +static int gfxPrimitivesPolyAllocatedGlobal = 0; + +/*! +\brief Draw filled polygon with alpha blending (multi-threaded capable). + +Note: The last two parameters are optional; but are required for multithreaded operation. + +\param renderer The renderer to draw on. +\param vx Vertex array containing X coordinates of the points of the filled polygon. +\param vy Vertex array containing Y coordinates of the points of the filled polygon. +\param n Number of points in the vertex array. Minimum number is 3. +\param r The red value of the filled polygon to draw. +\param g The green value of the filled polygon to draw. +\param b The blue value of the filled polygon to draw. +\param a The alpha value of the filled polygon to draw. +\param polyInts Preallocated, temporary vertex array used for sorting vertices. Required for multithreaded operation; set to NULL otherwise. +\param polyAllocated Flag indicating if temporary vertex array was allocated. Required for multithreaded operation; set to NULL otherwise. + +\returns Returns 0 on success, -1 on failure. +*/ +int filledPolygonRGBAMT(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a, int **polyInts, int *polyAllocated) +{ + int result; + int i; + int y, xa, xb; + int miny, maxy; + int x1, y1; + int x2, y2; + int ind1, ind2; + int ints; + int *gfxPrimitivesPolyInts = NULL; + int *gfxPrimitivesPolyIntsNew = NULL; + int gfxPrimitivesPolyAllocated = 0; + + /* + * Vertex array NULL check + */ + if (vx == NULL) { + return (-1); + } + if (vy == NULL) { + return (-1); + } + + /* + * Sanity check number of edges + */ + if (n < 3) { + return -1; + } + + /* + * Map polygon cache + */ + if ((polyInts==NULL) || (polyAllocated==NULL)) { + /* Use global cache */ + gfxPrimitivesPolyInts = gfxPrimitivesPolyIntsGlobal; + gfxPrimitivesPolyAllocated = gfxPrimitivesPolyAllocatedGlobal; + } else { + /* Use local cache */ + gfxPrimitivesPolyInts = *polyInts; + gfxPrimitivesPolyAllocated = *polyAllocated; + } + + /* + * Allocate temp array, only grow array + */ + if (!gfxPrimitivesPolyAllocated) { + gfxPrimitivesPolyInts = (int *) malloc(sizeof(int) * n); + gfxPrimitivesPolyAllocated = n; + } else { + if (gfxPrimitivesPolyAllocated < n) { + gfxPrimitivesPolyIntsNew = (int *) realloc(gfxPrimitivesPolyInts, sizeof(int) * n); + if (!gfxPrimitivesPolyIntsNew) { + if (!gfxPrimitivesPolyInts) { + free(gfxPrimitivesPolyInts); + gfxPrimitivesPolyInts = NULL; + } + gfxPrimitivesPolyAllocated = 0; + } else { + gfxPrimitivesPolyInts = gfxPrimitivesPolyIntsNew; + gfxPrimitivesPolyAllocated = n; + } + } + } + + /* + * Check temp array + */ + if (gfxPrimitivesPolyInts==NULL) { + gfxPrimitivesPolyAllocated = 0; + } + + /* + * Update cache variables + */ + if ((polyInts==NULL) || (polyAllocated==NULL)) { + gfxPrimitivesPolyIntsGlobal = gfxPrimitivesPolyInts; + gfxPrimitivesPolyAllocatedGlobal = gfxPrimitivesPolyAllocated; + } else { + *polyInts = gfxPrimitivesPolyInts; + *polyAllocated = gfxPrimitivesPolyAllocated; + } + + /* + * Check temp array again + */ + if (gfxPrimitivesPolyInts==NULL) { + return(-1); + } + + /* + * Determine Y maxima + */ + miny = vy[0]; + maxy = vy[0]; + for (i = 1; (i < n); i++) { + if (vy[i] < miny) { + miny = vy[i]; + } else if (vy[i] > maxy) { + maxy = vy[i]; + } + } + + /* + * Draw, scanning y + */ + result = 0; + for (y = miny; (y <= maxy); y++) { + ints = 0; + for (i = 0; (i < n); i++) { + if (!i) { + ind1 = n - 1; + ind2 = 0; + } else { + ind1 = i - 1; + ind2 = i; + } + y1 = vy[ind1]; + y2 = vy[ind2]; + if (y1 < y2) { + x1 = vx[ind1]; + x2 = vx[ind2]; + } else if (y1 > y2) { + y2 = vy[ind1]; + y1 = vy[ind2]; + x2 = vx[ind1]; + x1 = vx[ind2]; + } else { + continue; + } + if ( ((y >= y1) && (y < y2)) || ((y == maxy) && (y > y1) && (y <= y2)) ) { + gfxPrimitivesPolyInts[ints++] = ((65536 * (y - y1)) / (y2 - y1)) * (x2 - x1) + (65536 * x1); + } + } + + qsort(gfxPrimitivesPolyInts, ints, sizeof(int), _gfxPrimitivesCompareInt); + + /* + * Set color + */ + result = 0; + if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); + + for (i = 0; (i < ints); i += 2) { + xa = gfxPrimitivesPolyInts[i] + 1; + xa = (xa >> 16) + ((xa & 32768) >> 15); + xb = gfxPrimitivesPolyInts[i+1] - 1; + xb = (xb >> 16) + ((xb & 32768) >> 15); + result |= hline(renderer, xa, xb, y); + } + } + + return (result); +} + +/*! +\brief Draw filled polygon with alpha blending. + +\param renderer The renderer to draw on. +\param vx Vertex array containing X coordinates of the points of the filled polygon. +\param vy Vertex array containing Y coordinates of the points of the filled polygon. +\param n Number of points in the vertex array. Minimum number is 3. +\param color The color value of the filled polygon to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int filledPolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return filledPolygonRGBAMT(renderer, vx, vy, n, c[0], c[1], c[2], c[3], NULL, NULL); +} + +/*! +\brief Draw filled polygon with alpha blending. + +\param renderer The renderer to draw on. +\param vx Vertex array containing X coordinates of the points of the filled polygon. +\param vy Vertex array containing Y coordinates of the points of the filled polygon. +\param n Number of points in the vertex array. Minimum number is 3. +\param r The red value of the filled polygon to draw. +\param g The green value of the filled polygon to draw. +\param b The blue value of the filed polygon to draw. +\param a The alpha value of the filled polygon to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int filledPolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + return filledPolygonRGBAMT(renderer, vx, vy, n, r, g, b, a, NULL, NULL); +} + +/* ---- Textured Polygon */ + +/*! +\brief Internal function to draw a textured horizontal line. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point (i.e. left) of the line. +\param x2 X coordinate of the second point (i.e. right) of the line. +\param y Y coordinate of the points of the line. +\param texture The texture to retrieve color information from. +\param texture_w The width of the texture. +\param texture_h The height of the texture. +\param texture_dx The X offset for the texture lookup. +\param texture_dy The Y offset for the textured lookup. + +\returns Returns 0 on success, -1 on failure. +*/ +int _HLineTextured(SDL_Renderer *renderer, Sint16 x1, Sint16 x2, Sint16 y, SDL_Texture *texture, int texture_w, int texture_h, int texture_dx, int texture_dy) +{ + Sint16 w; + Sint16 xtmp; + int result = 0; + int texture_x_walker; + int texture_y_start; + SDL_Rect source_rect,dst_rect; + int pixels_written,write_width; + + /* + * Swap x1, x2 if required to ensure x1<=x2 + */ + if (x1 > x2) { + xtmp = x1; + x1 = x2; + x2 = xtmp; + } + + /* + * Calculate width to draw + */ + w = x2 - x1 + 1; + + /* + * Determine where in the texture we start drawing + */ + texture_x_walker = (x1 - texture_dx) % texture_w; + if (texture_x_walker < 0){ + texture_x_walker = texture_w + texture_x_walker ; + } + + texture_y_start = (y + texture_dy) % texture_h; + if (texture_y_start < 0){ + texture_y_start = texture_h + texture_y_start; + } + + /* setup the source rectangle; we are only drawing one horizontal line */ + source_rect.y = texture_y_start; + source_rect.x = texture_x_walker; + source_rect.h = 1; + + /* we will draw to the current y */ + dst_rect.y = y; + dst_rect.h = 1; + + /* if there are enough pixels left in the current row of the texture */ + /* draw it all at once */ + if (w <= texture_w -texture_x_walker){ + source_rect.w = w; + source_rect.x = texture_x_walker; + dst_rect.x= x1; + dst_rect.w = source_rect.w; + result = (SDL_RenderCopy(renderer, texture, &source_rect, &dst_rect) == 0); + } else { + /* we need to draw multiple times */ + /* draw the first segment */ + pixels_written = texture_w - texture_x_walker; + source_rect.w = pixels_written; + source_rect.x = texture_x_walker; + dst_rect.x= x1; + dst_rect.w = source_rect.w; + result |= (SDL_RenderCopy(renderer, texture, &source_rect, &dst_rect) == 0); + write_width = texture_w; + + /* now draw the rest */ + /* set the source x to 0 */ + source_rect.x = 0; + while (pixels_written < w){ + if (write_width >= w - pixels_written) { + write_width = w - pixels_written; + } + source_rect.w = write_width; + dst_rect.x = x1 + pixels_written; + dst_rect.w = source_rect.w; + result |= (SDL_RenderCopy(renderer, texture, &source_rect, &dst_rect) == 0); + pixels_written += write_width; + } + } + + return result; +} + +/*! +\brief Draws a polygon filled with the given texture (Multi-Threading Capable). + +\param renderer The renderer to draw on. +\param vx array of x vector components +\param vy array of x vector components +\param n the amount of vectors in the vx and vy array +\param texture the sdl surface to use to fill the polygon +\param texture_dx the offset of the texture relative to the screeen. If you move the polygon 10 pixels +to the left and want the texture to apear the same you need to increase the texture_dx value +\param texture_dy see texture_dx +\param polyInts Preallocated temp array storage for vertex sorting (used for multi-threaded operation) +\param polyAllocated Flag indicating oif the temp array was allocated (used for multi-threaded operation) + +\returns Returns 0 on success, -1 on failure. +*/ +int texturedPolygonMT(SDL_Renderer *renderer, const Sint16 * vx, const Sint16 * vy, int n, + SDL_Surface * texture, int texture_dx, int texture_dy, int **polyInts, int *polyAllocated) +{ + int result; + int i; + int y, xa, xb; + int minx,maxx,miny, maxy; + int x1, y1; + int x2, y2; + int ind1, ind2; + int ints; + int *gfxPrimitivesPolyInts = NULL; + int *gfxPrimitivesPolyIntsTemp = NULL; + int gfxPrimitivesPolyAllocated = 0; + SDL_Texture *textureAsTexture = NULL; + + /* + * Sanity check number of edges + */ + if (n < 3) { + return -1; + } + + /* + * Map polygon cache + */ + if ((polyInts==NULL) || (polyAllocated==NULL)) { + /* Use global cache */ + gfxPrimitivesPolyInts = gfxPrimitivesPolyIntsGlobal; + gfxPrimitivesPolyAllocated = gfxPrimitivesPolyAllocatedGlobal; + } else { + /* Use local cache */ + gfxPrimitivesPolyInts = *polyInts; + gfxPrimitivesPolyAllocated = *polyAllocated; + } + + /* + * Allocate temp array, only grow array + */ + if (!gfxPrimitivesPolyAllocated) { + gfxPrimitivesPolyInts = (int *) malloc(sizeof(int) * n); + gfxPrimitivesPolyAllocated = n; + } else { + if (gfxPrimitivesPolyAllocated < n) { + gfxPrimitivesPolyIntsTemp = (int *) realloc(gfxPrimitivesPolyInts, sizeof(int) * n); + if (gfxPrimitivesPolyIntsTemp == NULL) { + /* Realloc failed - keeps original memory block, but fails this operation */ + return(-1); + } + gfxPrimitivesPolyInts = gfxPrimitivesPolyIntsTemp; + gfxPrimitivesPolyAllocated = n; + } + } + + /* + * Check temp array + */ + if (gfxPrimitivesPolyInts==NULL) { + gfxPrimitivesPolyAllocated = 0; + } + + /* + * Update cache variables + */ + if ((polyInts==NULL) || (polyAllocated==NULL)) { + gfxPrimitivesPolyIntsGlobal = gfxPrimitivesPolyInts; + gfxPrimitivesPolyAllocatedGlobal = gfxPrimitivesPolyAllocated; + } else { + *polyInts = gfxPrimitivesPolyInts; + *polyAllocated = gfxPrimitivesPolyAllocated; + } + + /* + * Check temp array again + */ + if (gfxPrimitivesPolyInts==NULL) { + return(-1); + } + + /* + * Determine X,Y minima,maxima + */ + miny = vy[0]; + maxy = vy[0]; + minx = vx[0]; + maxx = vx[0]; + for (i = 1; (i < n); i++) { + if (vy[i] < miny) { + miny = vy[i]; + } else if (vy[i] > maxy) { + maxy = vy[i]; + } + if (vx[i] < minx) { + minx = vx[i]; + } else if (vx[i] > maxx) { + maxx = vx[i]; + } + } + + /* Create texture for drawing */ + textureAsTexture = SDL_CreateTextureFromSurface(renderer, texture); + if (textureAsTexture == NULL) + { + return -1; + } + SDL_SetTextureBlendMode(textureAsTexture, SDL_BLENDMODE_BLEND); + + /* + * Draw, scanning y + */ + result = 0; + for (y = miny; (y <= maxy); y++) { + ints = 0; + for (i = 0; (i < n); i++) { + if (!i) { + ind1 = n - 1; + ind2 = 0; + } else { + ind1 = i - 1; + ind2 = i; + } + y1 = vy[ind1]; + y2 = vy[ind2]; + if (y1 < y2) { + x1 = vx[ind1]; + x2 = vx[ind2]; + } else if (y1 > y2) { + y2 = vy[ind1]; + y1 = vy[ind2]; + x2 = vx[ind1]; + x1 = vx[ind2]; + } else { + continue; + } + if ( ((y >= y1) && (y < y2)) || ((y == maxy) && (y > y1) && (y <= y2)) ) { + gfxPrimitivesPolyInts[ints++] = ((65536 * (y - y1)) / (y2 - y1)) * (x2 - x1) + (65536 * x1); + } + } + + qsort(gfxPrimitivesPolyInts, ints, sizeof(int), _gfxPrimitivesCompareInt); + + for (i = 0; (i < ints); i += 2) { + xa = gfxPrimitivesPolyInts[i] + 1; + xa = (xa >> 16) + ((xa & 32768) >> 15); + xb = gfxPrimitivesPolyInts[i+1] - 1; + xb = (xb >> 16) + ((xb & 32768) >> 15); + result |= _HLineTextured(renderer, xa, xb, y, textureAsTexture, texture->w, texture->h, texture_dx, texture_dy); + } + } + + SDL_RenderPresent(renderer); + SDL_DestroyTexture(textureAsTexture); + + return (result); +} + +/*! +\brief Draws a polygon filled with the given texture. + +This standard version is calling multithreaded versions with NULL cache parameters. + +\param renderer The renderer to draw on. +\param vx array of x vector components +\param vy array of x vector components +\param n the amount of vectors in the vx and vy array +\param texture the sdl surface to use to fill the polygon +\param texture_dx the offset of the texture relative to the screeen. if you move the polygon 10 pixels +to the left and want the texture to apear the same you need to increase the texture_dx value +\param texture_dy see texture_dx + +\returns Returns 0 on success, -1 on failure. +*/ +int texturedPolygon(SDL_Renderer *renderer, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface *texture, int texture_dx, int texture_dy) +{ + /* + * Draw + */ + return (texturedPolygonMT(renderer, vx, vy, n, texture, texture_dx, texture_dy, NULL, NULL)); +} + +/* ---- Character */ + +/*! +\brief Global cache for NxM pixel font textures created at runtime. +*/ +static SDL_Texture *gfxPrimitivesFont[256]; + +/*! +\brief Width of the current font. Default is 8. +*/ +static Uint32 charWidth = 8; + +/*! +\brief Height of the current font. Default is 8. +*/ +static Uint32 charHeight = 8; + +/*! +\brief Width for rendering. Autocalculated. +*/ +static Uint32 charWidthLocal = 8; + +/*! +\brief Height for rendering. Autocalculated. +*/ +static Uint32 charHeightLocal = 8; + +/* ---- Bezier curve */ + +/*! +\brief Internal function to calculate bezier interpolator of data array with ndata values at position 't'. + +\param data Array of values. +\param ndata Size of array. +\param t Position for which to calculate interpolated value. t should be between [0, ndata]. + +\returns Interpolated value at position t, value[0] when t<0, value[n-1] when t>n. +*/ +double _evaluateBezier (double *data, int ndata, double t) +{ + double mu, result; + int n,k,kn,nn,nkn; + double blend,muk,munk; + + /* Sanity check bounds */ + if (t<0.0) { + return(data[0]); + } + if (t>=(double)ndata) { + return(data[ndata-1]); + } + + /* Adjust t to the range 0.0 to 1.0 */ + mu=t/(double)ndata; + + /* Calculate interpolate */ + n=ndata-1; + result=0.0; + muk = 1; + munk = pow(1-mu,(double)n); + for (k=0;k<=n;k++) { + nn = n; + kn = k; + nkn = n - k; + blend = muk * munk; + muk *= mu; + munk /= (1-mu); + while (nn >= 1) { + blend *= nn; + nn--; + if (kn > 1) { + blend /= (double)kn; + kn--; + } + if (nkn > 1) { + blend /= (double)nkn; + nkn--; + } + } + result += data[k] * blend; + } + + return (result); +} + +/*! +\brief Draw a bezier curve with alpha blending. + +\param renderer The renderer to draw on. +\param vx Vertex array containing X coordinates of the points of the bezier curve. +\param vy Vertex array containing Y coordinates of the points of the bezier curve. +\param n Number of points in the vertex array. Minimum number is 3. +\param s Number of steps for the interpolation. Minimum number is 2. +\param color The color value of the bezier curve to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int bezierColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return bezierRGBA(renderer, vx, vy, n, s, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw a bezier curve with alpha blending. + +\param renderer The renderer to draw on. +\param vx Vertex array containing X coordinates of the points of the bezier curve. +\param vy Vertex array containing Y coordinates of the points of the bezier curve. +\param n Number of points in the vertex array. Minimum number is 3. +\param s Number of steps for the interpolation. Minimum number is 2. +\param r The red value of the bezier curve to draw. +\param g The green value of the bezier curve to draw. +\param b The blue value of the bezier curve to draw. +\param a The alpha value of the bezier curve to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int bezierRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int result; + int i; + double *x, *y, t, stepsize; + Sint16 x1, y1, x2, y2; + + /* + * Sanity check + */ + if (n < 3) { + return (-1); + } + if (s < 2) { + return (-1); + } + + /* + * Variable setup + */ + stepsize=(double)1.0/(double)s; + + /* Transfer vertices into float arrays */ + if ((x=(double *)malloc(sizeof(double)*(n+1)))==NULL) { + return(-1); + } + if ((y=(double *)malloc(sizeof(double)*(n+1)))==NULL) { + free(x); + return(-1); + } + for (i=0; i<n; i++) { + x[i]=(double)vx[i]; + y[i]=(double)vy[i]; + } + x[n]=(double)vx[0]; + y[n]=(double)vy[0]; + + /* + * Set color + */ + result = 0; + if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); + + /* + * Draw + */ + t=0.0; + x1=(Sint16)lrint(_evaluateBezier(x,n+1,t)); + y1=(Sint16)lrint(_evaluateBezier(y,n+1,t)); + for (i = 0; i <= (n*s); i++) { + t += stepsize; + x2=(Sint16)_evaluateBezier(x,n,t); + y2=(Sint16)_evaluateBezier(y,n,t); + result |= line(renderer, x1, y1, x2, y2); + x1 = x2; + y1 = y2; + } + + /* Clean up temporary array */ + free(x); + free(y); + + return (result); +} + + +/* ---- Thick Line */ + +/*! +\brief Internal function to initialize the Bresenham line iterator. + +Example of use: +SDL2_gfxBresenhamIterator b; +_bresenhamInitialize (&b, x1, y1, x2, y2); +do { +plot(b.x, b.y); +} while (_bresenhamIterate(&b)==0); + +\param b Pointer to struct for bresenham line drawing state. +\param x1 X coordinate of the first point of the line. +\param y1 Y coordinate of the first point of the line. +\param x2 X coordinate of the second point of the line. +\param y2 Y coordinate of the second point of the line. + +\returns Returns 0 on success, -1 on failure. +*/ +int _bresenhamInitialize(SDL2_gfxBresenhamIterator *b, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2) +{ + int temp; + + if (b==NULL) { + return(-1); + } + + b->x = x1; + b->y = y1; + + /* dx = abs(x2-x1), s1 = sign(x2-x1) */ + if ((b->dx = x2 - x1) != 0) { + if (b->dx < 0) { + b->dx = -b->dx; + b->s1 = -1; + } else { + b->s1 = 1; + } + } else { + b->s1 = 0; + } + + /* dy = abs(y2-y1), s2 = sign(y2-y1) */ + if ((b->dy = y2 - y1) != 0) { + if (b->dy < 0) { + b->dy = -b->dy; + b->s2 = -1; + } else { + b->s2 = 1; + } + } else { + b->s2 = 0; + } + + if (b->dy > b->dx) { + temp = b->dx; + b->dx = b->dy; + b->dy = temp; + b->swapdir = 1; + } else { + b->swapdir = 0; + } + + b->count = (b->dx<0) ? 0 : (unsigned int)b->dx; + b->dy <<= 1; + b->error = b->dy - b->dx; + b->dx <<= 1; + + return(0); +} + + +/*! +\brief Internal function to move Bresenham line iterator to the next position. + +Maybe updates the x and y coordinates of the iterator struct. + +\param b Pointer to struct for bresenham line drawing state. + +\returns Returns 0 on success, 1 if last point was reached, 2 if moving past end-of-line, -1 on failure. +*/ +int _bresenhamIterate(SDL2_gfxBresenhamIterator *b) +{ + if (b==NULL) { + return (-1); + } + + /* last point check */ + if (b->count==0) { + return (2); + } + + while (b->error >= 0) { + if (b->swapdir) { + b->x += b->s1; + } else { + b->y += b->s2; + } + + b->error -= b->dx; + } + + if (b->swapdir) { + b->y += b->s2; + } else { + b->x += b->s1; + } + + b->error += b->dy; + b->count--; + + /* count==0 indicates "end-of-line" */ + return ((b->count) ? 0 : 1); +} + +/* Code for Murphy thick line algorithm from http://kt8216.unixcab.org/murphy/ */ + +/*********************************************************************** + * * + * X BASED LINES * + * * + ***********************************************************************/ + +static void x_perpendicular(SDL_Renderer *B, + int x0,int y0,int dx,int dy,int xstep, int ystep, + int einit,int w_left, int w_right,int winit) +{ + int x,y,threshold,E_diag,E_square; + int tk; + int error; + int p,q; + + threshold = dx - 2*dy; + E_diag= -2*dx; + E_square= 2*dy; + p=q=0; + + y= y0; + x= x0; + error= einit; + tk= dx+dy-winit; + + while(tk<=w_left) + { + SDL_RenderDrawPoint(B,x,y); + if (error>=threshold) + { + x= x + xstep; + error = error + E_diag; + tk= tk + 2*dy; + } + error = error + E_square; + y= y + ystep; + tk= tk + 2*dx; + q++; + } + + y= y0; + x= x0; + error= -einit; + tk= dx+dy+winit; + + while(tk<=w_right) + { + if (p) + SDL_RenderDrawPoint(B,x,y); + if (error>threshold) + { + x= x - xstep; + error = error + E_diag; + tk= tk + 2*dy; + } + error = error + E_square; + y= y - ystep; + tk= tk + 2*dx; + p++; + } + + if (q==0 && p<2) SDL_RenderDrawPoint(B,x0,y0); // we need this for very thin lines +} + +static void x_varthick_line + (SDL_Renderer *B, int style, + int x0,int y0,int dx,int dy,int xstep, int ystep, + double thickness, int pxstep,int pystep) +{ + int p_error, error, x,y, threshold, E_diag, E_square, length, p; + int w_left, w_right; + double D; + + p_error= 0; + error= 0; + y= y0; + x= x0; + threshold = dx - 2*dy; + E_diag= -2*dx; + E_square= 2*dy; + length = dx+1; + D= sqrt(dx*dx+dy*dy); + w_left= thickness*D + 0.5; + w_right= 2.0*thickness*D + 0.5; + w_right -= w_left; + + for(p=0;p<length;p++) + { + style = (style << 1) | (style < 0); + + if (style < 0) + x_perpendicular(B,x,y, dx, dy, pxstep, pystep, + p_error,w_left,w_right,error); + if (error>=threshold) + { + y= y + ystep; + error = error + E_diag; + if (p_error>=threshold) + { + if (style < 0) + x_perpendicular(B,x,y, dx, dy, pxstep, pystep, + (p_error+E_diag+E_square), + w_left,w_right,error); + p_error= p_error + E_diag; + } + p_error= p_error + E_square; + } + error = error + E_square; + x= x + xstep; + } +} + +/*********************************************************************** + * * + * Y BASED LINES * + * * + ***********************************************************************/ + +static void y_perpendicular(SDL_Renderer *B, + int x0,int y0,int dx,int dy,int xstep, int ystep, + int einit,int w_left, int w_right,int winit) +{ + int x,y,threshold,E_diag,E_square; + int tk; + int error; + int p,q; + + p=q= 0; + threshold = dy - 2*dx; + E_diag= -2*dy; + E_square= 2*dx; + + y= y0; + x= x0; + error= -einit; + tk= dx+dy+winit; + + while(tk<=w_left) + { + SDL_RenderDrawPoint(B,x,y); + if (error>threshold) + { + y= y + ystep; + error = error + E_diag; + tk= tk + 2*dx; + } + error = error + E_square; + x= x + xstep; + tk= tk + 2*dy; + q++; + } + + y= y0; + x= x0; + error= einit; + tk= dx+dy-winit; + + while(tk<=w_right) + { + if (p) + SDL_RenderDrawPoint(B,x,y); + if (error>=threshold) + { + y= y - ystep; + error = error + E_diag; + tk= tk + 2*dx; + } + error = error + E_square; + x= x - xstep; + tk= tk + 2*dy; + p++; + } + + if (q==0 && p<2) SDL_RenderDrawPoint(B,x0,y0); // we need this for very thin lines +} + +static void y_varthick_line + (SDL_Renderer *B, int style, + int x0,int y0,int dx,int dy,int xstep, int ystep, + double thickness, int pxstep,int pystep) +{ + int p_error, error, x,y, threshold, E_diag, E_square, length, p; + int w_left, w_right; + double D; + + p_error= 0; + error= 0; + y= y0; + x= x0; + threshold = dy - 2*dx; + E_diag= -2*dy; + E_square= 2*dx; + length = dy+1; + D= sqrt(dx*dx+dy*dy); + w_left= thickness*D + 0.5; + w_right= 2.0*thickness*D + 0.5; + w_right -= w_left; + + for(p=0;p<length;p++) + { + style = (style << 1) | (style < 0); + + if (style < 0) + y_perpendicular(B,x,y, dx, dy, pxstep, pystep, + p_error,w_left,w_right,error); + if (error>=threshold) + { + x= x + xstep; + error = error + E_diag; + if (p_error>=threshold) + { + if (style < 0) + y_perpendicular(B,x,y, dx, dy, pxstep, pystep, + p_error+E_diag+E_square, + w_left,w_right,error); + p_error= p_error + E_diag; + } + p_error= p_error + E_square; + } + error = error + E_square; + y= y + ystep; + } +} + +/*********************************************************************** + * * + * ENTRY * + * * + ***********************************************************************/ + +void draw_varthick_line(SDL_Renderer *B, int style, + int x0,int y0,int x1, int y1, double thickness) +{ + int dx,dy,xstep,ystep; + int pxstep = 0, pystep = 0; + + dx= x1-x0; + dy= y1-y0; + xstep= ystep= 1; + + if (dx<0) { dx= -dx; xstep= -1; } + if (dy<0) { dy= -dy; ystep= -1; } + + if (dx==0) xstep= 0; + if (dy==0) ystep= 0; + + switch(xstep + ystep*4) + { + case -1 + -1*4 : pystep= -1; pxstep= 1; break; // -5 + case -1 + 0*4 : pystep= -1; pxstep= 0; break; // -1 + case -1 + 1*4 : pystep= 1; pxstep= 1; break; // 3 + case 0 + -1*4 : pystep= 0; pxstep= -1; break; // -4 + case 0 + 0*4 : pystep= 0; pxstep= 0; break; // 0 + case 0 + 1*4 : pystep= 0; pxstep= 1; break; // 4 + case 1 + -1*4 : pystep= -1; pxstep= -1; break; // -3 + case 1 + 0*4 : pystep= -1; pxstep= 0; break; // 1 + case 1 + 1*4 : pystep= 1; pxstep= -1; break; // 5 + } + + if (dx>dy) x_varthick_line(B,style,x0,y0,dx,dy,xstep,ystep, + thickness+1.0, + pxstep,pystep); + else y_varthick_line(B,style,x0,y0,dx,dy,xstep,ystep, + thickness+1.0, + pxstep,pystep); + return; +} + +static int LineStyle = -1; + +/*! +\brief Draw a thick line with alpha blending. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point of the line. +\param y1 Y coordinate of the first point of the line. +\param x2 X coordinate of the second point of the line. +\param y2 Y coordinate of the second point of the line. +\param width Width of the line in pixels. Must be >0. +\param color The color value of the line to draw (0xAABBGGRR). + +\returns Returns 0 on success, -1 on failure. +*/ +int thickLineColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 width, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + LineStyle = -1; + return thickLineRGBA(renderer, x1, y1, x2, y2, width, c[0], c[1], c[2], c[3]); +} + +int thickLineColorStyle(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, + Uint8 width, Uint32 color, int style) +{ + Uint8 *c = (Uint8 *)&color; + LineStyle = style; + return thickLineRGBA(renderer, x1, y1, x2, y2, width, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw a thick line with alpha blending. + +\param renderer The renderer to draw on. +\param x1 X coordinate of the first point of the line. +\param y1 Y coordinate of the first point of the line. +\param x2 X coordinate of the second point of the line. +\param y2 Y coordinate of the second point of the line. +\param width Width of the line in pixels. Must be >0. +\param r The red value of the character to draw. +\param g The green value of the character to draw. +\param b The blue value of the character to draw. +\param a The alpha value of the character to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int thickLineRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 width, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int result; + int wh; + + if (renderer == NULL) { + return -1; + } + if (width < 1) { + return -1; + } + + /* Special case: thick "point" */ + if ((x1 == x2) && (y1 == y2)) { + wh = width / 2; + return boxRGBA(renderer, x1 - wh, y1 - wh, x2 + width, y2 + width, r, g, b, a); + } + + /* + * Set color + */ + result = 0; + if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); + + /* + * Draw + */ + draw_varthick_line(renderer, LineStyle, x1, y1, x2, y2, (double) width); + return(result); +} + +// Extensions for thick outline ellipses and arcs by Richard Russell 19-Feb-2019 + +// SDL_RenderDrawLine() is documented as including both end points, but this isn't +// reliable in Linux so use SDL_RenderDrawPoints() instead, despite being slower. +static int renderdrawline(SDL_Renderer *renderer, int x1, int y1, int x2, int y2) +{ + int result ; +#ifndef __EMSCRIPTEN__ + if ((x1 == x2) && (y1 == y2)) + result = SDL_RenderDrawPoint (renderer, x1, y1) ; + else if (y1 == y2) + { + int x ; + if (x1 > x2) { x = x1 ; x1 = x2 ; x2 = x ; } + SDL_Point *points = (SDL_Point*) malloc ((x2 - x1 + 1) * sizeof(SDL_Point)) ; + if (points == NULL) return -1 ; + for (x = x1; x <= x2; x++) + { + points[x - x1].x = x ; + points[x - x1].y = y1 ; + } + result = SDL_RenderDrawPoints (renderer, points, x2 - x1 + 1) ; + free (points) ; + } + else if (x1 == x2) + { + int y ; + if (y1 > y2) { y = y1 ; y1 = y2 ; y2 = y ; } + SDL_Point *points = (SDL_Point*) malloc ((y2 - y1 + 1) * sizeof(SDL_Point)) ; + if (points == NULL) return -1 ; + for (y = y1; y <= y2; y++) + { + points[y - y1].x = x1 ; + points[y - y1].y = y ; + } + result = SDL_RenderDrawPoints (renderer, points, y2 - y1 + 1) ; + free (points) ; + } + else +#endif + result = SDL_RenderDrawLine (renderer, x1, y1, x2, y2) ; + return result ; +} + +static int hlinecliparc(SDL_Renderer *renderer, int x1, int x2, int y, int xc, int yc, double s, double f) +{ + int result = 0 ; + double a1, a2 ; + a1 = atan2(y, x1) ; + a2 = atan2(y, x2) ; + if (a1 > a2) + { + double a = a1 ; a1 = a2 ; a2 = a ; + int x = x1 ; x1 = x2 ; x2 = x ; + } + if (f < s) + { + if ((a1 > f) && (a2 < s)) return result ; + if ((a1 < s) && (a1 > f)) x1 = y / tan(s) ; + if ((a2 > f) && (a2 < s)) x2 = y / tan(f) ; + if ((a1 < f) && (a2 > s)) + { + result |= renderdrawline(renderer, x1+xc, y+yc, y/tan(f)+xc, y+yc) ; + result |= renderdrawline(renderer, y/tan(s)+xc, y+yc, x2+xc, y+yc) ; + return result ; + } + } + else + { + if ((a1 > f) || (a2 < s)) return result ; + if (a1 < s) x1 = y / tan(s) ; + if (a2 > f) x2 = y / tan(f) ; + } + result |= renderdrawline(renderer, x1+xc, y+yc, x2+xc, y+yc) ; + return result ; +} + +/*! +\brief Draw thick ellipse with blending. + +\param renderer The renderer to draw on. +\param xc X coordinate of the center of the ellipse. +\param yc Y coordinate of the center of the ellipse. +\param xr Horizontal radius in pixels of the ellipse. +\param yr Vertical radius in pixels of the ellipse. +\param r The red value of the ellipse to draw. +\param g The green value of the ellipse to draw. +\param b The blue value of the ellipse to draw. +\param a The alpha value of the ellipse to draw. +\param thick The line thickness in pixels + +\returns Returns 0 on success, -1 on failure. +*/ +int thickEllipseRGBA(SDL_Renderer * renderer, Sint16 xc, Sint16 yc, Sint16 xr, Sint16 yr, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint8 thick) +{ + int result = 0 ; + int xi, yi, xo, yo, x, y, z ; + double xi2, yi2, xo2, yo2 ; + + if (thick <= 1) + return ellipseRGBA(renderer, xc, yc, xr, yr, r, g, b, a) ; + + xi = xr - thick / 2 ; + xo = xi + thick - 1 ; + yi = yr - thick / 2 ; + yo = yi + thick - 1 ; + + if ((xi <= 0) || (yi <= 0)) + return -1 ; + + xi2 = xi * xi ; + yi2 = yi * yi ; + xo2 = xo * xo ; + yo2 = yo * yo ; + + if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); + + if (xr < yr) + { + for (x = -xo; x <= -xi; x++) + { + y = sqrt(yo2 * (1.0 - x*x/xo2)) + 0.5 ; + result |= renderdrawline(renderer, xc+x, yc-y, xc+x, yc+y) ; + } + for (x = -xi + 1; x <= xi - 1; x++) + { + y = sqrt(yo2 * (1.0 - x*x/xo2)) + 0.5 ; + z = sqrt(yi2 * (1.0 - x*x/xi2)) + 0.5 ; + result |= renderdrawline(renderer, xc+x, yc+z, xc+x, yc+y) ; + result |= renderdrawline(renderer, xc+x, yc-z, xc+x, yc-y) ; + } + for (x = xo; x >= xi; x--) + { + y = sqrt(yo2 * (1.0 - x*x/xo2)) + 0.5 ; + result |= renderdrawline(renderer, xc+x, yc-y, xc+x, yc+y) ; + } + } + else + { + for (y = -yo; y <= -yi; y++) + { + x = sqrt(xo2 * (1.0 - y*y/yo2)) + 0.5 ; + result |= renderdrawline(renderer, xc-x, yc+y, xc+x, yc+y) ; + } + for (y = -yi + 1; y <= yi - 1; y++) + { + x = sqrt(xo2 * (1.0 - y*y/yo2)) + 0.5 ; + z = sqrt(xi2 * (1.0 - y*y/yi2)) + 0.5 ; + result |= renderdrawline(renderer, xc+z, yc+y, xc+x, yc+y) ; + result |= renderdrawline(renderer, xc-z, yc+y, xc-x, yc+y) ; + } + for (y = yo; y >= yi; y--) + { + x = sqrt(xo2 * (1.0 - y*y/yo2)) + 0.5 ; + result |= renderdrawline(renderer, xc-x, yc+y, xc+x, yc+y) ; + } + } + return result ; +} + +/*! +\brief thick Arc with blending. + +\param renderer The renderer to draw on. +\param xc X coordinate of the center of the arc. +\param yc Y coordinate of the center of the arc. +\param rad Radius in pixels of the arc. +\param start Starting radius in degrees of the arc. 0 degrees is right, increasing clockwise. +\param end Ending radius in degrees of the arc. 0 degrees is right, increasing clockwise. +\param r The red value of the arc to draw. +\param g The green value of the arc to draw. +\param b The blue value of the arc to draw. +\param a The alpha value of the arc to draw. +\param thick The line thickness in pixels. + +\returns Returns 0 on success, -1 on failure. +*/ +int thickArcRGBA(SDL_Renderer * renderer, Sint16 xc, Sint16 yc, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint8 thick) +{ + int result = 0 ; + int ri, ro, x, y, z ; + double ri2, ro2, s, f ; + + if (thick <= 1) + return arcRGBA(renderer, xc, yc, rad, start, end, r, g, b, a) ; + + while (start < -180) start += 360 ; + while (start >= 180) start -= 360 ; + while (end < -180) end += 360 ; + while (end >= 180) end -= 360 ; + s = M_PI * (double)start / 180.0 ; + f = M_PI * (double)end / 180.0 ; + if (start == end) return 0 ; + + ri = rad - thick / 2 ; + ro = ri + thick - 1 ; + if (ri <= 0) return -1 ; + + ri2 = ri * ri ; + ro2 = ro * ro ; + + if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); + + for (y = -ro; y <= -ri; y++) + { + x = sqrt(ro2 * (1.0 - y*y/ro2)) + 0.5 ; + result |= hlinecliparc(renderer, -x, x, y, xc, yc, s, f) ; + } + for (y = -ri + 1; y <= ri - 1; y++) + { + x = sqrt(ro2 * (1.0 - y*y/ro2)) + 0.5 ; + z = sqrt(ri2 * (1.0 - y*y/ri2)) + 0.5 ; + result |= hlinecliparc(renderer, z, x, y, xc, yc, s, f) ; + result |= hlinecliparc(renderer, -z, -x, y, xc, yc, s, f) ; + } + for (y = ro; y >= ri; y--) + { + x = sqrt(ro2 * (1.0 - y*y/ro2)) + 0.5 ; + result |= hlinecliparc(renderer, -x, x, y, xc, yc, s, f) ; + } + return result ; +} + +// returns Returns 0 on success, -1 on failure. +int thickCircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint8 thick) +{ + return thickEllipseRGBA(renderer, x, y, rad, rad, r, g, b, a, thick); +} + +// returns Returns 0 on success, -1 on failure. +int thickEllipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color, Uint8 thick) +{ + Uint8 *c = (Uint8 *)&color; + return thickEllipseRGBA(renderer, x, y, rx, ry, c[0], c[1], c[2], c[3], thick); +} + +// returns Returns 0 on success, -1 on failure. +int thickArcColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color, Uint8 thick) +{ + Uint8 *c = (Uint8 *)&color; + return thickArcRGBA(renderer, x, y, rad, start, end, c[0], c[1], c[2], c[3], thick); +} + +// returns Returns 0 on success, -1 on failure. +int thickCircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color, Uint8 thick) +{ + Uint8 *c = (Uint8 *)&color; + return thickEllipseRGBA(renderer, x, y, rad, rad, c[0], c[1], c[2], c[3], thick); +} + +/*! +\brief Fill a region bounded by cubic Bezier curves, with alpha blending. + +\param renderer The renderer to draw on. +\param x Vertex array containing X coordinates of the points of the bezier curves. +\param y Vertex array containing Y coordinates of the points of the bezier curves. +\param n Number of points in the vertex array. Should be 3n + 1 for n bezier curves. +\param s Number of steps for the interpolation. Minimum number is 2. +\param r The red value of the bezier curve to draw. +\param g The green value of the bezier curve to draw. +\param b The blue value of the bezier curve to draw. +\param a The alpha value of the bezier curve to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int filledPolyBezierRGBA(SDL_Renderer * renderer, const Sint16 *x, const Sint16 *y, int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int i, j, nbeziers, nverts, result; + double t, stepsize; + double x1, y1, x2, y2 ; + double *dx, *dy ; + Sint16 *vx, *vy ; + + // Sanity check + if ((n < 7) || (s < 2)) + return -1 ; + + /* Transfer vertices into float arrays */ + if ((dx=(double *)malloc(sizeof(double)*n))==NULL) { + return(-1); + } + if ((dy=(double *)malloc(sizeof(double)*n))==NULL) { + free(dx); + return(-1); + } + for (i=0; i<n; i++) { + dx[i]=(double)x[i]; + dy[i]=(double)y[i]; + } + + // Create combined vertex array: + nbeziers = (n - 1) / 3 ; + nverts = nbeziers * 4 * s + 1 ; + vx = (Sint16 *) malloc (nverts * 2 * sizeof(Sint16)) ; + if (vx == NULL) + { + free(dy) ; + free(dx) ; + return -1 ; + } + vy = vx + nverts ; + + // Draw Beziers + stepsize = 1.0 / (double)s ; + for (j = 0; j < nbeziers; j++) + { + t = 0.0 ; + x1 = _evaluateBezier(dx + j * 3, 4, t) ; + y1 = _evaluateBezier(dy + j * 3, 4, t) ; + for (i = 0; i < 4*s; i++) + { + t += stepsize ; + x2 = _evaluateBezier(dx + j * 3, 4, t) ; + y2 = _evaluateBezier(dy + j * 3, 4, t) ; + + vx[i + j * s * 4] = floor(x1 + 0.5) ; + vy[i + j * s * 4] = floor(y1 + 0.5) ; + + x1 = x2 ; + y1 = y2 ; + } + } + + vx[j * s * 4] = floor(x1 + 0.5) ; + vy[j * s * 4] = floor(y1 + 0.5) ; + + free(dy) ; + free(dx) ; + + result = filledPolygonRGBA(renderer, vx, vy, nverts, r, g, b, a); + + free(vx) ; + return (result); +} + +// returns Returns 0 on success, -1 on failure. +int filledPolyBezierColor(SDL_Renderer * renderer, const Sint16 *x, const Sint16 *y, int n, int s, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return filledPolyBezierRGBA(renderer, x, y, n, s, c[0], c[1], c[2], c[3]); +} + +// Extensions for anti-aliased filled ellipses and polygons by Richard Russell 20-Aug-2019 + +/*! +\brief Draw anti-aliased filled ellipse with blending. + +\param renderer The renderer to draw on. +\param cx X coordinate of the center of the filled ellipse. +\param cy Y coordinate of the center of the filled ellipse. +\param rx Horizontal radius in pixels of the filled ellipse. +\param ry Vertical radius in pixels of the filled ellipse. +\param r The red value of the filled ellipse to draw. +\param g The green value of the filled ellipse to draw. +\param b The blue value of the filled ellipse to draw. +\param a The alpha value of the filled ellipse to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int aaFilledEllipseRGBA(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int n, xi, yi, result = 0 ; + double s, v, x, y, dx, dy ; + + if ((rx <= 0.0) || (ry <= 0.0)) + return -1 ; + + result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND) ; + if (rx >= ry) + { + n = ry + 1 ; + for (yi = cy - n - 1; yi <= cy + n + 1; yi++) + { + if (yi < (cy - 0.5)) + y = yi ; + else + y = yi + 1 ; + s = (y - cy) / ry ; + s = s * s ; + x = 0.5 ; + if (s < 1.0) + { + x = rx * sqrt(1.0 - s) ; + if (x >= 0.5) + { + result |= SDL_SetRenderDrawColor (renderer, r, g, b, a ) ; + result |= renderdrawline (renderer, cx - x + 1, yi, cx + x - 1, yi) ; + } + } + s = 8 * ry * ry ; + dy = fabs(y - cy) - 1.0 ; + xi = cx - x ; // left + while (1) + { + dx = (cx - xi - 1) * ry / rx ; + v = s - 4 * (dx - dy) * (dx - dy) ; + if (v < 0) break ; + v = (sqrt(v) - 2 * (dx + dy)) / 4 ; + if (v < 0) break ; + if (v > 1.0) v = 1.0 ; + result |= SDL_SetRenderDrawColor (renderer, r, g, b, (double)a * v) ; + result |= SDL_RenderDrawPoint (renderer, xi, yi) ; + xi -= 1 ; + } + xi = cx + x ; // right + while (1) + { + dx = (xi - cx) * ry / rx ; + v = s - 4 * (dx - dy) * (dx - dy) ; + if (v < 0) break ; + v = (sqrt(v) - 2 * (dx + dy)) / 4 ; + if (v < 0) break ; + if (v > 1.0) v = 1.0 ; + result |= SDL_SetRenderDrawColor (renderer, r, g, b, (double)a * v) ; + result |= SDL_RenderDrawPoint (renderer, xi, yi) ; + xi += 1 ; + } + } + } + else + { + n = rx + 1 ; + for (xi = cx - n - 1; xi <= cx + n + 1; xi++) + { + if (xi < (cx - 0.5)) + x = xi ; + else + x = xi + 1 ; + s = (x - cx) / rx ; + s = s * s ; + y = 0.5 ; + if (s < 1.0) + { + y = ry * sqrt(1.0 - s) ; + if (y >= 0.5) + { + result |= SDL_SetRenderDrawColor (renderer, r, g, b, a ) ; + result |= renderdrawline (renderer, xi, cy - y + 1, xi, cy + y - 1) ; + } + } + s = 8 * rx * rx ; + dx = fabs(x - cx) - 1.0 ; + yi = cy - y ; // top + while (1) + { + dy = (cy - yi - 1) * rx / ry ; + v = s - 4 * (dy - dx) * (dy - dx) ; + if (v < 0) break ; + v = (sqrt(v) - 2 * (dy + dx)) / 4 ; + if (v < 0) break ; + if (v > 1.0) v = 1.0 ; + result |= SDL_SetRenderDrawColor (renderer, r, g, b, (double)a * v) ; + result |= SDL_RenderDrawPoint (renderer, xi, yi) ; + yi -= 1 ; + } + yi = cy + y ; // bottom + while (1) + { + dy = (yi - cy) * rx / ry ; + v = s - 4 * (dy - dx) * (dy - dx) ; + if (v < 0) break ; + v = (sqrt(v) - 2 * (dy + dx)) / 4 ; + if (v < 0) break ; + if (v > 1.0) v = 1.0 ; + result |= SDL_SetRenderDrawColor (renderer, r, g, b, (double)a * v) ; + result |= SDL_RenderDrawPoint (renderer, xi, yi) ; + yi += 1 ; + } + } + } + return result ; +} + +// returns Returns 0 on success, -1 on failure. +int aaFilledEllipseColor(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return aaFilledEllipseRGBA(renderer, cx, cy, rx, ry, c[0], c[1], c[2], c[3]); +} + +static int _gfxPrimitivesCompareFloat2(const void *a, const void *b) +{ + float diff = *(float *)(a + sizeof(float)) - *(float *)(b + sizeof(float)) ; + if (diff != 0.0) return (diff > 0) - (diff < 0) ; + diff = *(float *)a - *(float *)b ; + return (diff > 0) - (diff < 0) ; +} + +// This constant determines the maximum size and/or complexity of polygon that can be +// drawn. Set to 16K the maximum aaArc height is approximately 1100 lines. +#define POLYSIZE 16384 + +/*! +\brief Draw anti-aliased filled polygon with alpha blending. + +\param renderer The renderer to draw on. +\param vx Vertex array containing X coordinates of the points of the filled polygon. +\param vy Vertex array containing Y coordinates of the points of the filled polygon. +\param n Number of points in the vertex array. Minimum number is 3. +\param r The red value of the filled polygon to draw. +\param g The green value of the filled polygon to draw. +\param b The blue value of the filed polygon to draw. +\param a The alpha value of the filled polygon to draw. + +\returns Returns 0 on success, -1 on failure, or -2 if the polygon is too large and/or complex. +*/ +int aaFilledPolygonRGBA(SDL_Renderer * renderer, const double * vx, const double * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int i, j, xi, yi, result ; + double x1, x2, y0, y1, y2, minx, maxx, prec ; + float *list, *strip ; + + if (n < 3) + return -1 ; + + result = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND) ; + + // Find extrema: + minx = 99999.0 ; + maxx = -99999.0 ; + prec = 0.00001 ; + for (i = 0; i < n; i++) + { + double x = vx[i] ; + double y = fabs(vy[i]) ; + if (x < minx) minx = x ; + if (x > maxx) maxx = x ; + if (y > prec) prec = y ; + } + minx = floor (minx) ; + maxx = floor (maxx) ; + prec = floor (pow(2,19) / prec) ; + + // Allocate main array, this determines the maximum polygon size and complexity: + list = (float *) malloc (POLYSIZE * sizeof(float)) ; + if (list == NULL) + return -2 ; + + // Build vertex list. Special x-values used to indicate vertex type: + // x = -100001.0 indicates /\, x = -100003.0 indicates \/, x = -100002.0 neither + yi = 0 ; + y0 = floor(vy[n - 1] * prec) / prec ; + y1 = floor(vy[0] * prec) / prec ; + for (i = 1; i <= n; i++) + { + if (yi > POLYSIZE - 4) + { + free (list) ; + return -2 ; + } + y2 = floor(vy[i % n] * prec) / prec ; + if (((y1 < y2) - (y1 > y2)) == ((y0 < y1) - (y0 > y1))) + { + list[yi++] = -100002.0 ; + list[yi++] = y1 ; + list[yi++] = -100002.0 ; + list[yi++] = y1 ; + } + else + { + if (y0 != y1) + { + list[yi++] = (y1 < y0) - (y1 > y0) - 100002.0 ; + list[yi++] = y1 ; + } + if (y1 != y2) + { + list[yi++] = (y1 < y2) - (y1 > y2) - 100002.0 ; + list[yi++] = y1 ; + } + } + y0 = y1 ; + y1 = y2 ; + } + xi = yi ; + + // Sort vertex list: + qsort (list, yi / 2, sizeof(float) * 2, _gfxPrimitivesCompareFloat2) ; + + // Append line list to vertex list: + for (i = 1; i <= n; i++) + { + double x, y ; + double d = 0.5 / prec ; + + x1 = vx[i - 1] ; + y1 = floor(vy[i - 1] * prec) / prec ; + x2 = vx[i % n] ; + y2 = floor(vy[i % n] * prec) / prec ; + + if (y2 < y1) + { + double tmp ; + tmp = x1 ; x1 = x2 ; x2 = tmp ; + tmp = y1 ; y1 = y2 ; y2 = tmp ; + } + if (y2 != y1) + y0 = (x2 - x1) / (y2 - y1) ; + + for (j = 1; j < xi; j += 4) + { + y = list[j] ; + if (((y + d) <= y1) || (y == list[j + 4])) + continue ; + if ((y -= d) >= y2) + break ; + if (yi > POLYSIZE - 4) + { + free (list) ; + return -2 ; + } + if (y > y1) + { + list[yi++] = x1 + y0 * (y - y1) ; + list[yi++] = y ; + } + y += d * 2.0 ; + if (y < y2) + { + list[yi++] = x1 + y0 * (y - y1) ; + list[yi++] = y ; + } + } + + y = floor(y1) + 1.0 ; + while (y <= y2) + { + x = x1 + y0 * (y - y1) ; + if (yi > POLYSIZE - 2) + { + free (list) ; + return -2 ; + } + list[yi++] = x ; + list[yi++] = y ; + y += 1.0 ; + } + } + + // Sort combined list: + qsort (list, yi / 2, sizeof(float) * 2, _gfxPrimitivesCompareFloat2) ; + + // Plot lines: + strip = (float *) malloc ((maxx - minx + 2) * sizeof(float)) ; + if (strip == NULL) + { + free (list) ; + return -1 ; + } + memset (strip, 0, (maxx - minx + 2) * sizeof(float)) ; + n = yi ; + yi = list[1] ; + j = 0 ; + + for (i = 0; i < n - 7; i += 4) + { + float x1 = list[i + 0] ; + float y1 = list[i + 1] ; + float x3 = list[i + 2] ; + float x2 = list[i + j + 0] ; + float y2 = list[i + j + 1] ; + float x4 = list[i + j + 2] ; + + if (x1 + x3 == -200002.0) + j += 4 ; + else if (x1 + x3 == -200006.0) + j -= 4 ; + else if ((x1 >= minx) && (x2 >= minx)) + { + if (x1 > x2) { float tmp = x1 ; x1 = x2 ; x2 = tmp ; } + if (x3 > x4) { float tmp = x3 ; x3 = x4 ; x4 = tmp ; } + + for ( xi = x1 - minx; xi <= x4 - minx; xi++ ) + { + float u, v ; + float x = minx + xi ; + if (x < x2) u = (x - x1 + 1) / (x2 - x1 + 1) ; else u = 1.0 ; + if (x >= x3 - 1) v = (x4 - x) / (x4 - x3 + 1) ; else v = 1.0 ; + if ((u > 0.0) && (v > 0.0)) + strip[xi] += (y2 - y1) * (u + v - 1.0) ; + } + } + + if ((yi == (list[i + 5] - 1.0)) || (i == n - 8)) + { + for (xi = 0; xi <= maxx - minx; xi++) + { + if (strip[xi] != 0.0) + { + if (strip[xi] >= 0.996) + { + int x0 = xi ; + while (strip[++xi] >= 0.996) ; + xi-- ; + result |= SDL_SetRenderDrawColor (renderer, r, g, b, a) ; + result |= renderdrawline (renderer, minx + x0, yi, minx + xi, yi) ; + } + else + { + result |= SDL_SetRenderDrawColor (renderer, r, g, b, a * strip[xi]) ; + result |= SDL_RenderDrawPoint (renderer, minx + xi, yi) ; + } + } + } + memset (strip, 0, (maxx - minx + 2) * sizeof(float)) ; + yi++ ; + + } + } + + // Free arrays: + free (list) ; + free (strip) ; + return result ; +} + +// returns Returns 0 on success, -1 on failure. +int aaFilledPolygonColor(SDL_Renderer * renderer, const double * vx, const double * vy, int n, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return aaFilledPolygonRGBA(renderer, vx, vy, n, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw anti-aliased filled ellipical pie (or chord) with alpha blending. + +\param renderer The renderer to draw on. +\param cx X coordinate of the center of the filled pie. +\param cy Y coordinate of the center of the filled pie. +\param rx Horizontal radius in pixels of the filled pie. +\param ry Vertical radius in pixels of the filled pie. +\param start Starting angle in degrees of the filled pie; zero is right, increasing clockwise. +\param end Ending angle in degrees of the filled pie; zero is right, increasing clockwise. +\param chord Set to 0 for a pie (sector) or 1 for a chord (segment). +\param r The red value of the filled pie to draw. +\param g The green value of the filled pie to draw. +\param b The blue value of the filled pie to draw. +\param a The alpha value of the filled pie to draw. +/ +\returns Returns 0 on success, -1 on failure. +*/ +int aaFilledPieRGBA(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, + float start, float end, Uint32 chord, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int nverts, i, result; + double *vx, *vy; + + // Sanity check radii + if ((rx <= 0) || (ry <= 0) || (start == end)) + return -1; + + // Convert degrees to radians + start = fmod(start, 360.0) * 2.0 * M_PI / 360.0 ; + end = fmod(end, 360.0) * 2.0 * M_PI / 360.0 ; + while (start >= end) + end += 2.0 * M_PI ; + + // Calculate number of vertices on perimeter + nverts = (end - start) * sqrt(rx * ry) / M_PI ; + if (nverts < 2) + nverts = 2 ; + if (nverts > 180) + nverts = 180 ; + + // Allocate combined vertex array + vx = vy = (double *) malloc(2 * sizeof(double) * (nverts + 1)); + if (vx == NULL) + return (-1); + + // Update pointer to start of vy + vy += nverts + 1 ; + + // Calculate vertices: + for (i = 0; i < nverts; i++) + { + double angle = start + (end - start) * (double) i / (double) (nverts - 1) ; + vx[i] = cx + rx * cos(angle); + vy[i] = cy + ry * sin(angle); + } + + // Center: + vx[i] = cx ; + vy[i] = cy ; + + result = aaFilledPolygonRGBA(renderer, vx, vy, nverts + 1 - (chord != 0), r, g, b, a); + + // Free combined vertex array + free(vx); + + return (result); +} + +// returns Returns 0 on success, -1 on failure. +int aaFilledPieColor(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, float start, float end, Uint32 chord, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return aaFilledPieRGBA(renderer, cx, cy, rx, ry, start, end, chord, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw anti-aliased ellipical arc with alpha blending. + +\param renderer The renderer to draw on. +\param cx X coordinate of the center of the filled pie. +\param cy Y coordinate of the center of the filled pie. +\param rx Horizontal radius in pixels of the filled pie. +\param ry Vertical radius in pixels of the filled pie. +\param start Starting angle in degrees of the filled pie; zero is right, increasing clockwise. +\param end Ending angle in degrees of the filled pie; zero is right, increasing clockwise. +\param thick The thickness of the line in pixels. +\param r The red value of the filled pie to draw. +\param g The green value of the filled pie to draw. +\param b The blue value of the filled pie to draw. +\param a The alpha value of the filled pie to draw. +/ +\returns Returns 0 on success, -1 on failure. +*/ +int aaArcRGBA(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, + float start, float end, float thick, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int nverts, i, result; + double *vx, *vy; + + // Sanity check radii and thickness + if ((rx <= 0) || (ry <= 0) || (start == end) || (thick <= 0)) + return -1; + + // Convert degrees to radians + start = fmod(start, 360.0) * 2.0 * M_PI / 360.0 ; + end = fmod(end, 360.0) * 2.0 * M_PI / 360.0 ; + while (start >= end) + end += 2.0 * M_PI ; + + // Calculate number of vertices + nverts = 2 * floor((end - start) * sqrt(rx * ry) / M_PI) ; + if (nverts < 2) + nverts = 2 ; + if (nverts > 360) + nverts = 360 ; + + // Allocate combined vertex array + vx = vy = (double *) malloc(2 * sizeof(double) * nverts); + if (vx == NULL) + return (-1); + + // Update pointer to start of vy + vy += nverts ; + + // Calculate vertices: + for (i = 0; i < nverts / 2; i++) + { + double angle = start + (end - start) * (double) i / (double) (nverts / 2 - 1) ; + vx[i] = cx + (rx + thick/2) * cos(angle); + vy[i] = cy + (ry + thick/2) * sin(angle); + vx[nverts - 1 - i] = cx + (rx - thick/2) * cos(angle); + vy[nverts - 1 - i] = cy + (ry - thick/2) * sin(angle); + + } + + result = aaFilledPolygonRGBA(renderer, vx, vy, nverts, r, g, b, a); + + // Free combined vertex array + free(vx); + + return (result); +} + +// returns Returns 0 on success, -1 on failure. +int aaArcColor(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, float start, float end, float thick, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return aaArcRGBA(renderer, cx, cy, rx, ry, start, end, thick, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Draw an anti-aliased bezier curve with alpha blending. + +\param renderer The renderer to draw on. +\param x Vertex array containing X coordinates of the points of the bezier curve. +\param y Vertex array containing Y coordinates of the points of the bezier curve. +\param n Number of points in the vertex array. Minimum number is 3. +\param s Number of steps for the interpolation. Minimum number is 2. +\param thick Thickness of line in pixels. +\param r The red value of the bezier curve to draw. +\param g The green value of the bezier curve to draw. +\param b The blue value of the bezier curve to draw. +\param a The alpha value of the bezier curve to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int aaBezierRGBA(SDL_Renderer * renderer, double *x, double *y, int n, int s, float thick, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int i, nverts, result; + double d, t, stepsize; + double x1, y1, x2, y2, dx = 0.0, dy = 0.0 ; + double *vx, *vy ; + + // Sanity check + if ((n < 3) || (s < 2)) + return -1 ; + + // Create combined vertex array: + nverts = n * s * 2 + 2 ; + vx = (double *) malloc (nverts * 2 * sizeof(double)) ; + if (vx == NULL) + return -1 ; + vy = vx + nverts ; + + // Draw Bezier + t = 0.0 ; + stepsize = 1.0 / (double)s ; + x1 = _evaluateBezier(x, n, t) ; + y1 = _evaluateBezier(y, n, t) ; + for (i = 0; i < n*s; i++) + { + t += stepsize ; + x2 = _evaluateBezier(x, n, t) ; + y2 = _evaluateBezier(y, n, t) ; + + dx = x2 - x1 ; + dy = y2 - y1 ; + d = thick * 0.5L / sqrt(dx*dx + dy*dy) ; + dx *= d ; + dy *= d ; + + vx[i] = x1 + dy ; + vy[i] = y1 - dx ; + vx[nverts-1-i] = x1 - dy ; + vy[nverts-1-i] = y1 + dx ; + + x1 = x2 ; + y1 = y2 ; + } + + vx[i] = x1 + dy ; + vy[i] = y1 - dx ; + vx[nverts-1-i] = x1 - dy ; + vy[nverts-1-i] = y1 + dx ; + + result = aaFilledPolygonRGBA(renderer, vx, vy, nverts, r, g, b, a); + + free (vx) ; + return (result); +} + +// returns Returns 0 on success, -1 on failure. +int aaBezierColor(SDL_Renderer * renderer, double *x, double *y, int n, int s, float thick, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return aaBezierRGBA(renderer, x, y, n, s, thick, c[0], c[1], c[2], c[3]); +} + +/*! +\brief Fill an anti-aliased region bounded by cubic Bezier curves, with alpha blending. + +\param renderer The renderer to draw on. +\param x Vertex array containing X coordinates of the points of the bezier curves. +\param y Vertex array containing Y coordinates of the points of the bezier curves. +\param n Number of points in the vertex array. Should be 3n + 1 for n bezier curves. +\param s Number of steps for the interpolation. Minimum number is 2. +\param r The red value of the bezier curve to draw. +\param g The green value of the bezier curve to draw. +\param b The blue value of the bezier curve to draw. +\param a The alpha value of the bezier curve to draw. + +\returns Returns 0 on success, -1 on failure. +*/ +int aaFilledPolyBezierRGBA(SDL_Renderer * renderer, double *x, double *y, int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int i, j, nbeziers, nverts, result; + double t, stepsize; + double x1, y1, x2, y2 ; + double *vx, *vy ; + + // Sanity check + if ((n < 7) || (s < 2)) + return -1 ; + + // Create combined vertex array: + nbeziers = (n - 1) / 3 ; + nverts = nbeziers * 4 * s + 1 ; + vx = (double *) malloc (nverts * 2 * sizeof(double)) ; + if (vx == NULL) + return -1 ; + vy = vx + nverts ; + + // Draw Beziers + stepsize = 1.0 / (double)s ; + for (j = 0; j < nbeziers; j++) + { + t = 0.0 ; + x1 = _evaluateBezier(x + j * 3, 4, t) ; + y1 = _evaluateBezier(y + j * 3, 4, t) ; + for (i = 0; i < 4*s; i++) + { + t += stepsize ; + x2 = _evaluateBezier(x + j * 3, 4, t) ; + y2 = _evaluateBezier(y + j * 3, 4, t) ; + + vx[i + j * s * 4] = x1 ; + vy[i + j * s * 4] = y1 ; + + x1 = x2 ; + y1 = y2 ; + } + } + + vx[j * s * 4] = x1 ; + vy[j * s * 4] = y1 ; + + result = aaFilledPolygonRGBA(renderer, vx, vy, nverts, r, g, b, a); + + free (vx) ; + return (result); +} + +// returns Returns 0 on success, -1 on failure. +int aaFilledPolyBezierColor(SDL_Renderer * renderer, double *x, double *y, int n, int s, Uint32 color) +{ + Uint8 *c = (Uint8 *)&color; + return aaFilledPolyBezierRGBA(renderer, x, y, n, s, c[0], c[1], c[2], c[3]); +} diff --git a/SDL2_gfxPrimitives.h b/SDL2_gfxPrimitives.h @@ -0,0 +1,269 @@ +/* + +SDL2_gfxPrimitives.h: graphics primitives for SDL + +Copyright (C) 2012-2014 Andreas Schiffler +Additions for BBC BASIC (C) 2016-2020 Richard Russell + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not +claim that you wrote the original software. If you use this software +in a product, an acknowledgment in the product documentation would be +appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and must not be +misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. + +Andreas Schiffler -- aschiffler at ferzkopp dot net +Richard Russell -- richard at rtrussell dot co dot uk + +*/ + +#ifndef _SDL2_gfxPrimitives_h +#define _SDL2_gfxPrimitives_h + +#include <math.h> +#ifndef M_PI +#define M_PI 3.1415926535897932384626433832795 +#endif + +#include "SDL2/SDL.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + /* ----- Versioning */ + +#define SDL2_GFXPRIMITIVES_MAJOR 1 +#define SDL2_GFXPRIMITIVES_MINOR 0 +#define SDL2_GFXPRIMITIVES_MICRO 1 + + + /* ---- Function Prototypes */ + +#ifdef _MSC_VER +# if defined(DLL_EXPORT) && !defined(LIBSDL2_GFX_DLL_IMPORT) +# define SDL2_GFXPRIMITIVES_SCOPE __declspec(dllexport) +# else +# ifdef LIBSDL2_GFX_DLL_IMPORT +# define SDL2_GFXPRIMITIVES_SCOPE __declspec(dllimport) +# endif +# endif +#endif +#ifndef SDL2_GFXPRIMITIVES_SCOPE +# define SDL2_GFXPRIMITIVES_SCOPE extern +#endif + + /* Note: all ___Color routines expect the color to be in format 0xAABBGGRR */ + /* assuming a little-endian CPU (or 0xRRGGBBAA for a big-endian CPU) */ + + /* Pixel */ + + SDL2_GFXPRIMITIVES_SCOPE int pixelColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int pixelRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Horizontal line */ + + SDL2_GFXPRIMITIVES_SCOPE int hlineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int hlineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Vertical line */ + + SDL2_GFXPRIMITIVES_SCOPE int vlineColor(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Rectangle */ + + SDL2_GFXPRIMITIVES_SCOPE int rectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int rectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, + Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Rounded-Corner Rectangle */ + + SDL2_GFXPRIMITIVES_SCOPE int roundedRectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int roundedRectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, + Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled rectangle (Box) */ + + SDL2_GFXPRIMITIVES_SCOPE int boxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int boxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, + Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Rounded-Corner Filled rectangle (Box) */ + + SDL2_GFXPRIMITIVES_SCOPE int roundedBoxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int roundedBoxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, + Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Line */ + + SDL2_GFXPRIMITIVES_SCOPE int lineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int lineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, + Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA Line */ + + SDL2_GFXPRIMITIVES_SCOPE int aalineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int aalineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, + Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Thick Line */ + SDL2_GFXPRIMITIVES_SCOPE int thickLineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, + Uint8 width, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int thickLineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, + Uint8 width, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Circle */ + + SDL2_GFXPRIMITIVES_SCOPE int circleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int circleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Arc */ + + SDL2_GFXPRIMITIVES_SCOPE int arcColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int arcRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA Circle */ + + SDL2_GFXPRIMITIVES_SCOPE int aacircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int aacircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, + Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Circle */ + + SDL2_GFXPRIMITIVES_SCOPE int filledCircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 r, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int filledCircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, + Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Ellipse */ + + SDL2_GFXPRIMITIVES_SCOPE int ellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int ellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, + Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA Ellipse */ + + SDL2_GFXPRIMITIVES_SCOPE int aaellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int aaellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, + Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Ellipse */ + + SDL2_GFXPRIMITIVES_SCOPE int filledEllipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int filledEllipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, + Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Pie */ + + SDL2_GFXPRIMITIVES_SCOPE int pieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, + Sint16 start, Sint16 end, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int pieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, + Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Pie */ + + SDL2_GFXPRIMITIVES_SCOPE int filledPieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, + Sint16 start, Sint16 end, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int filledPieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, + Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Trigon */ + + SDL2_GFXPRIMITIVES_SCOPE int trigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int trigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA-Trigon */ + + SDL2_GFXPRIMITIVES_SCOPE int aatrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int aatrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Trigon */ + + SDL2_GFXPRIMITIVES_SCOPE int filledTrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int filledTrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Polygon */ + + SDL2_GFXPRIMITIVES_SCOPE int polygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int polygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, + int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA-Polygon */ + + SDL2_GFXPRIMITIVES_SCOPE int aapolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int aapolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, + int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Polygon */ + + SDL2_GFXPRIMITIVES_SCOPE int filledPolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int filledPolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, + const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Textured Polygon */ + + SDL2_GFXPRIMITIVES_SCOPE int texturedPolygon(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface * texture,int texture_dx,int texture_dy); + + /* Bezier */ + + SDL2_GFXPRIMITIVES_SCOPE int bezierColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int bezierRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, + int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Characters/Strings */ + + SDL2_GFXPRIMITIVES_SCOPE int characterColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, char c, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int characterRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + SDL2_GFXPRIMITIVES_SCOPE int stringColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, const char *s, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int stringRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, const char *s, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Richard Russell's additions */ + + SDL2_GFXPRIMITIVES_SCOPE int thickEllipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color, Uint8 thick); + SDL2_GFXPRIMITIVES_SCOPE int thickEllipseRGBA(SDL_Renderer * renderer, Sint16 xc, Sint16 yc, Sint16 xr, Sint16 yr, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint8 thick); + SDL2_GFXPRIMITIVES_SCOPE int thickArcColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color, Uint8 thick); + SDL2_GFXPRIMITIVES_SCOPE int thickArcRGBA(SDL_Renderer * renderer, Sint16 xc, Sint16 yc, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint8 thick); + SDL2_GFXPRIMITIVES_SCOPE int thickCircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color, Uint8 thick); + SDL2_GFXPRIMITIVES_SCOPE int thickCircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint8 thick); + SDL2_GFXPRIMITIVES_SCOPE int filledPolyBezierColor(SDL_Renderer * renderer, const Sint16 *x, const Sint16 *y, int n, int s, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int filledPolyBezierRGBA(SDL_Renderer * renderer, const Sint16 *x, const Sint16 *y, int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + SDL2_GFXPRIMITIVES_SCOPE int aaFilledEllipseColor(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int aaFilledEllipseRGBA(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + SDL2_GFXPRIMITIVES_SCOPE int aaFilledPolygonColor(SDL_Renderer * renderer, const double * vx, const double * vy, int n, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int aaFilledPolygonRGBA(SDL_Renderer * renderer, const double * vx, const double * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + SDL2_GFXPRIMITIVES_SCOPE int aaFilledPieColor(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, float start, float end, Uint32 chord, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int aaFilledPieRGBA(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, + float start, float end, Uint32 chord, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + SDL2_GFXPRIMITIVES_SCOPE int aaArcColor(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, float start, float end, float thick, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int aaArcRGBA(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, + float start, float end, float thick, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + SDL2_GFXPRIMITIVES_SCOPE int aaBezierColor(SDL_Renderer * renderer, double *x, double *y, int n, int s, float thick, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int aaBezierRGBA(SDL_Renderer * renderer, double *x, double *y, int n, int s, float thick, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + SDL2_GFXPRIMITIVES_SCOPE int aaFilledPolyBezierColor(SDL_Renderer * renderer, double *x, double *y, int n, int s, Uint32 color); + SDL2_GFXPRIMITIVES_SCOPE int aaFilledPolyBezierRGBA(SDL_Renderer * renderer, double *x, double *y, int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif + +#endif /* _SDL2_gfxPrimitives_h */ diff --git a/SDL2_rotozoom.c b/SDL2_rotozoom.c @@ -0,0 +1,1688 @@ +/* + +SDL2_rotozoom.c: rotozoomer, zoomer and shrinker for 32bit or 8bit surfaces + +Copyright (C) 2012 Andreas Schiffler + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not +claim that you wrote the original software. If you use this software +in a product, an acknowledgment in the product documentation would be +appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and must not be +misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. + +Andreas Schiffler -- aschiffler at ferzkopp dot net + +*/ + +#ifdef WIN32 +#include <windows.h> +#endif + +#include <stdlib.h> +#include <string.h> + +#include "SDL2_rotozoom.h" +#include "SDL2_gfxPrimitives.h" + +int GFX_bezierColor(SDL_Renderer* renderer, const Sint16* vx, const Sint16* vy, int n, int s, Uint32 color) +{ return bezierColor(renderer, vx, vy, n, s, color) ; } + +int GFX_filledPolyBezierColor(SDL_Renderer * renderer, const Sint16 *x, const Sint16 *y, int n, int s, Uint32 color) +{ return filledPolyBezierColor(renderer, x, y, n, s, color) ; } + +int GFX_aaFilledEllipseColor(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, Uint32 color) +{ return aaFilledEllipseColor(renderer, cx, cy, rx, ry, color) ; } + +int GFX_aaFilledPolygonColor(SDL_Renderer * renderer, const double * vx, const double * vy, int n, Uint32 color) +{ return aaFilledPolygonColor(renderer, vx, vy, n, color) ; } + +int GFX_aaFilledPieColor(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, float start, float end, Uint32 chord, Uint32 color) +{ return aaFilledPieColor(renderer, cx, cy, rx, ry, start, end, chord, color) ; } + +int GFX_aaArcColor(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, float start, float end, float thick, Uint32 color) +{ return aaArcColor(renderer, cx, cy, rx, ry, start, end, thick, color) ; } + +int GFX_aaBezierColor(SDL_Renderer * renderer, double *x, double *y, int n, int s, float thick, Uint32 color) +{ return aaBezierColor(renderer, x, y, n, s, thick, color) ; } + +int GFX_aaFilledPolyBezierColor(SDL_Renderer * renderer, double *x, double *y, int n, int s, Uint32 color) +{ return aaFilledPolyBezierColor(renderer, x, y, n, s, color) ; } + +/* ---- Internally used structures */ + +/*! +\brief A 32 bit RGBA pixel. +*/ +typedef struct tColorRGBA { + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 a; +} tColorRGBA; + +/*! +\brief A 8bit Y/palette pixel. +*/ +typedef struct tColorY { + Uint8 y; +} tColorY; + +/*! +\brief Returns maximum of two numbers a and b. +*/ +#define MAX(a,b) (((a) > (b)) ? (a) : (b)) + +/*! +\brief Number of guard rows added to destination surfaces. + +This is a simple but effective workaround for observed issues. +These rows allocate extra memory and are then hidden from the surface. +Rows are added to the end of destination surfaces when they are allocated. +This catches any potential overflows which seem to happen with +just the right src image dimensions and scale/rotation and can lead +to a situation where the program can segfault. +*/ +#define GUARD_ROWS (2) + +/*! +\brief Lower limit of absolute zoom factor or rotation degrees. +*/ +#define VALUE_LIMIT 0.001 + +/*! +\brief Returns colorkey info for a surface +*/ +Uint32 _colorkey(SDL_Surface *src) +{ + Uint32 key = 0; + SDL_GetColorKey(src, &key); + return key; +} + + +/*! +\brief Internal 32 bit integer-factor averaging Shrinker. + +Shrinks 32 bit RGBA/ABGR 'src' surface to 'dst' surface. +Averages color and alpha values values of src pixels to calculate dst pixels. +Assumes src and dst surfaces are of 32 bit depth. +Assumes dst surface was allocated with the correct dimensions. + +\param src The surface to shrink (input). +\param dst The shrunken surface (output). +\param factorx The horizontal shrinking ratio. +\param factory The vertical shrinking ratio. + +\return 0 for success or -1 for error. +*/ +int _shrinkSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int factorx, int factory) +{ + int x, y, dx, dy, dgap, ra, ga, ba, aa; + int n_average; + tColorRGBA *sp, *osp, *oosp; + tColorRGBA *dp; + + /* + * Averaging integer shrink + */ + + /* Precalculate division factor */ + n_average = factorx*factory; + + /* + * Scan destination + */ + sp = (tColorRGBA *) src->pixels; + + dp = (tColorRGBA *) dst->pixels; + dgap = dst->pitch - dst->w * 4; + + for (y = 0; y < dst->h; y++) { + + osp=sp; + for (x = 0; x < dst->w; x++) { + + /* Trace out source box and accumulate */ + oosp=sp; + ra=ga=ba=aa=0; + for (dy=0; dy < factory; dy++) { + for (dx=0; dx < factorx; dx++) { + ra += sp->r; + ga += sp->g; + ba += sp->b; + aa += sp->a; + + sp++; + } + /* src dx loop */ + sp = (tColorRGBA *)((Uint8*)sp + (src->pitch - 4*factorx)); // next y + } + /* src dy loop */ + + /* next box-x */ + sp = (tColorRGBA *)((Uint8*)oosp + 4*factorx); + + /* Store result in destination */ + dp->r = ra/n_average; + dp->g = ga/n_average; + dp->b = ba/n_average; + dp->a = aa/n_average; + + /* + * Advance destination pointer + */ + dp++; + } + /* dst x loop */ + + /* next box-y */ + sp = (tColorRGBA *)((Uint8*)osp + src->pitch*factory); + + /* + * Advance destination pointers + */ + dp = (tColorRGBA *) ((Uint8 *) dp + dgap); + } + /* dst y loop */ + + return (0); +} + +/*! +\brief Internal 8 bit integer-factor averaging shrinker. + +Shrinks 8bit Y 'src' surface to 'dst' surface. +Averages color (brightness) values values of src pixels to calculate dst pixels. +Assumes src and dst surfaces are of 8 bit depth. +Assumes dst surface was allocated with the correct dimensions. + +\param src The surface to shrink (input). +\param dst The shrunken surface (output). +\param factorx The horizontal shrinking ratio. +\param factory The vertical shrinking ratio. + +\return 0 for success or -1 for error. +*/ +int _shrinkSurfaceY(SDL_Surface * src, SDL_Surface * dst, int factorx, int factory) +{ + int x, y, dx, dy, dgap, a; + int n_average; + Uint8 *sp, *osp, *oosp; + Uint8 *dp; + + /* + * Averaging integer shrink + */ + + /* Precalculate division factor */ + n_average = factorx*factory; + + /* + * Scan destination + */ + sp = (Uint8 *) src->pixels; + + dp = (Uint8 *) dst->pixels; + dgap = dst->pitch - dst->w; + + for (y = 0; y < dst->h; y++) { + + osp=sp; + for (x = 0; x < dst->w; x++) { + + /* Trace out source box and accumulate */ + oosp=sp; + a=0; + for (dy=0; dy < factory; dy++) { + for (dx=0; dx < factorx; dx++) { + a += (*sp); + /* next x */ + sp++; + } + /* end src dx loop */ + /* next y */ + sp = (Uint8 *)((Uint8*)sp + (src->pitch - factorx)); + } + /* end src dy loop */ + + /* next box-x */ + sp = (Uint8 *)((Uint8*)oosp + factorx); + + /* Store result in destination */ + *dp = a/n_average; + + /* + * Advance destination pointer + */ + dp++; + } + /* end dst x loop */ + + /* next box-y */ + sp = (Uint8 *)((Uint8*)osp + src->pitch*factory); + + /* + * Advance destination pointers + */ + dp = (Uint8 *)((Uint8 *)dp + dgap); + } + /* end dst y loop */ + + return (0); +} + +/*! +\brief Internal 32 bit Zoomer with optional anti-aliasing by bilinear interpolation. + +Zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface. +Assumes src and dst surfaces are of 32 bit depth. +Assumes dst surface was allocated with the correct dimensions. + +\param src The surface to zoom (input). +\param dst The zoomed surface (output). +\param flipx Flag indicating if the image should be horizontally flipped. +\param flipy Flag indicating if the image should be vertically flipped. +\param smooth Antialiasing flag; set to SMOOTHING_ON to enable. + +\return 0 for success or -1 for error. +*/ +int _zoomSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int flipx, int flipy, int smooth) +{ + int x, y, sx, sy, ssx, ssy, *sax, *say, *csax, *csay, *salast, csx, csy, ex, ey, cx, cy, sstep, sstepx, sstepy; + tColorRGBA *c00, *c01, *c10, *c11; + tColorRGBA *sp, *csp, *dp; + int spixelgap, spixelw, spixelh, dgap, t1, t2; + + /* + * Allocate memory for row/column increments + */ + if ((sax = (int *) malloc((dst->w + 1) * sizeof(int))) == NULL) { + return (-1); + } + if ((say = (int *) malloc((dst->h + 1) * sizeof(int))) == NULL) { + free(sax); + return (-1); + } + + /* + * Precalculate row increments + */ + spixelw = (src->w - 1); + spixelh = (src->h - 1); + if (smooth) { + sx = (int) (65536.0 * (float) spixelw / (float) (dst->w - 1)); + sy = (int) (65536.0 * (float) spixelh / (float) (dst->h - 1)); + } else { + sx = (int) (65536.0 * (float) (src->w) / (float) (dst->w)); + sy = (int) (65536.0 * (float) (src->h) / (float) (dst->h)); + } + + /* Maximum scaled source size */ + ssx = (src->w << 16) - 1; + ssy = (src->h << 16) - 1; + + /* Precalculate horizontal row increments */ + csx = 0; + csax = sax; + for (x = 0; x <= dst->w; x++) { + *csax = csx; + csax++; + csx += sx; + + /* Guard from overflows */ + if (csx > ssx) { + csx = ssx; + } + } + + /* Precalculate vertical row increments */ + csy = 0; + csay = say; + for (y = 0; y <= dst->h; y++) { + *csay = csy; + csay++; + csy += sy; + + /* Guard from overflows */ + if (csy > ssy) { + csy = ssy; + } + } + + sp = (tColorRGBA *) src->pixels; + dp = (tColorRGBA *) dst->pixels; + dgap = dst->pitch - dst->w * 4; + spixelgap = src->pitch/4; + + if (flipx) sp += spixelw; + if (flipy) sp += (spixelgap * spixelh); + + /* + * Switch between interpolating and non-interpolating code + */ + if (smooth) { + + /* + * Interpolating Zoom + */ + csay = say; + for (y = 0; y < dst->h; y++) { + csp = sp; + csax = sax; + for (x = 0; x < dst->w; x++) { + /* + * Setup color source pointers + */ + ex = (*csax & 0xffff); + ey = (*csay & 0xffff); + cx = (*csax >> 16); + cy = (*csay >> 16); + sstepx = cx < spixelw; + sstepy = cy < spixelh; + c00 = sp; + c01 = sp; + c10 = sp; + if (sstepy) { + if (flipy) { + c10 -= spixelgap; + } else { + c10 += spixelgap; + } + } + c11 = c10; + if (sstepx) { + if (flipx) { + c01--; + c11--; + } else { + c01++; + c11++; + } + } + + /* + * Draw and interpolate colors + */ + t1 = ((((c01->r - c00->r) * ex) >> 16) + c00->r) & 0xff; + t2 = ((((c11->r - c10->r) * ex) >> 16) + c10->r) & 0xff; + dp->r = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01->g - c00->g) * ex) >> 16) + c00->g) & 0xff; + t2 = ((((c11->g - c10->g) * ex) >> 16) + c10->g) & 0xff; + dp->g = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01->b - c00->b) * ex) >> 16) + c00->b) & 0xff; + t2 = ((((c11->b - c10->b) * ex) >> 16) + c10->b) & 0xff; + dp->b = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01->a - c00->a) * ex) >> 16) + c00->a) & 0xff; + t2 = ((((c11->a - c10->a) * ex) >> 16) + c10->a) & 0xff; + dp->a = (((t2 - t1) * ey) >> 16) + t1; + /* + * Advance source pointer x + */ + salast = csax; + csax++; + sstep = (*csax >> 16) - (*salast >> 16); + if (flipx) { + sp -= sstep; + } else { + sp += sstep; + } + + /* + * Advance destination pointer x + */ + dp++; + } + /* + * Advance source pointer y + */ + salast = csay; + csay++; + sstep = (*csay >> 16) - (*salast >> 16); + sstep *= spixelgap; + if (flipy) { + sp = csp - sstep; + } else { + sp = csp + sstep; + } + + /* + * Advance destination pointer y + */ + dp = (tColorRGBA *) ((Uint8 *) dp + dgap); + } + } else { + /* + * Non-Interpolating Zoom + */ + csay = say; + for (y = 0; y < dst->h; y++) { + csp = sp; + csax = sax; + for (x = 0; x < dst->w; x++) { + /* + * Draw + */ + *dp = *sp; + + /* + * Advance source pointer x + */ + salast = csax; + csax++; + sstep = (*csax >> 16) - (*salast >> 16); + if (flipx) sstep = -sstep; + sp += sstep; + + /* + * Advance destination pointer x + */ + dp++; + } + /* + * Advance source pointer y + */ + salast = csay; + csay++; + sstep = (*csay >> 16) - (*salast >> 16); + sstep *= spixelgap; + if (flipy) sstep = -sstep; + sp = csp + sstep; + + /* + * Advance destination pointer y + */ + dp = (tColorRGBA *) ((Uint8 *) dp + dgap); + } + } + + /* + * Remove temp arrays + */ + free(sax); + free(say); + + return (0); +} + +/*! + +\brief Internal 8 bit Zoomer without smoothing. + +Zooms 8bit palette/Y 'src' surface to 'dst' surface. +Assumes src and dst surfaces are of 8 bit depth. +Assumes dst surface was allocated with the correct dimensions. + +\param src The surface to zoom (input). +\param dst The zoomed surface (output). +\param flipx Flag indicating if the image should be horizontally flipped. +\param flipy Flag indicating if the image should be vertically flipped. + +\return 0 for success or -1 for error. +*/ +int _zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst, int flipx, int flipy) +{ + int x, y; + Uint32 *sax, *say, *csax, *csay; + int csx, csy; + Uint8 *sp, *dp, *csp ; + int dgap; + + /* + * Allocate memory for row increments + */ + if ((sax = (Uint32 *) malloc((dst->w + 1) * sizeof(Uint32))) == NULL) { + return (-1); + } + if ((say = (Uint32 *) malloc((dst->h + 1) * sizeof(Uint32))) == NULL) { + free(sax); + return (-1); + } + + /* + * Pointer setup + */ + dp = (Uint8 *) dst->pixels; + dgap = dst->pitch - dst->w; + + csp = (Uint8 *) src->pixels; + if (flipx) csp += (src->w-1); + if (flipy) csp = ( (Uint8*)csp + src->pitch*(src->h-1) ); + + /* + * Precalculate row increments + */ + csx = 0; + csax = sax; + for (x = 0; x < dst->w; x++) { + csx += src->w; + *csax = 0; + while (csx >= dst->w) { + csx -= dst->w; + (*csax)++; + } + (*csax) = (*csax) * (flipx ? -1 : 1); + csax++; + } + csy = 0; + csay = say; + for (y = 0; y < dst->h; y++) { + csy += src->h; + *csay = 0; + while (csy >= dst->h) { + csy -= dst->h; + (*csay)++; + } + (*csay) = (*csay) * (flipy ? -1 : 1); + csay++; + } + + /* + * Draw + */ + csay = say; + for (y = 0; y < dst->h; y++) { + csax = sax; + sp = csp; + for (x = 0; x < dst->w; x++) { + /* + * Draw + */ + *dp = *sp; + /* + * Advance source pointers + */ + sp += (*csax); + csax++; + /* + * Advance destination pointer + */ + dp++; + } + /* + * Advance source pointer (for row) + */ + csp += ((*csay) * src->pitch); + csay++; + + /* + * Advance destination pointers + */ + dp += dgap; + } + + /* + * Remove temp arrays + */ + free(sax); + free(say); + + return (0); +} + +/*! +\brief Internal 32 bit rotozoomer with optional anti-aliasing. + +Rotates and zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control +parameters by scanning the destination surface and applying optionally anti-aliasing +by bilinear interpolation. +Assumes src and dst surfaces are of 32 bit depth. +Assumes dst surface was allocated with the correct dimensions. + +\param src Source surface. +\param dst Destination surface. +\param cx Horizontal center coordinate. +\param cy Vertical center coordinate. +\param isin Integer version of sine of angle. +\param icos Integer version of cosine of angle. +\param flipx Flag indicating horizontal mirroring should be applied. +\param flipy Flag indicating vertical mirroring should be applied. +\param smooth Flag indicating anti-aliasing should be used. +*/ +void _transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy, int smooth) +{ + int x, y, t1, t2, dx, dy, xd, yd, sdx, sdy, ax, ay, ex, ey, sw, sh; + tColorRGBA c00, c01, c10, c11, cswap; + tColorRGBA *pc, *sp; + int gap; + + /* + * Variable setup + */ + xd = ((src->w - dst->w) << 15); + yd = ((src->h - dst->h) << 15); + ax = (cx << 16) - (icos * cx); + ay = (cy << 16) - (isin * cx); + sw = src->w - 1; + sh = src->h - 1; + pc = (tColorRGBA*) dst->pixels; + gap = dst->pitch - dst->w * 4; + + /* + * Switch between interpolating and non-interpolating code + */ + if (smooth) { + for (y = 0; y < dst->h; y++) { + dy = cy - y; + sdx = (ax + (isin * dy)) + xd; + sdy = (ay - (icos * dy)) + yd; + for (x = 0; x < dst->w; x++) { + dx = (sdx >> 16); + dy = (sdy >> 16); + if (flipx) dx = sw - dx; + if (flipy) dy = sh - dy; + if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) { + sp = (tColorRGBA *)src->pixels;; + sp += ((src->pitch/4) * dy); + sp += dx; + c00 = *sp; + sp += 1; + c01 = *sp; + sp += (src->pitch/4); + c11 = *sp; + sp -= 1; + c10 = *sp; + if (flipx) { + cswap = c00; c00=c01; c01=cswap; + cswap = c10; c10=c11; c11=cswap; + } + if (flipy) { + cswap = c00; c00=c10; c10=cswap; + cswap = c01; c01=c11; c11=cswap; + } + /* + * Interpolate colors + */ + ex = (sdx & 0xffff); + ey = (sdy & 0xffff); + t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff; + t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff; + pc->r = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff; + t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff; + pc->g = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff; + t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff; + pc->b = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff; + t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff; + pc->a = (((t2 - t1) * ey) >> 16) + t1; + } + sdx += icos; + sdy += isin; + pc++; + } + pc = (tColorRGBA *) ((Uint8 *) pc + gap); + } + } else { + for (y = 0; y < dst->h; y++) { + dy = cy - y; + sdx = (ax + (isin * dy)) + xd; + sdy = (ay - (icos * dy)) + yd; + for (x = 0; x < dst->w; x++) { + dx = (short) (sdx >> 16); + dy = (short) (sdy >> 16); + if (flipx) dx = (src->w-1)-dx; + if (flipy) dy = (src->h-1)-dy; + if ((dx >= 0) && (dy >= 0) && (dx < src->w) && (dy < src->h)) { + sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy); + sp += dx; + *pc = *sp; + } + sdx += icos; + sdy += isin; + pc++; + } + pc = (tColorRGBA *) ((Uint8 *) pc + gap); + } + } +} + +/*! + +\brief Rotates and zooms 8 bit palette/Y 'src' surface to 'dst' surface without smoothing. + +Rotates and zooms 8 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control +parameters by scanning the destination surface. +Assumes src and dst surfaces are of 8 bit depth. +Assumes dst surface was allocated with the correct dimensions. + +\param src Source surface. +\param dst Destination surface. +\param cx Horizontal center coordinate. +\param cy Vertical center coordinate. +\param isin Integer version of sine of angle. +\param icos Integer version of cosine of angle. +\param flipx Flag indicating horizontal mirroring should be applied. +\param flipy Flag indicating vertical mirroring should be applied. +*/ +void transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy) +{ + int x, y, dx, dy, xd, yd, sdx, sdy, ax, ay; + tColorY *pc, *sp; + int gap; + + /* + * Variable setup + */ + xd = ((src->w - dst->w) << 15); + yd = ((src->h - dst->h) << 15); + ax = (cx << 16) - (icos * cx); + ay = (cy << 16) - (isin * cx); + pc = (tColorY*) dst->pixels; + gap = dst->pitch - dst->w; + /* + * Clear surface to colorkey + */ + memset(pc, (int)(_colorkey(src) & 0xff), dst->pitch * dst->h); + /* + * Iterate through destination surface + */ + for (y = 0; y < dst->h; y++) { + dy = cy - y; + sdx = (ax + (isin * dy)) + xd; + sdy = (ay - (icos * dy)) + yd; + for (x = 0; x < dst->w; x++) { + dx = (short) (sdx >> 16); + dy = (short) (sdy >> 16); + if (flipx) dx = (src->w-1)-dx; + if (flipy) dy = (src->h-1)-dy; + if ((dx >= 0) && (dy >= 0) && (dx < src->w) && (dy < src->h)) { + sp = (tColorY *) (src->pixels); + sp += (src->pitch * dy + dx); + *pc = *sp; + } + sdx += icos; + sdy += isin; + pc++; + } + pc += gap; + } +} + +/*! +\brief Rotates a 8/16/24/32 bit surface in increments of 90 degrees. + +Specialized 90 degree rotator which rotates a 'src' surface in 90 degree +increments clockwise returning a new surface. Faster than rotozoomer since +no scanning or interpolation takes place. Input surface must be 8/16/24/32 bit. +(code contributed by J. Schiller, improved by C. Allport and A. Schiffler) + +\param src Source surface to rotate. +\param numClockwiseTurns Number of clockwise 90 degree turns to apply to the source. + +\returns The new, rotated surface; or NULL for surfaces with incorrect input format. +*/ +SDL_Surface* rotateSurface90Degrees(SDL_Surface* src, int numClockwiseTurns) +{ + int row, col, newWidth, newHeight; + int bpp, bpr; + SDL_Surface* dst; + Uint8* srcBuf; + Uint8* dstBuf; + int normalizedClockwiseTurns; + + /* Has to be a valid surface pointer and be a Nbit surface where n is divisible by 8 */ + if (!src || + !src->format) { + SDL_SetError("NULL source surface or source surface format"); + return NULL; + } + + if ((src->format->BitsPerPixel % 8) != 0) { + SDL_SetError("Invalid source surface bit depth"); + return NULL; + } + + /* normalize numClockwiseTurns */ + normalizedClockwiseTurns = (numClockwiseTurns % 4); + if (normalizedClockwiseTurns < 0) { + normalizedClockwiseTurns += 4; + } + + /* If turns are even, our new width/height will be the same as the source surface */ + if (normalizedClockwiseTurns % 2) { + newWidth = src->h; + newHeight = src->w; + } else { + newWidth = src->w; + newHeight = src->h; + } + + dst = SDL_CreateRGBSurface( src->flags, newWidth, newHeight, src->format->BitsPerPixel, + src->format->Rmask, + src->format->Gmask, + src->format->Bmask, + src->format->Amask); + if(!dst) { + SDL_SetError("Could not create destination surface"); + return NULL; + } + + if (SDL_MUSTLOCK(src)) { + SDL_LockSurface(src); + } + if (SDL_MUSTLOCK(dst)) { + SDL_LockSurface(dst); + } + + /* Calculate byte-per-pixel */ + bpp = src->format->BitsPerPixel / 8; + + switch(normalizedClockwiseTurns) { + case 0: /* Make a copy of the surface */ + { + /* Unfortunately SDL_BlitSurface cannot be used to make a copy of the surface + since it does not preserve alpha. */ + + if (src->pitch == dst->pitch) { + /* If the pitch is the same for both surfaces, the memory can be copied all at once. */ + memcpy(dst->pixels, src->pixels, (src->h * src->pitch)); + } + else + { + /* If the pitch differs, copy each row separately */ + srcBuf = (Uint8*)(src->pixels); + dstBuf = (Uint8*)(dst->pixels); + bpr = src->w * bpp; + for (row = 0; row < src->h; row++) { + memcpy(dstBuf, srcBuf, bpr); + srcBuf += src->pitch; + dstBuf += dst->pitch; + } + } + } + break; + + /* rotate clockwise */ + case 1: /* rotated 90 degrees clockwise */ + { + for (row = 0; row < src->h; ++row) { + srcBuf = (Uint8*)(src->pixels) + (row * src->pitch); + dstBuf = (Uint8*)(dst->pixels) + (dst->w - row - 1) * bpp; + for (col = 0; col < src->w; ++col) { + memcpy (dstBuf, srcBuf, bpp); + srcBuf += bpp; + dstBuf += dst->pitch; + } + } + } + break; + + case 2: /* rotated 180 degrees clockwise */ + { + for (row = 0; row < src->h; ++row) { + srcBuf = (Uint8*)(src->pixels) + (row * src->pitch); + dstBuf = (Uint8*)(dst->pixels) + ((dst->h - row - 1) * dst->pitch) + (dst->w - 1) * bpp; + for (col = 0; col < src->w; ++col) { + memcpy (dstBuf, srcBuf, bpp); + srcBuf += bpp; + dstBuf -= bpp; + } + } + } + break; + + case 3: /* rotated 270 degrees clockwise */ + { + for (row = 0; row < src->h; ++row) { + srcBuf = (Uint8*)(src->pixels) + (row * src->pitch); + dstBuf = (Uint8*)(dst->pixels) + (row * bpp) + (dst->h * dst->pitch); + for (col = 0; col < src->w; ++col) { + memcpy (dstBuf, srcBuf, bpp); + srcBuf += bpp; + dstBuf -= dst->pitch; + } + } + } + break; + } + /* end switch */ + + if (SDL_MUSTLOCK(src)) { + SDL_UnlockSurface(src); + } + if (SDL_MUSTLOCK(dst)) { + SDL_UnlockSurface(dst); + } + + return dst; +} + + +/*! +\brief Internal target surface sizing function for rotozooms with trig result return. + +\param width The source surface width. +\param height The source surface height. +\param angle The angle to rotate in degrees. +\param zoomx The horizontal scaling factor. +\param zoomy The vertical scaling factor. +\param dstwidth The calculated width of the destination surface. +\param dstheight The calculated height of the destination surface. +\param canglezoom The sine of the angle adjusted by the zoom factor. +\param sanglezoom The cosine of the angle adjusted by the zoom factor. + +*/ +void _rotozoomSurfaceSizeTrig(int width, int height, double angle, double zoomx, double zoomy, + int *dstwidth, int *dstheight, + double *canglezoom, double *sanglezoom) +{ + double x, y, cx, cy, sx, sy; + double radangle; + int dstwidthhalf, dstheighthalf; + + /* + * Determine destination width and height by rotating a centered source box + */ + radangle = angle * (M_PI / 180.0); + *sanglezoom = sin(radangle); + *canglezoom = cos(radangle); + *sanglezoom *= zoomx; + *canglezoom *= zoomx; + x = (double)(width / 2); + y = (double)(height / 2); + cx = *canglezoom * x; + cy = *canglezoom * y; + sx = *sanglezoom * x; + sy = *sanglezoom * y; + + dstwidthhalf = MAX((int) + ceil(MAX(MAX(MAX(fabs(cx + sy), fabs(cx - sy)), fabs(-cx + sy)), fabs(-cx - sy))), 1); + dstheighthalf = MAX((int) + ceil(MAX(MAX(MAX(fabs(sx + cy), fabs(sx - cy)), fabs(-sx + cy)), fabs(-sx - cy))), 1); + *dstwidth = 2 * dstwidthhalf; + *dstheight = 2 * dstheighthalf; +} + +/*! +\brief Returns the size of the resulting target surface for a rotozoomSurfaceXY() call. + +\param width The source surface width. +\param height The source surface height. +\param angle The angle to rotate in degrees. +\param zoomx The horizontal scaling factor. +\param zoomy The vertical scaling factor. +\param dstwidth The calculated width of the rotozoomed destination surface. +\param dstheight The calculated height of the rotozoomed destination surface. +*/ +void rotozoomSurfaceSizeXY(int width, int height, double angle, double zoomx, double zoomy, int *dstwidth, int *dstheight) +{ + double dummy_sanglezoom, dummy_canglezoom; + + _rotozoomSurfaceSizeTrig(width, height, angle, zoomx, zoomy, dstwidth, dstheight, &dummy_sanglezoom, &dummy_canglezoom); +} + +/*! +\brief Returns the size of the resulting target surface for a rotozoomSurface() call. + +\param width The source surface width. +\param height The source surface height. +\param angle The angle to rotate in degrees. +\param zoom The scaling factor. +\param dstwidth The calculated width of the rotozoomed destination surface. +\param dstheight The calculated height of the rotozoomed destination surface. +*/ +void rotozoomSurfaceSize(int width, int height, double angle, double zoom, int *dstwidth, int *dstheight) +{ + double dummy_sanglezoom, dummy_canglezoom; + + _rotozoomSurfaceSizeTrig(width, height, angle, zoom, zoom, dstwidth, dstheight, &dummy_sanglezoom, &dummy_canglezoom); +} + +/*! +\brief Rotates and zooms a surface and optional anti-aliasing. + +Rotates and zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface. +'angle' is the rotation in degrees and 'zoom' a scaling factor. If 'smooth' is set +then the destination 32bit surface is anti-aliased. If the surface is not 8bit +or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly. + +\param src The surface to rotozoom. +\param angle The angle to rotate in degrees. +\param zoom The scaling factor. +\param smooth Antialiasing flag; set to SMOOTHING_ON to enable. + +\return The new rotozoomed surface. +*/ +SDL_Surface *rotozoomSurface(SDL_Surface * src, double angle, double zoom, int smooth) +{ + return rotozoomSurfaceXY(src, angle, zoom, zoom, smooth); +} + +/*! +\brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing. + +Rotates and zooms a 32bit or 8bit 'src' surface to newly created 'dst' surface. +'angle' is the rotation in degrees, 'zoomx and 'zoomy' scaling factors. If 'smooth' is set +then the destination 32bit surface is anti-aliased. If the surface is not 8bit +or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly. + +\param src The surface to rotozoom. +\param angle The angle to rotate in degrees. +\param zoomx The horizontal scaling factor. +\param zoomy The vertical scaling factor. +\param smooth Antialiasing flag; set to SMOOTHING_ON to enable. + +\return The new rotozoomed surface. +*/ +SDL_Surface *rotozoomSurfaceXY(SDL_Surface * src, double angle, double zoomx, double zoomy, int smooth) +{ + SDL_Surface *rz_src; + SDL_Surface *rz_dst; + double zoominv; + double sanglezoom, canglezoom, sanglezoominv, canglezoominv; + int dstwidthhalf, dstwidth, dstheighthalf, dstheight; + int is32bit; + int i, src_converted; + int flipx,flipy; + + /* + * Sanity check + */ + if (src == NULL) { + return (NULL); + } + + /* + * Determine if source surface is 32bit or 8bit + */ + is32bit = (src->format->BitsPerPixel == 32); + if ((is32bit) || (src->format->BitsPerPixel == 8)) { + /* + * Use source surface 'as is' + */ + rz_src = src; + src_converted = 0; + } else { + /* + * New source surface is 32bit with a defined RGBA ordering + */ + rz_src = + SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32, +#if SDL_BYTEORDER == SDL_LIL_ENDIAN + 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 +#else + 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff +#endif + ); + + SDL_BlitSurface(src, NULL, rz_src, NULL); + + src_converted = 1; + is32bit = 1; + } + + /* + * Sanity check zoom factor + */ + flipx = (zoomx<0.0); + if (flipx) zoomx=-zoomx; + flipy = (zoomy<0.0); + if (flipy) zoomy=-zoomy; + if (zoomx < VALUE_LIMIT) zoomx = VALUE_LIMIT; + if (zoomy < VALUE_LIMIT) zoomy = VALUE_LIMIT; + zoominv = 65536.0 / (zoomx * zoomx); + + /* + * Check if we have a rotozoom or just a zoom + */ + if (fabs(angle) > VALUE_LIMIT) { + + /* + * Angle!=0: full rotozoom + */ + /* + * ----------------------- + */ + + /* Determine target size */ + _rotozoomSurfaceSizeTrig(rz_src->w, rz_src->h, angle, zoomx, zoomy, &dstwidth, &dstheight, &canglezoom, &sanglezoom); + + /* + * Calculate target factors from sin/cos and zoom + */ + sanglezoominv = sanglezoom; + canglezoominv = canglezoom; + sanglezoominv *= zoominv; + canglezoominv *= zoominv; + + /* Calculate half size */ + dstwidthhalf = dstwidth / 2; + dstheighthalf = dstheight / 2; + + /* + * Alloc space to completely contain the rotated surface + */ + rz_dst = NULL; + if (is32bit) { + /* + * Target surface is 32bit with source RGBA/ABGR ordering + */ + rz_dst = + SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 32, + rz_src->format->Rmask, rz_src->format->Gmask, + rz_src->format->Bmask, rz_src->format->Amask); + } else { + /* + * Target surface is 8bit + */ + rz_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0); + } + + /* Check target */ + if (rz_dst == NULL) + return NULL; + + /* Adjust for guard rows */ + rz_dst->h = dstheight; + + /* + * Lock source surface + */ + if (SDL_MUSTLOCK(rz_src)) { + SDL_LockSurface(rz_src); + } + + /* + * Check which kind of surface we have + */ + if (is32bit) { + /* + * Call the 32bit transformation routine to do the rotation (using alpha) + */ + _transformSurfaceRGBA(rz_src, rz_dst, dstwidthhalf, dstheighthalf, + (int) (sanglezoominv), (int) (canglezoominv), + flipx, flipy, + smooth); + } else { + /* + * Copy palette and colorkey info + */ + for (i = 0; i < rz_src->format->palette->ncolors; i++) { + rz_dst->format->palette->colors[i] = rz_src->format->palette->colors[i]; + } + rz_dst->format->palette->ncolors = rz_src->format->palette->ncolors; + /* + * Call the 8bit transformation routine to do the rotation + */ + transformSurfaceY(rz_src, rz_dst, dstwidthhalf, dstheighthalf, + (int) (sanglezoominv), (int) (canglezoominv), + flipx, flipy); + } + /* + * Unlock source surface + */ + if (SDL_MUSTLOCK(rz_src)) { + SDL_UnlockSurface(rz_src); + } + + } else { + + /* + * Angle=0: Just a zoom + */ + /* + * -------------------- + */ + + /* + * Calculate target size + */ + zoomSurfaceSize(rz_src->w, rz_src->h, zoomx, zoomy, &dstwidth, &dstheight); + + /* + * Alloc space to completely contain the zoomed surface + */ + rz_dst = NULL; + if (is32bit) { + /* + * Target surface is 32bit with source RGBA/ABGR ordering + */ + rz_dst = + SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 32, + rz_src->format->Rmask, rz_src->format->Gmask, + rz_src->format->Bmask, rz_src->format->Amask); + } else { + /* + * Target surface is 8bit + */ + rz_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0); + } + + /* Check target */ + if (rz_dst == NULL) + return NULL; + + /* Adjust for guard rows */ + rz_dst->h = dstheight; + + /* + * Lock source surface + */ + if (SDL_MUSTLOCK(rz_src)) { + SDL_LockSurface(rz_src); + } + + /* + * Check which kind of surface we have + */ + if (is32bit) { + /* + * Call the 32bit transformation routine to do the zooming (using alpha) + */ + _zoomSurfaceRGBA(rz_src, rz_dst, flipx, flipy, smooth); + + } else { + /* + * Copy palette and colorkey info + */ + for (i = 0; i < rz_src->format->palette->ncolors; i++) { + rz_dst->format->palette->colors[i] = rz_src->format->palette->colors[i]; + } + rz_dst->format->palette->ncolors = rz_src->format->palette->ncolors; + + /* + * Call the 8bit transformation routine to do the zooming + */ + _zoomSurfaceY(rz_src, rz_dst, flipx, flipy); + } + + /* + * Unlock source surface + */ + if (SDL_MUSTLOCK(rz_src)) { + SDL_UnlockSurface(rz_src); + } + } + + /* + * Cleanup temp surface + */ + if (src_converted) { + SDL_FreeSurface(rz_src); + } + + /* + * Return destination surface + */ + return (rz_dst); +} + +/*! +\brief Calculates the size of the target surface for a zoomSurface() call. + +The minimum size of the target surface is 1. The input factors can be positive or negative. + +\param width The width of the source surface to zoom. +\param height The height of the source surface to zoom. +\param zoomx The horizontal zoom factor. +\param zoomy The vertical zoom factor. +\param dstwidth Pointer to an integer to store the calculated width of the zoomed target surface. +\param dstheight Pointer to an integer to store the calculated height of the zoomed target surface. +*/ +void zoomSurfaceSize(int width, int height, double zoomx, double zoomy, int *dstwidth, int *dstheight) +{ + /* + * Make zoom factors positive + */ + int flipx, flipy; + flipx = (zoomx<0.0); + if (flipx) zoomx = -zoomx; + flipy = (zoomy<0.0); + if (flipy) zoomy = -zoomy; + + /* + * Sanity check zoom factors + */ + if (zoomx < VALUE_LIMIT) { + zoomx = VALUE_LIMIT; + } + if (zoomy < VALUE_LIMIT) { + zoomy = VALUE_LIMIT; + } + + /* + * Calculate target size + */ + *dstwidth = (int) floor(((double) width * zoomx) + 0.5); + *dstheight = (int) floor(((double) height * zoomy) + 0.5); + if (*dstwidth < 1) { + *dstwidth = 1; + } + if (*dstheight < 1) { + *dstheight = 1; + } +} + +/*! +\brief Zoom a surface by independent horizontal and vertical factors with optional smoothing. + +Zooms a 32bit or 8bit 'src' surface to newly created 'dst' surface. +'zoomx' and 'zoomy' are scaling factors for width and height. If 'smooth' is on +then the destination 32bit surface is anti-aliased. If the surface is not 8bit +or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly. +If zoom factors are negative, the image is flipped on the axes. + +\param src The surface to zoom. +\param zoomx The horizontal zoom factor. +\param zoomy The vertical zoom factor. +\param smooth Antialiasing flag; set to SMOOTHING_ON to enable. + +\return The new, zoomed surface. +*/ +SDL_Surface *zoomSurface(SDL_Surface * src, double zoomx, double zoomy, int smooth) +{ + SDL_Surface *rz_src; + SDL_Surface *rz_dst; + int dstwidth, dstheight; + int is32bit; + int i, src_converted; + int flipx, flipy; + + /* + * Sanity check + */ + if (src == NULL) + return (NULL); + + /* + * Determine if source surface is 32bit or 8bit + */ + is32bit = (src->format->BitsPerPixel == 32); + if ((is32bit) || (src->format->BitsPerPixel == 8)) { + /* + * Use source surface 'as is' + */ + rz_src = src; + src_converted = 0; + } else { + /* + * New source surface is 32bit with a defined RGBA ordering + */ + rz_src = + SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32, +#if SDL_BYTEORDER == SDL_LIL_ENDIAN + 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 +#else + 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff +#endif + ); + if (rz_src == NULL) { + return NULL; + } + SDL_BlitSurface(src, NULL, rz_src, NULL); + src_converted = 1; + is32bit = 1; + } + + flipx = (zoomx<0.0); + if (flipx) zoomx = -zoomx; + flipy = (zoomy<0.0); + if (flipy) zoomy = -zoomy; + + /* Get size if target */ + zoomSurfaceSize(rz_src->w, rz_src->h, zoomx, zoomy, &dstwidth, &dstheight); + + /* + * Alloc space to completely contain the zoomed surface + */ + rz_dst = NULL; + if (is32bit) { + /* + * Target surface is 32bit with source RGBA/ABGR ordering + */ + rz_dst = + SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 32, + rz_src->format->Rmask, rz_src->format->Gmask, + rz_src->format->Bmask, rz_src->format->Amask); + } else { + /* + * Target surface is 8bit + */ + rz_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0); + } + + /* Check target */ + if (rz_dst == NULL) { + /* + * Cleanup temp surface + */ + if (src_converted) { + SDL_FreeSurface(rz_src); + } + return NULL; + } + + /* Adjust for guard rows */ + rz_dst->h = dstheight; + + /* + * Lock source surface + */ + if (SDL_MUSTLOCK(rz_src)) { + SDL_LockSurface(rz_src); + } + + /* + * Check which kind of surface we have + */ + if (is32bit) { + /* + * Call the 32bit transformation routine to do the zooming (using alpha) + */ + _zoomSurfaceRGBA(rz_src, rz_dst, flipx, flipy, smooth); + } else { + /* + * Copy palette and colorkey info + */ + for (i = 0; i < rz_src->format->palette->ncolors; i++) { + rz_dst->format->palette->colors[i] = rz_src->format->palette->colors[i]; + } + rz_dst->format->palette->ncolors = rz_src->format->palette->ncolors; + /* + * Call the 8bit transformation routine to do the zooming + */ + _zoomSurfaceY(rz_src, rz_dst, flipx, flipy); + } + /* + * Unlock source surface + */ + if (SDL_MUSTLOCK(rz_src)) { + SDL_UnlockSurface(rz_src); + } + + /* + * Cleanup temp surface + */ + if (src_converted) { + SDL_FreeSurface(rz_src); + } + + /* + * Return destination surface + */ + return (rz_dst); +} + +/*! +\brief Shrink a surface by an integer ratio using averaging. + +Shrinks a 32bit or 8bit 'src' surface to a newly created 'dst' surface. +'factorx' and 'factory' are the shrinking ratios (i.e. 2=1/2 the size, +3=1/3 the size, etc.) The destination surface is antialiased by averaging +the source box RGBA or Y information. If the surface is not 8bit +or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly. +The input surface is not modified. The output surface is newly allocated. + +\param src The surface to shrink. +\param factorx The horizontal shrinking ratio. +\param factory The vertical shrinking ratio. + +\return The new, shrunken surface. +*/ +/*@null@*/ +SDL_Surface *shrinkSurface(SDL_Surface *src, int factorx, int factory) +{ + int result; + SDL_Surface *rz_src; + SDL_Surface *rz_dst = NULL; + int dstwidth, dstheight; + int is32bit; + int i, src_converted; + int haveError = 0; + + /* + * Sanity check + */ + if (src == NULL) { + return (NULL); + } + + /* + * Determine if source surface is 32bit or 8bit + */ + is32bit = (src->format->BitsPerPixel == 32); + if ((is32bit) || (src->format->BitsPerPixel == 8)) { + /* + * Use source surface 'as is' + */ + rz_src = src; + src_converted = 0; + } else { + /* + * New source surface is 32bit with a defined RGBA ordering + */ + rz_src = SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32, +#if SDL_BYTEORDER == SDL_LIL_ENDIAN + 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 +#else + 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff +#endif + ); + if (rz_src==NULL) { + haveError = 1; + goto exitShrinkSurface; + } + + SDL_BlitSurface(src, NULL, rz_src, NULL); + src_converted = 1; + is32bit = 1; + } + + /* + * Lock the surface + */ + if (SDL_MUSTLOCK(rz_src)) { + if (SDL_LockSurface(rz_src) < 0) { + haveError = 1; + goto exitShrinkSurface; + } + } + + /* Get size for target */ + dstwidth=rz_src->w/factorx; + while (dstwidth*factorx>rz_src->w) { dstwidth--; } + dstheight=rz_src->h/factory; + while (dstheight*factory>rz_src->h) { dstheight--; } + + /* + * Alloc space to completely contain the shrunken surface + * (with added guard rows) + */ + if (is32bit==1) { + /* + * Target surface is 32bit with source RGBA/ABGR ordering + */ + rz_dst = + SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 32, + rz_src->format->Rmask, rz_src->format->Gmask, + rz_src->format->Bmask, rz_src->format->Amask); + } else { + /* + * Target surface is 8bit + */ + rz_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0); + } + + /* Check target */ + if (rz_dst == NULL) { + haveError = 1; + goto exitShrinkSurface; + } + + /* Adjust for guard rows */ + rz_dst->h = dstheight; + + /* + * Check which kind of surface we have + */ + if (is32bit==1) { + /* + * Call the 32bit transformation routine to do the shrinking (using alpha) + */ + result = _shrinkSurfaceRGBA(rz_src, rz_dst, factorx, factory); + if ((result!=0) || (rz_dst==NULL)) { + haveError = 1; + goto exitShrinkSurface; + } + } else { + /* + * Copy palette and colorkey info + */ + for (i = 0; i < rz_src->format->palette->ncolors; i++) { + rz_dst->format->palette->colors[i] = rz_src->format->palette->colors[i]; + } + rz_dst->format->palette->ncolors = rz_src->format->palette->ncolors; + /* + * Call the 8bit transformation routine to do the shrinking + */ + result = _shrinkSurfaceY(rz_src, rz_dst, factorx, factory); + if (result!=0) { + haveError = 1; + goto exitShrinkSurface; + } + } + +exitShrinkSurface: + if (rz_src!=NULL) { + /* + * Unlock source surface + */ + if (SDL_MUSTLOCK(rz_src)) { + SDL_UnlockSurface(rz_src); + } + + /* + * Cleanup temp surface + */ + if (src_converted==1) { + SDL_FreeSurface(rz_src); + } + } + + /* Check error state; maybe need to cleanup destination */ + if (haveError==1) { + if (rz_dst!=NULL) { + SDL_FreeSurface(rz_dst); + } + rz_dst=NULL; + } + + /* + * Return destination surface + */ + return (rz_dst); +} diff --git a/SDL2_rotozoom.h b/SDL2_rotozoom.h @@ -0,0 +1,123 @@ +/* + +SDL2_rotozoom.c: rotozoomer, zoomer and shrinker for 32bit or 8bit surfaces + +Copyright (C) 2001-2012 Andreas Schiffler + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not +claim that you wrote the original software. If you use this software +in a product, an acknowledgment in the product documentation would be +appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and must not be +misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. + +Andreas Schiffler -- aschiffler at ferzkopp dot net + +*/ + +#ifndef _SDL2_rotozoom_h +#define _SDL2_rotozoom_h + +#include <math.h> + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef M_PI +#define M_PI 3.1415926535897932384626433832795 +#endif + +#include "SDL2/SDL.h" + + /* ---- Defines */ + + /*! + \brief Disable anti-aliasing (no smoothing). + */ +#define SMOOTHING_OFF 0 + + /*! + \brief Enable anti-aliasing (smoothing). + */ +#define SMOOTHING_ON 1 + + /* ---- Function Prototypes */ + +#ifdef _MSC_VER +# if defined(DLL_EXPORT) && !defined(LIBSDL2_GFX_DLL_IMPORT) +# define SDL2_ROTOZOOM_SCOPE __declspec(dllexport) +# else +# ifdef LIBSDL2_GFX_DLL_IMPORT +# define SDL2_ROTOZOOM_SCOPE __declspec(dllimport) +# endif +# endif +#endif +#ifndef SDL2_ROTOZOOM_SCOPE +# define SDL2_ROTOZOOM_SCOPE extern +#endif + + /* + + Rotozoom functions + + */ + + SDL2_ROTOZOOM_SCOPE SDL_Surface *rotozoomSurface(SDL_Surface * src, double angle, double zoom, int smooth); + + SDL2_ROTOZOOM_SCOPE SDL_Surface *rotozoomSurfaceXY + (SDL_Surface * src, double angle, double zoomx, double zoomy, int smooth); + + + SDL2_ROTOZOOM_SCOPE void rotozoomSurfaceSize(int width, int height, double angle, double zoom, int *dstwidth, + int *dstheight); + + SDL2_ROTOZOOM_SCOPE void rotozoomSurfaceSizeXY + (int width, int height, double angle, double zoomx, double zoomy, + int *dstwidth, int *dstheight); + + /* + + Zooming functions + + */ + + SDL2_ROTOZOOM_SCOPE SDL_Surface *zoomSurface(SDL_Surface * src, double zoomx, double zoomy, int smooth); + + SDL2_ROTOZOOM_SCOPE void zoomSurfaceSize(int width, int height, double zoomx, double zoomy, int *dstwidth, int *dstheight); + + /* + + Shrinking functions + + */ + + SDL2_ROTOZOOM_SCOPE SDL_Surface *shrinkSurface(SDL_Surface * src, int factorx, int factory); + + /* + + Specialized rotation functions + + */ + + SDL2_ROTOZOOM_SCOPE SDL_Surface* rotateSurface90Degrees(SDL_Surface* src, int numClockwiseTurns); + + /* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif + +#endif /* _SDL2_rotozoom_h */